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101. Reduce wall heights in and around complexes - in Outposts [original thread]
Reposting something I wrote, by properly belongs on this board: https://forums.dust514.com/default.aspx?g=postmessage&t=188728&f=730&q=2589507 Samantha Hunyz wrote: With every map update we receive more super walled complexes tha...
- by Samantha Hunyz - at 2015.01.26 17:50:00
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102. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
DJINN Jecture wrote: Personally I liked having cross-hairs with the tiny dot we have now in the centre, the current reticule sucks for shooting anything on a lighter background because you lose it 3/4 of the time. That said if the dot were colo...
- by Samantha Hunyz - at 2015.01.25 15:45:00
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103. Reduce wall heights in and around complexes - in Feedback/Requests [original thread]
With every map update we receive more super walled complexes that promote CQC, and only CQC. These maps promote heavy spam, as you can hold off a whole team with 4 heavies and 2 logistics from entering by huddling in the small openings that are im...
- by Samantha Hunyz - at 2015.01.25 15:36:00
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104. Tactical sniper rifle - in Feedback/Requests [original thread]
Hector Carson wrote: I would suggest a customizable reticle that way to find what is suitable for your standards, also I do like the Tac Sniper it's not effective against heavies its more of an anti Scout and Medium frames, but thinking about i...
- by Samantha Hunyz - at 2015.01.25 15:15:00
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105. Tactical sniper rifle - in Feedback/Requests [original thread]
The tactical sniper was my go to weapon with its fast recovery and minimal kick would allow me to dump my clip in a players direction landing at least 3 rounds which for most suits is lethal. The higher zoom also helps. The problem is the sight se...
- by Samantha Hunyz - at 2015.01.25 15:13:00
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106. Boosters exposed.. - in General Discussions [original thread]
Do boosters actually get punished? I caught three today and sent in a help ticket with the time date and players involved.
- by Samantha Hunyz - at 2015.01.24 22:12:00
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107. Snipers this is why you get hate. - in General Discussions [original thread]
As a sniper myself, I have done sweeping of other snipers like this myself. Ive also done it to infantry too. Oh you want to talk about snipers on a roof, but what about infantry whole teams never leaving the roof. I agree though, they would have...
- by Samantha Hunyz - at 2014.07.31 14:32:00
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108. How to improve sniper rifles - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: TheEnd762 wrote: HURR DURRR JUST GET RID OF SNIPERS ALL TOGETHER!!1! THEY ANNOY ME CUZ I CAN'T MOW THEM DOWN WITH MY AR/CR/ScR WHILE I RAMBO AROUND LIKE A CHICKEN WITH IT'S HEAD CUT OFF, NEVER TAKING COVER OR HAVING ...
- by Samantha Hunyz - at 2014.07.29 01:39:00
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109. How to improve sniper rifles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Let me toss together a quickie spreadsheet for say the sentinels so we can compare damage needed to kill with the -10/+10 and the 0/0. You may be right, but that was the first thought that came to mind. EDIT: Ok this is goi...
- by Samantha Hunyz - at 2014.07.29 01:33:00
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110. How to improve sniper rifles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Hmmm I wonder if the change to the damage profile would really matter that much. Considering the idea is to kill the enemy in a single shot, that means you need to deplete their armor and shields at the same time. Since its ...
- by Samantha Hunyz - at 2014.07.28 17:06:00
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111. How to improve sniper rifles - in Feedback/Requests [original thread]
Forgot a few things: 7 change the hud color so it isn't obscured by similar background colors. You cant kill if you cant see the crosshair placement on an enemy/ equipment. 8 Put intel with in the scope hud. A sniper has to make split second dec...
- by Samantha Hunyz - at 2014.07.28 17:01:00
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112. How to improve sniper rifles - in Feedback/Requests [original thread]
1 The damage profiles need to be adjusted to 100/100 vs shield/armor. Let's face it, we won't be getting racial snipers ever, and this would make them viable against every race. 2 Actual crosshairs instead of a dot or the new circle that has been...
- by Samantha Hunyz - at 2014.07.28 15:36:00
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113. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
@CCP Logibro- when aiming at equipment, will the line also turn red along with the dot? As it stands, shooting a red icon with the red dot is troublesome. If the line, or the rest of the scope turned red, destroying equipment as well as shooting ...
- by Samantha Hunyz - at 2014.07.18 14:02:00
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114. Rattati, The Man, how about some sniper love, dude? - in General Discussions [original thread]
The main reason for redline snipping falls into 2 categories. 1. Thales. They never drop, so if you are going to use them ,you have to do so carefully. 1 lost thale is loss is equal to months of salvaging. If they were plentiful or other sniper ri...
- by Samantha Hunyz - at 2014.06.27 18:14:00
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115. When a role fails on so many levels - in General Discussions [original thread]
Dauth Jenkins wrote: Samantha Hunyz wrote: One thing that bothers me about the Calmando is proto gives only 1 low slot is bad. Every suit needs at least 2, as at least 1 needs to be an amor repair. It's a shield suit. You know, that thing...
- by Samantha Hunyz - at 2014.04.08 03:33:00
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116. When a role fails on so many levels - in General Discussions [original thread]
One thing that bothers me about the Calmando is proto gives only 1 low slot is bad. Every suit needs at least 2, as at least 1 needs to be an amor repair.
- by Samantha Hunyz - at 2014.04.07 15:45:00
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117. Sniper Rifle -> Magnet Rifle - in Feedback/Requests [original thread]
many maps I sit within light weapon range with my Calmando protoed out. The game only gives me about half of my actual hits, yet I get 10+ kills minimum. Do you want me using an autoaim weapon that hits as hard as a Thale? Mind you AA compensates ...
- by Samantha Hunyz - at 2014.04.07 07:14:00
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118. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Fristname Family name wrote: HOT FIX MY FORG3. It isn't just the forge, it is every weapon. Just more noticeable on slow firing weapons. I notice it on my sniper rifle as well as the rr. I've also seen reports about this behavior over most ev...
- by Samantha Hunyz - at 2014.04.06 15:36:00
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119. man...... cloaks aren't even the problem. - in General Discussions [original thread]
I don't remember were I read it, but I read someone on another post mention plates and shield extenders add a percentage instead of a fixed amount. this would also fix dual tanking. Am I crazy? Why or why not would this work?
- by Samantha Hunyz - at 2014.04.04 00:39:00
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120. man...... cloaks aren't even the problem. - in General Discussions [original thread]
OP idea reminds me of Borderlands, where you sacrifice accuracy for mobility. This is a good balancing thing. Make it so if you are strafing like a mad man and firing from the hip your will miss way more. You want your accuracy back? Aim down the ...
- by Samantha Hunyz - at 2014.04.03 17:49:00
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