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901. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
No, just no
- by STB Vermaak Doe - at 2012.09.18 00:29:00
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902. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
No, just no. Don't **** with my logi bros!
- by STB Vermaak Doe - at 2012.09.18 00:28:00
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903. equal tier variations - in General Discussions [original thread]
Pokey Dravon wrote: Well, there are ship skills in EVE that are shared across racial versions of the same ship class, so in that regard some specialty items in Dust may also share skills between racial variants. Name one? (ORE ship's aren't r...
- by STB Vermaak Doe - at 2012.09.18 00:26:00
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904. bike - in General Discussions [original thread]
No, please don't listen to this ccp!
- by STB Vermaak Doe - at 2012.09.18 00:24:00
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905. equal tier variations - in General Discussions [original thread]
DUST Fiend wrote: Completely agree, here's hoping. The more options, the better. This is what i like to see
- by STB Vermaak Doe - at 2012.09.18 00:22:00
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906. Just a nasty thought - in General Discussions [original thread]
Even nastier thought, betty white in a bikini.
- by STB Vermaak Doe - at 2012.09.18 00:11:00
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907. Not op my *** - in Feedback/Requests [original thread]
Bump and read the OP completely for crying out loud.
- by STB Vermaak Doe - at 2012.09.18 00:09:00
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908. equal tier variations - in General Discussions [original thread]
Mobius Wyvern wrote: STB Vermaak Doe wrote: I could see stuff similar to eve where there are multiple unique frigates and cruisers under one racial skill and i would love to see it in dust. Think of the type 2 suits as a small step towards w...
- by STB Vermaak Doe - at 2012.09.18 00:05:00
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909. Ragnarok Unltd. recruitment topic. - in General Discussions [original thread]
Lolcaldari
- by STB Vermaak Doe - at 2012.09.17 23:59:00
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910. equal tier variations - in General Discussions [original thread]
Needless Sacermendor wrote: In answer to Pokey, I'd imagine higher Tier stuff will require factional specific skills but basic stuff will just require a 'Heavy Dropship Command Skill' It'll most likely be specialized to a racial suit, reflec...
- by STB Vermaak Doe - at 2012.09.17 23:58:00
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911. equal tier variations - in General Discussions [original thread]
Needless Sacermendor wrote: Let's concentrate on getting the different factional versions of each suit and vehicle first ... we already have Caldari and Gallente vehicles so there's only 2 more of them to come, but suits still have 3 factions o...
- by STB Vermaak Doe - at 2012.09.17 23:57:00
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912. equal tier variations - in General Discussions [original thread]
Pokey Dravon wrote: Probably a good question is if each racial variant of dropsuit types will be a different skill. For example will Amarr Heavy and Caldari heavy be different skills in the end? Or shared? The nice part about the current syste...
- by STB Vermaak Doe - at 2012.09.17 23:54:00
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913. Backwards Logic. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Because you're not supposed to be able to stop a hack by yourself in time, you should need multiple people to do it. However it should still award points. As for nanite injectors, I suppose the idea is that the added benefi...
- by STB Vermaak Doe - at 2012.09.17 23:47:00
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914. equal tier variations - in General Discussions [original thread]
I could see stuff similar to eve where there are multiple unique frigates and cruisers under one racial skill and i would love to see it in dust. Think of the type 2 suits as a small step towards what kind of variation we could see at launch. Thi...
- by STB Vermaak Doe - at 2012.09.17 23:46:00
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915. Militia Vehicles Question - in General Discussions [original thread]
Replace what you lose
- by STB Vermaak Doe - at 2012.09.17 23:38:00
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916. Backwards Logic. - in Feedback/Requests [original thread]
Logi Bro wrote: STB Vermaak Doe wrote: Same with the "stable" equipment variants that cost more but take up the same pg/cpu Adding it to OP now... And heavies not able to carry equipment after loosing so many pounds (as in getting nerfed)
- by STB Vermaak Doe - at 2012.09.17 23:31:00
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917. Teamwork + Sniper? - in General Discussions [original thread]
TEBOW BAGGINS wrote: well i can say for # 1 a sniper who is mobile and also has skills with an SMG or pistol.. and understands the maps well.. a good sniper usually covers our approach to an objective by firing over our assaulting heads.. also ...
- by STB Vermaak Doe - at 2012.09.17 23:25:00
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918. Backwards Logic. - in Feedback/Requests [original thread]
Same with the "stable" equipment variants that cost more but take up the same pg/cpu
- by STB Vermaak Doe - at 2012.09.17 23:23:00
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919. Is DUST 514 a pay-to-win game? - in General Discussions [original thread]
Cavity thukkers and fused nades. Nuff SaidGäó
- by STB Vermaak Doe - at 2012.09.17 22:36:00
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920. anyone going crazy here............... - in General Discussions [original thread]
Can i haz ur fixed Hav ccp?
- by STB Vermaak Doe - at 2012.09.17 22:30:00
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