| Pages: 1 [2]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Unit Unicorn
 
 918
 
 
      | Posted - 2013.11.13 19:10:00 -
          [31] - Quote 
 
 Draxus Prime wrote:now that alot of stuff is being added to the game I've made a timeline based on the advancing the core presentation from fanfest. the time frame during fanfest was 1-12 months for near future and 18+ for far future. Now it's been 7 months so near future to get all this stuff out is in the next 4-5 months and the far future ones in 11+ months .
 
 Wait, wait. When I first read it, it was a wall of text...wasn't it? Or...maybe my pills.....
 
 
An unstoppable force of Rainbows. - First love-quitter in the history of video games. | 
      
      
        |  crazy space 1
 Vherokior Combat Logistics
 Minmatar Republic
 
 1989
 
 
      | Posted - 2013.11.13 19:32:00 -
          [32] - Quote 
 we won't get any of it , 1 year is too long for CCP to go without firing half of it's employees and losing all of it's work
 
 Sorry for this not being a troll :/
 | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1723
 
 
      | Posted - 2013.11.13 21:02:00 -
          [33] - Quote 
 
 xxwhitedevilxx M wrote:Draxus Prime wrote:now that alot of stuff is being added to the game I've made a timeline based on the advancing the core presentation from fanfest. the time frame during fanfest was 1-12 months for near future and 18+ for far future. Now it's been 7 months so near future to get all this stuff out is in the next 4-5 months and the far future ones in 11+ months .
 Wait, wait. When I first read it, it was a wall of text...wasn't it? Or...maybe my pills..... yeah
 made it more visually appealing :)
 
 Forum Warrior Level 1 The Master of the Nova Knifes, The Spammer of the Scanner and The Scary Scout Closed Beta Vet | 
      
      
        |  Necandi Brasil
 DUST BRASIL S.A
 Covert Intervention
 
 435
 
 
      | Posted - 2013.11.13 21:12:00 -
          [34] - Quote 
 CCP teached me to lower my standards in expectation for an update ...
 And yes... I'm that guy...
 
 A DUST BRASIL S.A precisa de você ! Junte-se a nós ! Hey CCP, give me PvE! | 
      
      
        |  RydogV
 Shadow Company HQ
 
 594
 
 
      | Posted - 2013.11.13 21:25:00 -
          [35] - Quote 
 Interesting stuff. But honestly, none of this matters until we get a bit more variety in game. I don't need more stuff to skill into at this point. What I need are more options for my game play. More maps are needed urgently.
 
 But more importantly from a content perspective is the need for more objective based game modes. Fancy suits and equipment, shiny new weapons and modules, enhancements to the UI all pale when compared to the DESPERATE need to more multiplayer game modes.
 | 
      
      
        |  SickJ
 sephiroth clones
 D.E.F.I.A.N.C.E
 
 116
 
 
      | Posted - 2013.11.13 21:26:00 -
          [36] - Quote 
 
 Draxus Prime wrote:Weapons
 
 Tech 3 weapon customisation - This awesome feature will allow players to create their ultimate weapon by switching in various attachments and making alterations that affect its functionality.
 
 
 Dibs on the Swarm Launcher with Mass Driver shells.
 | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1723
 
 
      | Posted - 2013.11.13 21:43:00 -
          [37] - Quote 
 
 SickJ wrote:Draxus Prime wrote:Weapons
 
 Tech 3 weapon customisation - This awesome feature will allow players to create their ultimate weapon by switching in various attachments and making alterations that affect its functionality.
 
 Dibs on the Swarm Launcher with Mass Driver shells.  dibs on the under barrel grenade launcher on my Mass Driver
 
 Forum Warrior Level 1 The Master of the Nova Knifes, The Spammer of the Scanner and The Scary Scout Closed Beta Vet | 
      
