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1. Request: Invite to Squad from channel - in Feedback/Requests [original thread]
DO IT! Please?
- by SYST3M 0V3RL0AD - at 2012.10.12 18:41:00
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2. a corp room. - in Feedback/Requests [original thread]
Yep, just slice off a little chunk on Playstation Home and glue it to the side of my MQ. I'd be down for that. It'd really be no different than the Warbarge. I'm hoping that's the intent of the Warbarge; a place that is accessible to corp members ...
- by SYST3M 0V3RL0AD - at 2012.10.06 18:02:00
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3. Invalid Fit Bug - Gone??? - in Feedback/Requests [original thread]
nope. problem persists
- by SYST3M 0V3RL0AD - at 2012.09.25 05:25:00
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4. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
Foldenfly wrote: It's my understanding, and from the looks of the market, that we are eventually going to be able to deploy installations like turrets and such. Yea, Soon(tm). That (tm) is the problem. lol.
- by SYST3M 0V3RL0AD - at 2012.09.25 00:56:00
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5. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
Goric Rumis wrote: I could get behind those changes. However, I'd still question whether it serves the purpose of making orders if this means it's always a better idea to set a defend order on a vehicle rather than setting an objective to captu...
- by SYST3M 0V3RL0AD - at 2012.09.25 00:41:00
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6. Request: Colors other than gray, please! - in Feedback/Requests [original thread]
I wasn't in for previous builds but have heard there were brightly colored maps with grass and other greenery. They've apparently stopped running those maps for the time being for some reason. I assume some planets will be lush and green, other ...
- by SYST3M 0V3RL0AD - at 2012.09.24 23:09:00
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7. [Request] Intercept Enemy Communications - in Feedback/Requests [original thread]
Goric Rumis wrote: You seem to have missed quite a lot of conversation about the UVT. Even at 1 AUR, there's plenty of debate over its usefulness, especially since its cost structure is so different from a third-party solution like Teamspeak (...
- by SYST3M 0V3RL0AD - at 2012.09.24 23:06:00
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8. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
I actually use this tactic every chance i get. I don't consider it an exploit. Here's some random thoughts on it: -Marked structures should give the same amount of points as a marked vehicle if the vehicle is empty. If there is someone inside, th...
- by SYST3M 0V3RL0AD - at 2012.09.24 22:55:00
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9. [Request] Intercept Enemy Communications - in Feedback/Requests [original thread]
Hmmm. Good point. I do agree, but maybe the concept can be salvaged with some creativity on CCP's part. I've failed, get on it Devs! lol Then again, UVT exists , costs real money and lot of people actually use it. It's cheap now, yes, but those s...
- by SYST3M 0V3RL0AD - at 2012.09.24 22:37:00
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10. request for "kill dancing" - in Feedback/Requests [original thread]
Maximus Stryker wrote: While I enjoyed that option in the SOCOM franchise very much, I am in the camp that would not like to see it in this game. my $.02 Agreed. I get it, it's fun and a little way of show boating without so much trash talk...
- by SYST3M 0V3RL0AD - at 2012.09.24 20:58:00
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11. [Request] Intercept Enemy Communications - in Feedback/Requests [original thread]
Gcember wrote: Dude! Awsome idea, however it should require a high set of skills to do that, and it could benifit your sqaud. Something could pop up on the screen for the players that says "NAME has deployed an enemy comms intercepting device" ...
- by SYST3M 0V3RL0AD - at 2012.09.24 19:32:00
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12. [Request] Intercept Enemy Communications - in Feedback/Requests [original thread]
I saw a thread in the wrong section that asked for proximity chat. Of course everyone that responded positively just wanted it for trash talking. I'm totally cool with proximity chat and don't care about trash talkers, but i've got a better idea. ...
- by SYST3M 0V3RL0AD - at 2012.09.24 18:54:00
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13. [Request] HUD Color Correction - in Feedback/Requests [original thread]
X7 lion wrote: well your not the only one who sees the enemy markers as orange and im not agenst making them true red Right on! Super humans of sight unite! Anyone else???
- by SYST3M 0V3RL0AD - at 2012.09.22 11:48:00
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14. [Request] HUD Color Correction - in Feedback/Requests [original thread]
If i'm the only one, no worries. I'll be just fine, but there is the possibility of a large number of players having the same issue as me. Any chance you guys could make your HUD enemy indicators true red instead of the current hue that leans in...
- by SYST3M 0V3RL0AD - at 2012.09.22 11:07:00
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15. Smart Restocking - in Feedback/Requests [original thread]
Tarn Adari wrote: I am not missing the point, you are missing mine. Example: I have two fittings, both using the standard Assault suit. I restock both of them to 50, now I have 50 Assault suits, but I would want to have 100. With only 50 su...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:47:00
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16. Visual cue for grenade(s) - in Feedback/Requests [original thread]
I believe a better term would be "visual cue". That aside, i agree. A little more indication would be nice. A warning if you are in the bast radius would be helpful in the situation where you're comes back at you. Happens to me often since the gre...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:23:00
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17. Lock-on warnings - in Feedback/Requests [original thread]
Draconis Ulfhednar wrote: Well, in one of the videos, when they are being deployed in a droship, a missle is fired at the DS, and you can hear a warning of impact, or proximty. Chaff has already been announced as well. Indeed. I'd like to s...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:19:00
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18. REQUEST: Wall lean - in Feedback/Requests [original thread]
ehh, i don't think cover fire mode lends itself well to this particular game. My opinion is biased though because i've never really liked that type of gameplay. In Dust , though, i think we've got enough shield and armor to make cover fire unneces...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:13:00
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19. levels? - in Feedback/Requests [original thread]
Kelshaw Xu wrote: I imagine, we'll soon have some sort of "Certification" System like EvE has. After we spend our SP in any "willy nilly" way, we would likely unlock a "Certificate." So by inspecting a player can tell you what weapons he is fo...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:03:00
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20. [Request] Deadzone and acceleration settings for controller. - in Feedback/Requests [original thread]
Totally agree. I know from other games that my aiming ability is perfectly adequate. Yet for some reason that i can't quite put my finger on, i have trouble in Dust from time to time in certain scenarios. Advanced adjustments to controls would be ...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:00:00
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