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641. Siege Mode on maps - in Feedback/Requests [original thread]
Sinboto Simmons wrote: gotta agree with my corp mate here sounds fun and a change in gameplay could it be for capturing ships as well? ya know sending mercs in to capture a ship for a corp not titans or anything like that just smaller ships or ...
- by STB Vermaak Doe - at 2012.09.23 01:32:00
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642. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. No planetside sussitution (Intentionally misspelled)
- by STB Vermaak Doe - at 2012.09.23 01:26:00
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643. Dust Orbital Mode - in Feedback/Requests [original thread]
Type faster!i like this
- by STB Vermaak Doe - at 2012.09.23 00:36:00
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644. feedback: scout troops to easy to spot. - in Feedback/Requests [original thread]
Jdog Scene wrote: No matter how stealthier you are you can still be spotted too easily, other dropsuits than scouts need a scout detection range reduce, but cloaking modules are still a badass idea for this game, and not OP if the sensor dropsu...
- by STB Vermaak Doe - at 2012.09.22 23:48:00
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645. Stealth Play - in Feedback/Requests [original thread]
I gotta say no to everything other than cloaking, drone if it requires you to pilot it and binoculars
- by STB Vermaak Doe - at 2012.09.22 23:47:00
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646. [Request] Mortars - in Feedback/Requests [original thread]
Sees-Too-Much wrote: Eventually we'll get artillery turrets for vehicles. Those will probably fill the indirect fire role. Why waste a dropsuit slot when you can fit it on an LAV or (heaven help us) HAV? That should be the opposite considerin...
- by STB Vermaak Doe - at 2012.09.22 23:05:00
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647. What would you want the merc quarters and war barge be used for? - in General Discussions [original thread]
I kind of like it
- by STB Vermaak Doe - at 2012.09.22 22:33:00
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648. Charging my Forge gun....... Hey wait I'm stuck! - in General Discussions [original thread]
The mobility loss coupled with the longer charge time was a terrible idea
- by STB Vermaak Doe - at 2012.09.22 22:23:00
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649. Request: a point to been stelthy, side note bows and arow discussion. - in Feedback/Requests [original thread]
Xavier Hastings wrote: STB Vermaak Doe wrote: Xavier Hastings wrote: The OP claims that bows should be a stealth weapon. What if... We put silencers on our weapons? Thet would only actually work on the mass driver, smg and hmg Why do ...
- by STB Vermaak Doe - at 2012.09.22 22:21:00
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650. SPAWNING RETARDATION - in Feedback/Requests [original thread]
It's great whenever i use a hmg!
- by STB Vermaak Doe - at 2012.09.22 22:10:00
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651. Siege Mode on maps - in Feedback/Requests [original thread]
I like it
- by STB Vermaak Doe - at 2012.09.22 21:50:00
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652. Heavy Equipment Slot? - in General Discussions [original thread]
Kengfa wrote: Darky SI wrote: KryptixX wrote: Does anybody else think there should be a heavy equipment slot. Used for mortars and maybe deployable mini installations and other bigger things. maybe restrict it to logistics and 1 max per ...
- by STB Vermaak Doe - at 2012.09.22 20:44:00
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653. Moving planet to planet with out your corp - in General Discussions [original thread]
Kelshaw Xu wrote: STB Vermaak Doe wrote: KryptixX wrote: Drake Lyons wrote: There could be a neural consciousness network built in high security space, allowing near instantaneous 'jumps' from one station to another without the need to...
- by STB Vermaak Doe - at 2012.09.22 20:42:00
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654. Moving around in dropships? - in General Discussions [original thread]
What if you pressed circle to get in, but from that point you could wander around but no using equipment for obvious reasons
- by STB Vermaak Doe - at 2012.09.22 20:05:00
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655. [Request] Mortars - in Feedback/Requests [original thread]
KryptixX wrote: STB Vermaak Doe wrote: Weapon or equipment slot? I think there should be a heavy equipment slot. Used for this and maybe deployable mini installations and other bigger things. maybe restrict it to logistics and 1 max per ...
- by STB Vermaak Doe - at 2012.09.22 20:00:00
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656. assault swarm launchers - in General Discussions [original thread]
Mobius Kaethis wrote: I believe the point is that you are already locked onto the second target after firing on the first one this making it possible to fire more quickly. I could be wrong about that though since I haven't used it. Perhaps some...
- by STB Vermaak Doe - at 2012.09.22 19:54:00
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657. Equipment slot for heavies - in Feedback/Requests [original thread]
KryptixX wrote: next build there will be a heavy suit with an equipment slot but without the heavy weapon slot. so they say. With one of two light weapon slots (still less powerful than a heavy and a light weapon slot)
- by STB Vermaak Doe - at 2012.09.22 19:50:00
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658. Gift for beta testing the game? - in General Discussions [original thread]
Fiasco Llana wrote: MrShooter01 wrote: we already have the dropsuits - 'skinweave' suits that are special-colored variants of militia dropsuits That cost real life money and are not a reward for beta testing. Why would you be against it...
- by STB Vermaak Doe - at 2012.09.22 19:48:00
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659. Equipment slot for heavies - in Feedback/Requests [original thread]
We've lost about 300hp yet we still move the same speed as with that armour we lost. I personally find that an equipment slot would be a fair trade considering we're the only class without equipment slots even though i coyld make everything other ...
- by STB Vermaak Doe - at 2012.09.22 19:46:00
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660. [Request] Mortars - in Feedback/Requests [original thread]
Xavier Hastings wrote: STB Vermaak Doe wrote: Weapon or equipment slot? I would say weapon. And the more powerful the mortar, the more PG and CPU it uses, and most of them should be for Heavies only. I'm thinking equipment but the pg/cpu...
- by STB Vermaak Doe - at 2012.09.22 19:41:00
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