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181. [Idea] New Dropsuit Role: Gunner Heavy Frame - in Feedback/Requests [original thread]
Django Quik wrote: I have actually been thinking of something similar lately because I initially was looking to run as a vehicle gunner this build but it's not really a viable role yet. I hadn't thought of making it a heavy suit but that's actu...
- by Samuel Zelik - at 2013.06.21 17:19:00
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182. [PROPOSAL] Tasked Equipment - in Feedback/Requests [original thread]
CCP advertised the customization of dropsuits in many of its early ads, trailers, etc. Restricting Equipment would not only lead to unhappiness among the players who are used to the freedom, but would also take away a focus of this game's skill sy...
- by Samuel Zelik - at 2013.06.21 17:08:00
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183. Huge Feedback: Dropsuit´s Racial Variants, Specialisations and Bonuses - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: I think reducing damage is probably not the right way to do this. If they would have just an sidearm it makes a lot more sense. Same for your Gunner Hevy Frame. I think the Sidearm is a given, but I'm curious to hear wh...
- by Samuel Zelik - at 2013.06.21 17:01:00
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184. Huge Feedback: Dropsuit´s Racial Variants, Specialisations and Bonuses - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: They would not be such fast that they bunnyhop around you, it be just a small boost. Maybe it would also be enough if they make Assaults slower but that has to be tested. If this is the case I would suggest a Scan Range b...
- by Samuel Zelik - at 2013.06.21 16:41:00
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185. Flux Swarms - in Feedback/Requests [original thread]
Pokey Dravon wrote: Plasma Cannon is a joke, I've actually been driving my tank, saw someone fire a Plasma Cannon at me, I stopped, reversed, and dodged the round. I should not be able to dodge ANYTHING in a tank. Poor guy was just standing the...
- by Samuel Zelik - at 2013.06.21 16:27:00
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186. [Idea] New Dropsuit Role: Gunner Heavy Frame - in Feedback/Requests [original thread]
This is another part of my quest to revive the Light and Heavy Frame Dropsuits. Here is a link to the Wingman Light Frame (psuedo-Logi) I designed. This Dropsuit was inspired by my obssession with Turrets. It's good to get my creative juices fl...
- by Samuel Zelik - at 2013.06.21 16:19:00
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187. Huge Feedback: Dropsuit´s Racial Variants, Specialisations and Bonuses - in Feedback/Requests [original thread]
Sibri Vannikh wrote: It seems legit that Scouts get a boost to Melee Damage. In real life scouts get a superb self defense training which includes melee trainings so they can operate without getting much attention through weapon noises. That Lo...
- by Samuel Zelik - at 2013.06.21 15:55:00
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188. [Feedback & Request] Dropsuit bonuses for snipers. - in Feedback/Requests [original thread]
shady merc wrote: Ok so I am going to ask the question. What kind of bonuses are you wanting on your sniper dropsuit? Not sure yet, but I'm thinking something along the lines of damage boosts, profile reduction, or ammo capacity increase. I'l...
- by Samuel Zelik - at 2013.06.21 15:47:00
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189. [Feedback & Request] Dropsuit bonuses for snipers. - in Feedback/Requests [original thread]
I also want Snipers, or more specifically just longer distance Light Weapons, to feel the love. I might take a stab at designing a Ranger role and see how people respond.
- by Samuel Zelik - at 2013.06.21 15:17:00
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190. *sigh... Respecs... - in Feedback/Requests [original thread]
Talos Alomar wrote: by the time the new dropsuits and whatnot are added we'll have enough SP to just spec into it. It'd be a better PR move to just cut people off now than let people get used to the occasional respec and then cut them off. This...
- by Samuel Zelik - at 2013.06.21 05:57:00
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191. *sigh... Respecs... - in Feedback/Requests [original thread]
As long as there are still major game components, such as missing dropsuits, equipment, and vehicles, I think we should keep getting occasional respecs. Once those are in place, if more weapons, turrets, or niche suits/vehicles are added, there sh...
- by Samuel Zelik - at 2013.06.21 04:28:00
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192. Scouts equipment slots - in Feedback/Requests [original thread]
Ferren Devarri wrote: Given the brazen lack of HP, being in any kind of situation where you are being fired upon is a losing scenario for light frames. That's a job for medium frames for Equipment (nano-hives, repair, revive) roles, and heavies...
- by Samuel Zelik - at 2013.06.21 04:22:00
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193. Scouts equipment slots - in Feedback/Requests [original thread]
I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements. I'm referring to adding Light Frame roles outside of stealth and range, such as a pseudo-Logi or a Light Frame combat suit.
- by Samuel Zelik - at 2013.06.21 03:58:00
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194. Flux Swarms - in Feedback/Requests [original thread]
Wojciak wrote: The Plasma canon is a joke weapon if it is for av. You need to steel the kills to get points, that is because it is about six seconds between shots. I use the plasma canon as a OHK anti infantry weapon. The Plasma Cannon is har...
- by Samuel Zelik - at 2013.06.21 03:28:00
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195. Scouts equipment slots - in Feedback/Requests [original thread]
loumanchew wrote: Maybe I did not explain myself clearly enough. My point is that instead of limiting the light suits to ''scouting and infiltration'', we should have the option to use the speed for something else than just looking at where the...
- by Samuel Zelik - at 2013.06.21 03:17:00
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196. Scouts equipment slots - in Feedback/Requests [original thread]
mollerz wrote: hmm.. you might want to reexamine how you came to that decision. a proto suit should be well above an advanced suit, no? not just a blip of improvement. it's not well thought out. much like a lot of stuff. What suit do you run? ...
- by Samuel Zelik - at 2013.06.21 03:06:00
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197. Huge Feedback: Dropsuit´s Racial Variants, Specialisations and Bonuses - in Feedback/Requests [original thread]
This is a lot of stuff, so I will go section by section. Tanking & Fitting I see what you're saying about the preference stuff, but that is mostly already established and not really broken, so I don't think any changes need to be made to that...
- by Samuel Zelik - at 2013.06.21 02:53:00
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198. Scouts equipment slots - in Feedback/Requests [original thread]
I don't really have a problem with the current Scout suits; the CPU/PG, while low, is reasonable for the Scout role and the one E slot coupled with other skills makes the Scout a limited, niche job; as it should. Scouting/Infiltration is a niche j...
- by Samuel Zelik - at 2013.06.20 22:23:00
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199. Scouts equipment slots - in Feedback/Requests [original thread]
I agree with some of your points; removing the old Gallente suit with two slots really brought diversity amongst the Light Frames way down, and Heavies are not exactly "Heavy" enough. I'd definitely like to see the revival of Light and Heavy Fram...
- by Samuel Zelik - at 2013.06.20 19:21:00
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200. Medium Frame Dropsuit Tech 3 Idears - in Feedback/Requests [original thread]
This is what I came up with. The Shock suits are similar to the Assualt suits, but in order to gain faster deployment time and faster battle recovery time (less Shield Recharge delay and faster Shield Recharge Rate), they sacrifice a Sidearm, some...
- by Samuel Zelik - at 2013.06.20 02:50:00
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