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21. [1.4 Possible Bug] -- Death in a vehicle seems to count twice - in Technical Support/Bugs [original thread]
In the end-game screen it shows two deaths one right over the other at the time I die in a vehicle. I noticed on one of them a "road kill" message came up just as the vehicle was destroyed.
- by S Park Finner - at 2013.09.03 17:15:00
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22. [1.4 bug] Mouse Sensitivity @ 20% = null input - in Technical Support/Bugs [original thread]
I get the same behaviour at 20%
- by S Park Finner - at 2013.09.03 17:12:00
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23. [bug] Kills turning into kill assists - in Technical Support/Bugs [original thread]
I've noticed with the NT-511 sniper rifle I've occasionally gotten a hit I know did not kill the target but I got the kill while I was setting up the second shot.
- by S Park Finner - at 2013.08.29 18:47:00
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24. Sprint not working on spawn - in Technical Support/Bugs [original thread]
Minor Treat wrote: CCP Logibro wrote: What did you spawn in on? Drop uplink, CRU, objective, random spawn or something else? Any other details you can give? Has this issue been common or was it just a one off? actually I find Sprint to not...
- by S Park Finner - at 2013.08.29 18:44:00
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25. Sprint not working on spawn - in Technical Support/Bugs [original thread]
CCP Logibro wrote: What did you spawn in on? Drop uplink, CRU, objective, random spawn or something else? Any other details you can give? Has this issue been common or was it just a one off? I've had this happen to me for the first time in the...
- by S Park Finner - at 2013.08.29 15:44:00
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26. [Bug] Unable to Sprint - in Technical Support/Bugs [original thread]
This has been happening to me on both M/KB and DS Controller more often in the last couple of days. I do notice that the "click" when L3 is activated seems less obvious than I remember in the past but I don't know if that is real or just my imagin...
- by S Park Finner - at 2013.08.26 23:09:00
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27. Supply depot issues - in Technical Support/Bugs [original thread]
Blake Kingston wrote: Yeah, they get drained. Wait for awhile and suddenly it'll hand out free presents again. I see it often enough when alot of blues rush in to hack then basically eat all the ammo inside. I still grenade spam though. I've ...
- by S Park Finner - at 2013.08.24 20:29:00
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28. [BUG] Rendering distance / depth calculation glitches - in Technical Support/Bugs [original thread]
While I agree with everything you've said here I'd cross post this in the models disappearing thread to be sure it gets visibility. +1.
- by S Park Finner - at 2013.08.23 22:42:00
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29. When will the Radial Wheel get fixed for KB&M users? - in Technical Support/Bugs [original thread]
MarasdF Loron wrote: Gorra Snell wrote: jordy mack wrote: yes, u would think mapping equipment to 12345 ect would be pretty easy..... Yes, for the love of all that's holy, please do this. You know this will never happen as it would mean...
- by S Park Finner - at 2013.08.16 15:02:00
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30. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Vavilia Lysenko wrote: ...This thread is about ... It's about Mercs not rendering over about 200M most of the time. It's about Mercs disappearing into structures, clipping through walls, into buildings and other nonsense.... Almost three mont...
- by S Park Finner - at 2013.08.14 11:31:00
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31. indestructible uplinks - in Technical Support/Bugs [original thread]
bacon blaster wrote: so, was just in skirmish, that map with the two mcc's off to the east, city in the west, a building by each mcc, and then a bridge in between the buildings. On the ground below the bridge, there is an open can. Someone thre...
- by S Park Finner - at 2013.08.09 01:28:00
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32. [feedback] drop uplinks always throw forwards. - in Technical Support/Bugs [original thread]
There was a discussion about this in January of this year. You can see it here. To the best of my knowledge there has been no DEV acknowledgement or action.
- by S Park Finner - at 2013.08.05 17:15:00
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33. [Bug] Stuck at post-death map screen, can't spawn - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: ... I have yet to verify that doing such actually saves the information... It does save the information. I checked. FWIW, my guess is this is one of a group of symptoms associated with a momentary loss of communication b...
- by S Park Finner - at 2013.08.04 10:58:00
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34. [Bug] Stuck at post-death map screen, can't spawn - in Technical Support/Bugs [original thread]
This has happened to me fairly regularly over the last couple of weeks. It seems to be a bit worse in 1.3. There is at least one thread on it already. There has not been any CCP response that I know of.
- by S Park Finner - at 2013.08.04 02:03:00
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35. [BUG] Graphical bug with distance increase - in Technical Support/Bugs [original thread]
I agree this seems to be worse recently. An example is Spine Crescent. If you are in the turret at C/D-6 and zoom in on "A" you can see this effect for mercs moving to the West of A on the platform where A sits. The players can be seen through the...
- by S Park Finner - at 2013.08.02 22:57:00
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36. [BUG] Repair tool locking - in Technical Support/Bugs [original thread]
I noticed a couple of places in the game recently where the player takes an action -- switching to equipment, selecting a re-spawn point after death -- ant there is a long delay or no action taken at all. Perhaps all of these are variations of tem...
- by S Park Finner - at 2013.08.01 12:50:00
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37. [Bug] dropship blows up randomly says 'committed suicide". - in Technical Support/Bugs [original thread]
It could be there are several situations where this result shows up. Lag in the Red Line/Timer is one. But another possible one is getting in the way of the missiles that fly back and forth between the MCCs or down onto the MCCs. I died a couple o...
- by S Park Finner - at 2013.08.01 12:42:00
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38. [Bug] Variation on disconnect while spawning - in Technical Support/Bugs [original thread]
In domination I died and got the spawn screen with all the spawn points. Then the spawn points disappeared and I could not pick a point / spawn in. I could see all the players on the map moving around and I'm getting points from Drop uplinks and n...
- by S Park Finner - at 2013.07.25 22:33:00
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39. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works cur...
- by S Park Finner - at 2013.07.18 22:07:00
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40. Things really seem slow -- textures loading, movement jumping, hit detection esp... - in Technical Support/Bugs [original thread]
Today at 15:00 EVE time with the client in North America Textures on the initial map view are loading so slowly you can see the layers pop in.
Players at mid-range, 20m or so, stuttering across the map.
Hit detection seems way off -- I'...
- by S Park Finner - at 2013.07.18 15:23:00
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