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21. eve is brutal and dust... - in Feedback/Requests [original thread]
Also keep in mind folks, there is a tutorial function in the game, it just isn't implemented yet. CCP has in fact stated tutorials are on the way in the next build. Of course those tutorials will be basic information, most likely, so player made g...
- by SYST3M 0V3RL0AD - at 2012.09.20 22:55:00
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22. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Moonracer2000 wrote: Straffing feels fine as is. I'd wait till hit detection actually works before changing anything like that personally. I agree with this. This is how i feel about it. If hit detection isn't even functioning properly, th...
- by SYST3M 0V3RL0AD - at 2012.09.20 22:33:00
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23. levels? - in Feedback/Requests [original thread]
Meh, not sure i agree with your concept but I've considered something similar. What i was thinking was a simple ranking based on the amount of SP a player has got. 1mil SP = Rank 1 2mil SP = Rank 2, etc.. Not as a way to unlock new things etc.. T...
- by SYST3M 0V3RL0AD - at 2012.09.20 22:08:00
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24. Lock-on warnings - in Feedback/Requests [original thread]
I was intending to post this same thing last night but forgot about it. Thanks for the reminder. Like others here, I don't think their should be a lock-on warning due to the slow speed of the swarm missiles. It'd give way too much time to dodge t...
- by SYST3M 0V3RL0AD - at 2012.09.20 21:53:00
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25. Suggestion - Medium Weapons - in Feedback/Requests [original thread]
miahus wrote: A new class of weapons that includes shotguns, swarm launchers, and mass drivers that can only be used by heavy and assault drop suits. I see where you are going with this, miahus. The standard 'scout suit with kinetic module a...
- by SYST3M 0V3RL0AD - at 2012.09.20 14:37:00
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26. Universal EMP trigger - in Feedback/Requests [original thread]
Gcember wrote: If a player does something good for the team maybe the team can be rewarded with some sort of EMP trigger that disables the enemy teams HUD for 30 seconds or so? Thoughts? I'd bet there are modules or devices already on the wa...
- by SYST3M 0V3RL0AD - at 2012.09.20 14:12:00
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27. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
DOOMSDAYAKAHEINZ wrote: the spawning on ambush is broken , its the worst ive seen in an fps , the map i refer to is the one that is more closed in , the one that has 5 objectives in skirmish. On that map it is possible to spawn and die in o,5 s...
- by SYST3M 0V3RL0AD - at 2012.09.20 14:08:00
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28. LAV improvements thread - in Feedback/Requests [original thread]
Seran Jinkar wrote: Well ... it's like people today don't know anymore how to build a Stradivari quality violin no matter how much high tech they use. Some knowledge just gets lost or tones down to not being in the focus of science any longer....
- by SYST3M 0V3RL0AD - at 2012.09.20 13:56:00
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29. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
Seran Jinkar wrote: Well as I said. Maybe a portable uplink module might help here too, but has to be heavily balanced. Concerning that the first one gets killed: Well, then don't spawn and wait for another chance OR accept the risk of spawni...
- by SYST3M 0V3RL0AD - at 2012.09.20 13:27:00
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30. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
Thomas Canalejo wrote: lol it is team based you got to youse uplinks for team spawning youse nanohives to resupply if your not yousing these tool to work as a team cant blame it on dust Again, not really my point. The point is, in no battle ...
- by SYST3M 0V3RL0AD - at 2012.09.20 13:24:00
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31. eve is brutal and dust... - in Feedback/Requests [original thread]
Yep, I've found this thread.... And now for a totally different perspective!! There is a thread around here that tries to find the average age of Dust players. Last time i saw the thread the number was around 26+. Interesting, no? The privat...
- by SYST3M 0V3RL0AD - at 2012.09.20 13:10:00
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32. LAV improvements thread - in Feedback/Requests [original thread]
Mine's missing a cup holder.... That aside, i agree, a little too slippery for what i perceive the realistic weight would be. Not to mention what its intended application is as a LAV. We may as well have LAAirboats. Driving on pavement at speed i...
- by SYST3M 0V3RL0AD - at 2012.09.20 12:18:00
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33. Feedback: Spent a game crashing and repairing a dropship here's what I was r... - in Feedback/Requests [original thread]
I've doubled those numbers in testing without any vehicles directly involved, without a full squad, and without trying our best to squeeze out every bit of SP. That's no lie or exaggeration. If i had a full squad, triple those numbers. If we had...
- by SYST3M 0V3RL0AD - at 2012.09.20 11:59:00
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34. Smart Restocking - in Feedback/Requests [original thread]
I see what the OP is meaning, and yes, please make this happen. It drives me mad. Tarn is missing the point here. What OP is saying is regardless of what modules are shared, if i restock a fit and tell it i want to have 10 fits, but i already have...
- by SYST3M 0V3RL0AD - at 2012.09.20 11:44:00
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35. [Request] Drop uplink spawn orientation - in Feedback/Requests [original thread]
Tarn Adari wrote: The first few times I dropped an uplink, I didn't think about it, but when I noticed that you spawn facing the same direction as the dropper, I am more careful. That being said, this doesn't really help that much against campe...
- by SYST3M 0V3RL0AD - at 2012.09.20 11:38:00
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36. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
Seran Jinkar wrote: I see your point ... but when you are really wanting to get your squad together then let them wait for the ten seconds it takes to drop an uplink. Even though I do think that there should be a dropsuit the is able to fit a ...
- by SYST3M 0V3RL0AD - at 2012.09.20 11:25:00
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37. [Request] Squad member tags always visible - in Feedback/Requests [original thread]
Tarn Adari wrote: As a Squad you would preferably stay near each other. Why do you even form a squad, if you don't cover each other? I'm confused, did you even bother to read the reasoning or just the title before throwing in your two cents?...
- by SYST3M 0V3RL0AD - at 2012.09.20 11:14:00
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38. [Request] Drop uplink spawn orientation - in Feedback/Requests [original thread]
I just posted a bunch of far more important requests, but this is something that annoys me a bit. 9 times out of 10 when i spawn to a drop uplink i do so to find myself facing a wall/corner/rock crevice/etc.. When someone places an uplink they u...
- by SYST3M 0V3RL0AD - at 2012.09.20 10:24:00
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39. [Request] Squad member tags always visible - in Feedback/Requests [original thread]
It would be very helpful for the members of your squads' name tag to be permanently visible. When i'm trying to direct my guys and all i can see is a green arrow in three different locations, i have no idea who is who and if they are where they ...
- by SYST3M 0V3RL0AD - at 2012.09.20 10:08:00
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40. [Request] Vehicle seat selection - in Feedback/Requests [original thread]
I think it'd be a nice addition to have a have a faster, more precise way of choosing your seat in a dropship. If the pilot gets in a split second after a gunner, there is then a musical chairs scenario that takes place for the gunner to move ou...
- by SYST3M 0V3RL0AD - at 2012.09.20 09:58:00
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