      
        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 2748
 
 
      | Posted - 2013.11.13 21:45:00 -
          [38] - Quote 
 2015
 
 The newer the berry the dumber the juice. | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1723
 
 
      | Posted - 2013.11.13 21:56:00 -
          [39] - Quote 
 
 RydogV wrote:Interesting stuff. But honestly, none of this matters until we get a bit more variety in game. I don't need more stuff to skill into at this point. What I need are more options for my game play. More maps are needed urgently.
 But more importantly from a content perspective is the need for more objective based game modes. Fancy suits and equipment, shiny new weapons and modules, enhancements to the UI all pale when compared to the DESPERATE need to more multiplayer game modes.
 well this info is from advancing the core presentation and game modes/maps aren't reaaly core
 
 however that doesn't mean CCP aren't working on them
 
 confirmed gamemodes include: 2 PVE modes,Conquest,Penetration (capital ship boarding) and gladiator arena (fun classic FPS modes like CTF and deathmatch)
 Also some map concepts seem neat like lava planets, zero gravity space battles etc
 
 Forum Warrior Level 1 The Master of the Nova Knifes, The Spammer of the Scanner and The Scary Scout Closed Beta Vet | 
      
      
        |  Asirius Medaius
 
 643
 
 
      | Posted - 2013.11.13 22:02:00 -
          [40] - Quote 
 
 8213 wrote:
 Besides the more junk they put in the game, the more it will stop working correctly. They can't even juggle the coding now, what are they going to do when it's 20x as much?
 
 +1 for the good food-for-thought; I really hope CCP does know how to add stuff without having to destroy everything good they have done, or else, this game is going to have a very short lifespan.
 
 Signature coming soonGäó. [Level 9 Forum Warrior] | 
      
      
        |  Meeko Fent
 Xer Cloud Consortium
 
 1520
 
 
      | Posted - 2013.11.13 22:36:00 -
          [41] - Quote 
 
 Draxus Prime wrote:SickJ wrote:Draxus Prime wrote:Weapons
 
 Tech 3 weapon customisation - This awesome feature will allow players to create their ultimate weapon by switching in various attachments and making alterations that affect its functionality.
 
 Dibs on the Swarm Launcher with Mass Driver shells.  dibs on the under barrel grenade launcher on my Mass Driver Dibs on the underbarrel FG on my Rail Rifle.
 
 For the State!
For Caldari FW join Caldari Hierarchy | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1727
 
 
      | Posted - 2013.11.13 23:12:00 -
          [42] - Quote 
 
 Meeko Fent wrote:Draxus Prime wrote:SickJ wrote:Draxus Prime wrote:Weapons
 
 Tech 3 weapon customisation - This awesome feature will allow players to create their ultimate weapon by switching in various attachments and making alterations that affect its functionality.
 
 Dibs on the Swarm Launcher with Mass Driver shells.  dibs on the under barrel grenade launcher on my Mass Driver Dibs on the underbarrel FG on my Rail Rifle.  Dibs on the bayonet for my Nova Knifes
 
 Forum Warrior Level 1 The Master of the Nova Knifes, The Spammer of the Scanner and The Scary Scout Closed Beta Vet | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1727
 
 
      | Posted - 2013.11.14 01:09:00 -
          [43] - Quote 
 bump
 
 Forum Warrior Level 1 The Master of the Nova Knifes, The Spammer of the Scanner and The Scary Scout Closed Beta Vet | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1821
 
 
      | Posted - 2013.11.22 23:51:00 -
          [44] - Quote 
 bump
 
 Gǃwould watering a apple tree with apple juice be forced cannibalism?" - Draxus Prime Closed beta vet | 
      
      
        |  Mr m4gic
 Forty-Nine Fedayeen
 Minmatar Republic
 
 26
 
 
      | Posted - 2013.11.23 00:00:00 -
          [45] - Quote 
 
 Draxus Prime wrote:now that alot of stuff is being added to the game I've made a timeline based on the advancing the core presentation from fanfest. the time frame during fanfest was 1-12 months for near future and 18+ for far future. Now it's been 7 months so near future to get all this stuff out is in the next 4-5 months and the far future ones in 11+ months 
 Near Future
 
 Mechanics
 
 Gameplay controls - Aim assist improvements are in the works. With 'aim friction', the reticle slows down once it hits its target, making finer movements possible. 'Aim adhesion' moves the reticle slightly as the target moves to help with tracking, while 'aim magnetism' rotates your character to keep the target in your view. Gavin assured the audience that aim assist functions will be GÇ£only working when you donGÇÖt notice them.GÇ¥
 
 
 Hacking - Hacking deployable equipment (like infantry-deployed turret like infantry-deployed turret installations) and infantry equipment like nanohives , drop links etc. will be implemented. This adds another layer in strategy concerning where these items are placed.
 
