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STB Vermaak Doe
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Posted - 2012.10.12 01:57:00 -
[1] - Quote
This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
Edit 1: npc corp is now replaced by a player owned facility
Edit 2: in corp matches all earnings go directly to the corp wallet |
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STB Vermaak Doe
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Posted - 2012.10.12 02:20:00 -
[2] - Quote
Is it a great idea? Terrible? Exploitable? Unfair? Unforgiving? Please give some kind of feedback! |
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Cpl Quartz
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Posted - 2012.10.12 02:30:00 -
[3] - Quote
i like the idea of protecting something while it's mining and it holds true to eve lore.
so you'd be fighting bots and basically sending your spare teammates over to screw the other team over and try and get them over run? could work |
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STB Vermaak Doe
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Posted - 2012.10.12 02:33:00 -
[4] - Quote
Cpl Quartz wrote:i like the idea of protecting something while it's mining and it holds true to eve lore.
so you'd be fighting bots and basically sending your spare teammates over to screw the other team over and try and get them over run? could work
The bots would be fighting both teams until they eithet run out of bot clones or the bot's spawn(s) is taken |
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Cpl Quartz
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Posted - 2012.10.12 02:46:00 -
[5] - Quote
how would you work vehcles into this? also cant see a lot of the cod mentality crowd taking to killing bots |
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STB Vermaak Doe
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Posted - 2012.10.12 02:53:00 -
[6] - Quote
Cpl Quartz wrote:how would you work vehcles into this? also cant see a lot of the cod mentality crowd taking to killing bots
The Ai vehicles would basically be militia vehicles working as intended ( tanks going after enemy vehicles and installations, dropships ferrying squads to the frontline, an lavs rushing vehicles to objectives and installations). People will be fighting other players as well as Ai so that won't be a big problem. |
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Cpl Quartz
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Posted - 2012.10.12 03:07:00 -
[7] - Quote
i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. not as easy as just making a map and letting people pvp though ;) |
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STB Vermaak Doe
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Posted - 2012.10.12 03:09:00 -
[8] - Quote
Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them.
Think of this as like going into deep null, high risk but great reward as far as earnings go. |
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Smoke2Bowls
ZionTCD Legacy Rising
93
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Posted - 2012.10.12 04:13:00 -
[9] - Quote
Bump |
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Icy Tiger
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Posted - 2012.10.12 04:15:00 -
[10] - Quote
Great idea. |
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STB Vermaak Doe
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Posted - 2012.10.12 04:16:00 -
[11] - Quote
Thanks for the support |
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STB Vermaak Doe
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Posted - 2012.10.12 12:01:00 -
[12] - Quote
Bump |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.12 12:15:00 -
[13] - Quote
STB Vermaak Doe wrote:Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go.
lol deep null
lolno
This sounds more like if anything a possible high/low idea |
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STB Vermaak Doe
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Posted - 2012.10.12 12:24:00 -
[14] - Quote
EnglishSnake wrote:STB Vermaak Doe wrote:Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go. lol deep null lolno This sounds more like if anything a possible high/low idea
There really isn't much risk/better reward in low so this is a perfect example of either earning multiple of the reg amount or nothing |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.12 12:33:00 -
[15] - Quote
STB Vermaak Doe wrote:EnglishSnake wrote:STB Vermaak Doe wrote:Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go. lol deep null lolno This sounds more like if anything a possible high/low idea There really isn't much risk/better reward in low so this is a perfect example of either earning multiple of the reg amount or nothing
Obv hasnt lived in low
Low offers some great rewards when compared to high, like chalk and cheese |
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STB Vermaak Doe
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Posted - 2012.10.12 12:36:00 -
[16] - Quote
EnglishSnake wrote:STB Vermaak Doe wrote:EnglishSnake wrote:STB Vermaak Doe wrote:Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go. lol deep null lolno This sounds more like if anything a possible high/low idea There really isn't much risk/better reward in low so this is a perfect example of either earning multiple of the reg amount or nothing Obv hasnt lived in low Low offers some great rewards when compared to high, like chalk and cheese
