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1. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Give the Amarr scout -20% speed penalty on armor and +20% cloaked profile damp per level
- by SOMBRA del MUERTE - at 2014.06.24 18:04:00
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2. Lag when playing a match against Nyain San - in General Discussions [original thread]
Gaelon Thrace wrote: Cat Merc wrote: Because you're poor. #fiberconnection100mb https://www.youtube.com/watch?v=_fNp37zFn9Q WOW! LOVE IT!
- by SOMBRA del MUERTE - at 2014.04.29 05:57:00
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3. AI opponents - in General Discussions [original thread]
Ha! You're doin great Test, keep up the good example It should be easy to tell (by contract) whether you might be facing AI or just meatberries; some would be like current contracts, PVP only; some where it's 4 human squads fighting AI, co-op; an...
- by SOMBRA del MUERTE - at 2014.02.25 03:35:00
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4. an idea for a game mode against AIs - in Feedback/Requests [original thread]
I would like a balance of risk/reward even with the open world AI modes... It should get challenging if you want it to; where you'd need teamwork and tactics, different ones to fit the scenario. More ways you can get into the New Eden universe.
- by SOMBRA del MUERTE - at 2014.02.25 02:56:00
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5. Thanks CCP Saberwing - in General Discussions [original thread]
It's nice to see some fresh Dev feedback to keep us in the loop Thanks for the thoughtful responses
- by SOMBRA del MUERTE - at 2014.02.24 18:51:00
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6. AI opponents - in General Discussions [original thread]
I would love to see AI applied to a more openworld medium for the game. Of course certain contracts would be PVP ( humans only, no AI ) but right now I feel more like a jarhead ( no offense, thank you for your service ) than a mercenary. I get thr...
- by SOMBRA del MUERTE - at 2014.02.24 16:43:00
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7. an idea for a game mode against AIs - in Feedback/Requests [original thread]
I would love if it were up to 32 v Environment and you could fight drones/pirates/faction infantry/concord (found this awesome concept art DEEP in a google image search http://img.photobucket.com/albums/v243/leowen/CONCORD_lrg.jpg ) The enemies...
- by SOMBRA del MUERTE - at 2014.02.13 05:32:00
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8. The Amarr grenade - in General Discussions [original thread]
I'm still hoping for the dropsuit eating nanite cloud that sucks your HP and stamina
- by SOMBRA del MUERTE - at 2014.02.13 04:50:00
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9. Are many of you all out of custom suit loadouts? - in General Discussions [original thread]
Not just a logi problem.. I always have an almost full locker of fits, but it's been pretty crammed lately. Experimenting with scouts and various weapon combinations will fill it up fast ( especially on top of my logi section ). Just don't be ...
- by SOMBRA del MUERTE - at 2014.02.13 04:32:00
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10. [Request: Heavy AV Weapon] Flak Cannon - in Feedback/Requests [original thread]
I like it if it's just dumb fire. You should have to be able to lead a dropship properly. What if the breach/tac version had a double action trigger of fire, detonate... so you could pop your round in the sky and splash / shove a dropship. Also w...
- by SOMBRA del MUERTE - at 2014.02.10 04:37:00
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11. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
If they make it more openworld, they could make the more stable procedures get more permanent as they are tested while the sandbox expands.
- by SOMBRA del MUERTE - at 2014.02.10 04:27:00
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12. [SUGGESTION] Give scouts the ability to roll - in Feedback/Requests [original thread]
Giving scouts and assaults the ability to roll in and out of cover would be awesome too. I thought that is what the OP meant when I saw the topic. 'guess it could work for falling or cover though...
- by SOMBRA del MUERTE - at 2014.02.10 04:24:00
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13. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
...x... Amarr scout needs something to help its armor tank keep up with a scout pace Maybe a 5% reduction in armor module CPU/PG per level
- by SOMBRA del MUERTE - at 2014.02.08 18:42:00
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14. insufficient ISK by battle - in General Discussions [original thread]
If / when Dust becomes more open world, the wealth could distribute itself and there could be places for newer / broke players to make a margin and places for mercs to compare dropsuit measurements elseware
- by SOMBRA del MUERTE - at 2014.02.05 20:29:00
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15. insufficient ISK by battle - in General Discussions [original thread]
This mechanic should help to keep the playing field balanced for newer players, if it weren't for the lack of other battle / market options for the spacerich to flex their shiny stuff. Proto-suits should be unsustainable if you're only fighting...
- by SOMBRA del MUERTE - at 2014.02.05 20:09:00
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16. Announcement:Celebrating One Year on the Ground! - in Announcement and Events [original thread]
A snowball in Dust would be hilarious... How's a bout a box of tea bags?
- by SOMBRA del MUERTE - at 2014.02.01 22:28:00
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17. Battlefield is too clean. - in Feedback/Requests [original thread]
this^
- by SOMBRA del MUERTE - at 2014.01.31 03:22:00
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18. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Or maybe it could get the old logi armor bonus setup... plus something else It'll still be slow
- by SOMBRA del MUERTE - at 2014.01.31 03:19:00
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19. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
What if Amarr scout had bonus to laser heat (build-up or damage) and PG/CPU of armor modules (at least reps)? That way the inherently high PG/CPU of the suit could be spent on those hungry LayZrs and the rep speed could rival the crazy fast scout ...
- by SOMBRA del MUERTE - at 2014.01.31 03:12:00
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20. Respec? or ****? - in General Discussions [original thread]
The dropsuit command and dropsuit upgrade respec makes good sense and would allow folks to get out a suit that doesn't fit their playstyle anymore. Leaving weapons alone will slow the pace of the shift, which would be good because it would reduc...
- by SOMBRA del MUERTE - at 2014.01.29 03:18:00
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