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201. (Request) Buff strafing. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=40777&find=unread please take a look at this thread!
- by STB Vermaak Doe - at 2012.10.12 03:34:00
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202. (Request) Buff strafing. - in Feedback/Requests [original thread]
Crimson MoonV wrote: STB Vermaak Doe wrote: As long as the heavy gets it's old hp back, I'll support this. Otherwise strafing is fine Scouts spinning around heavies is how the game was intended to be played. Besides the issues with strafi...
- by STB Vermaak Doe - at 2012.10.12 03:31:00
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203. (Request) Buff strafing. - in Feedback/Requests [original thread]
As long as the heavy gets it's old hp back, I'll support this. Otherwise strafing is fine
- by STB Vermaak Doe - at 2012.10.12 03:19:00
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204. Snipers & Skill Tree - in General Discussions [original thread]
Mavado V Noriega wrote: Sgt Kirk wrote: In all honesty sniping is a hell'uva lot easier in this build. Even I can snipe now and that's a major problem. They need to return the skill required to snipe because now everyone (including me) can s...
- by STB Vermaak Doe - at 2012.10.12 03:11:00
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205. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Cpl Quartz wrote: i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go.
- by STB Vermaak Doe - at 2012.10.12 03:09:00
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206. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Cpl Quartz wrote: how would you work vehcles into this? also cant see a lot of the cod mentality crowd taking to killing bots The Ai vehicles would basically be militia vehicles working as intended ( tanks going after enemy vehicles and inst...
- by STB Vermaak Doe - at 2012.10.12 02:53:00
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207. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Cpl Quartz wrote: i like the idea of protecting something while it's mining and it holds true to eve lore. so you'd be fighting bots and basically sending your spare teammates over to screw the other team over and try and get them over run? c...
- by STB Vermaak Doe - at 2012.10.12 02:33:00
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208. CCP's support of Dust unmatched so far - in General Discussions [original thread]
Icy Tiger wrote: STB Vermaak Doe wrote: Cpl Quartz wrote: STB Vermaak Doe wrote: Heavies op in any build? My *** they wernt that bad last build. learch nearly dropped my assault a few times, if i hadnt been using cover and not shoot...
- by STB Vermaak Doe - at 2012.10.12 02:23:00
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209. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Is it a great idea? Terrible? Exploitable? Unfair? Unforgiving? Please give some kind of feedback!
- by STB Vermaak Doe - at 2012.10.12 02:20:00
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210. CCP's support of Dust unmatched so far - in General Discussions [original thread]
Cpl Quartz wrote: STB Vermaak Doe wrote: Heavies op in any build? My *** they wernt that bad last build. learch nearly dropped my assault a few times, if i hadnt been using cover and not shooting him in the face he would have dropped me, ...
- by STB Vermaak Doe - at 2012.10.12 02:12:00
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211. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
No lock on for missiles = no propulsion for dropships
- by STB Vermaak Doe - at 2012.10.12 02:10:00
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212. CCP's support of Dust unmatched so far - in General Discussions [original thread]
Heavies op in any build? My ***
- by STB Vermaak Doe - at 2012.10.12 02:01:00
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213. Orin the Freak wants LAV's Nerfed - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Don't see the problem here, the suggestions make sense. A free LAV can OHK somone with AV nades paid for in ISK, so why doesn't the AV nades cost someone the LAV? Although militia LAVs should be cheap, like 75,000 ISK I'd ...
- by STB Vermaak Doe - at 2012.10.12 01:59:00
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214. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
This came to me while reminiscing my early online multiplayer times(aka noob years) A gameplay mode called Taxer of the hill. The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining...
- by STB Vermaak Doe - at 2012.10.12 01:57:00
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215. Forge Gun range/damage - in Feedback/Requests [original thread]
Lead Squall wrote: another idea would be to add some spread to the shots. If you make the forge gun slightly less precise, you would have a similar effect, but if wouldn't effectively be a heavy sniper rifle that takes out nearly everything. ...
- by STB Vermaak Doe - at 2012.10.12 01:42:00
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216. Snipers & Skill Tree - in General Discussions [original thread]
So it should be the easiest way to kill?
- by STB Vermaak Doe - at 2012.10.12 01:32:00
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217. armor and shield balancing - in Feedback/Requests [original thread]
Raven Tesio wrote: Well if you see how the balancing has been done, Shields have no resists; where-as Armour does. This means that even if you have the same Armour as Shields, the Shield disappear ALOT quicker under fire. Effectively speaking,...
- by STB Vermaak Doe - at 2012.10.12 01:31:00
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218. Forge Gun range/damage - in Feedback/Requests [original thread]
Raven Tesio wrote: Jason Pearson wrote: Kain Spero wrote: The don't need to decrease the range of the forge gun. They need to buff the flight ceiling of the Dropship. You're trying to fix the wrong thing. They do need to increase the h...
- by STB Vermaak Doe - at 2012.10.12 01:22:00
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219. Snipers Alone Could Kill This Game - in General Discussions [original thread]
Lusneic wrote: Ok so snipers are annoying, they sit in the hills and shoot you. On the other hand heavey's are also a pain if you run In to them, you just have to learn tactics to deal with them. But with heavys, they actually fight face to ...
- by STB Vermaak Doe - at 2012.10.12 01:19:00
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220. armor and shield balancing - in Feedback/Requests [original thread]
It's a general topic, not just tanks
- by STB Vermaak Doe - at 2012.10.12 01:10:00
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