Do you find that ore used to make morphite in low? The best I've seen is omber and that was in a .1 area next to null |
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STB Vermaak Doe
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Posted - 2012.10.12 12:38:00 -
[17] - Quote
I do frequent low in a procurer |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.12 12:43:00 -
[18] - Quote
Mex in its pure form isnt in low but it can be found in other ores when refined
The idea would be better for moon havesting if anything and leave ores to high/low
Plus in low i search for specific ores in general |
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STB Vermaak Doe
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Posted - 2012.10.12 12:56:00 -
[19] - Quote
Mining corp? Any open spots |
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STB Vermaak Doe
558
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Posted - 2012.10.12 13:03:00 -
[20] - Quote
Sorry i got off topic, this is basically dusters interacting with the planetary command centers |
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Cpl Quartz
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Posted - 2012.10.12 14:50:00 -
[21] - Quote
EnglishSnake wrote:STB Vermaak Doe wrote:Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go. lol deep null lolno This sounds more like if anything a possible high/low idea
or darius and co would be blockading the servers because all his troops are off pveing right 
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Cpl Quartz
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Posted - 2012.10.12 14:54:00 -
[22] - Quote
STB Vermaak Doe wrote:Sorry i got off topic, this is basically dusters interacting with the planetary command centers
you should put it in the suggestions forum, the more gameplay types there are the better imo. when Eve brought in incursions it was a brilliant addition to the game, something like this might appeal to dusters.
offtopic but still think ccp and making a mistake with matchmaking, better for them to make servers where people can frequent and play regulary with other players and make bonds from there, bit like the bonds people make while incursioning together. |
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STB Vermaak Doe
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Posted - 2012.10.12 16:39:00 -
[23] - Quote
Cpl Quartz wrote:STB Vermaak Doe wrote:Sorry i got off topic, this is basically dusters interacting with the planetary command centers you should put it in the suggestions forum, the more gameplay types there are the better imo. when Eve brought in incursions it was a brilliant addition to the game, something like this might appeal to dusters. offtopic but still think ccp and making a mistake with matchmaking, better for them to make servers where people can frequent and play regulary with other players and make bonds from there, bit like the bonds people make while incursioning together.
I wanted feedback to the idea before posting it elsewhere |
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STB Vermaak Doe
558
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Posted - 2012.10.12 20:28:00 -
[24] - Quote
This could make a decent corp match only setup because of it's risk of potentially not making a dime and the possibility of making over one mil in a single match |
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Connor 112
Circle of Huskarl Minmatar Republic
1
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Posted - 2012.10.12 20:34:00 -
[25] - Quote
Yeah, sounds like a great idea to me.  |
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Agnoeo
Jedi Knights.
35
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Posted - 2012.10.12 20:53:00 -
[26] - Quote
I approved of this message... |
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STB Vermaak Doe
558
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Posted - 2012.10.12 23:34:00 -
[27] - Quote
Should the building be closed or open at the top to prevent or allow obs? |
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Cpl Quartz
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Posted - 2012.10.12 23:39:00 -
[28] - Quote
you could test that later how much work is making both? you have a map editor? |
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Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.10.12 23:51:00 -
[29] - Quote
I like this idea for high/low sec IF the salvage is actually the mins. you "mined" from the match. They could either go to the corp or split up among the mercs that participated and distributed evenly by WP earned. Maybe in null sec have the moon mats. "mined" and split like as said above. That would be a cool battle to be in. It would have to be capped ofc to prevent ppl spamming mins. and moon mats. lol Just my 2 cents. But all in all, +1 |
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Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2012.10.13 00:05:00 -
[30] - Quote
Sounds fun. Would be more interesting if an Eve player set a mining harvest down. Once it's under attack they can either pull out before it gets destroyed by hostiles, or hire dust mercs to defend it. There's plenty of more progressive gametypes that CCP can do for this game. |
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