 
 
 Dropsuits
 
 Caldari and Amar light dropsuits and Caldari, Galente, and Minmatar heavy suits will be added.
 
 The Pilot - Weak outside of vehicles but in a vehicle this role increases overall efficiency and gives a real boost to vehicular prowess.
 
 
 Weapons
 
 Caldari and Minmatar assault rifles and Galente and Caldari pistols will be added.
 
 Double grenade slots on some dropsuits.
 
 Equipment
 
 Drop uplinks - Personal and squad-restricted uplinks that give you more control over who can use your strategically placed spawn points.
 
 Nanohives - These will be given different colored bubbles to denote what kind of benefit youGÇÖll get from each.
 
 Bubble shield - A deployable shield that protects you from gunfire, including from snipers.
 
 Cloak field - Cloaking grants you predator-like stealth abilities. However, cloaking breaks if you fire and is disturbed if you move.
 
 Stasis webifier - In EVE Online, this skill slows down ships by 50-60%. We will get the ability to freeze tanks and dropships in their place
 
 Energy drainer - In EVE Online, a similar skill transfers the enemyGÇÖs energy into your ship. We can speculate what that may equate to in the DUST 514 realm.
 
 Modules
 
 done
 
 Vehicles
 
 New Amar and Minmatar vehicle and turret variants.
 
 Improved 1st/3rd person HUDs
 
 Far Future
 
 Mechanics
 
 Electronic Warfare - Electronic warfare gameplay will be the other side of combat. An EW merc contributes with the notion that knowledge is power. The ability to give advanced intel to your squad on the nature of your enemy, as well as manipulating their intel, is at the core of this gameplay style. The coolest example mentioned was the ability to switch off your enemies voice comms.
 
 Dropsuits
 
 War Reporter and Harvester - Not much was said about these, but I presume Harvester could have something to do with salvaging dead mercs. The PvE Rogue Drone game modes are going to offer this industry aspect so it isnGÇÖt unreasonable to think it will be applied to battles too.
 
 Race specific HUDs - Making the HUD look and feel more in line with the different races and their style of technology fits with making DUST 514 feel more real in the context of EVEGÇÖs lore.
 
 Environment-specific suits - Environment attributes that affect gameplay, such as snow levels that slow the heat build-up in weapons. Suits, weapons, and modules will be released to deal with these positive and negative planetary attributes. If youGÇÖre fighting on a district of a snowy planet, then having your squad dressed in snow-resistant armor and weaponry would give you an advantage over your enemy that they could only negate by doing the same.
 
 Weapons
 
 Tech 3 weapon customisation - This awesome feature will allow players to create their ultimate weapon by switching in various attachments and making alterations that affect its functionality.
 
 Equipment
 
 Nanite injector - Short term effects of using the nanite injector will include increased armor damage bonus for a set time.
 
 Infantry-deployed installation turrets - player owned turrets that are orbitally delivered to the field.
 
 Vehicles
 
 Firing as a passenger in Light Attack Vehicles and Dropships
 
 New vehicle classes - The fighter jet and the hover bike were revealed at FanFest, and also mentioned MTACs which are mechs, but they weren't ready to show them to us. Also the MAV a futuristic IFV was shown in a different presentation.
 
 tech 3 equipment and Enviroment suits does this mean we may have planets tht limit the equiptment we use or could we be battling on a gass planet or something?
 
 | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1821
 
 
      | Posted - 2013.11.23 00:11:00 -
          [46] - Quote 
 yes mr magic gas giants, water, lava even in space battle haves been mentioned
 
 Gǃwould watering a apple tree with apple juice be forced cannibalism?" - Draxus Prime Closed beta vet | 
      
      
        |  God Hates Lags
 Red Star.
 EoN.
 
 426
 
 
      | Posted - 2013.11.23 00:21:00 -
          [47] - Quote 
 This is all old news but thought I might as well fill in the gaps that you missed.
 
 near future - new FW system with standings and a LP store.
 
 mid future - PC 2.0, war barges flown by capsuleers carry merc in PC, districts generate eve resources.
 
 Secondary Player Market.
 
 far future - Penetration Game mode played inside a Titan.
 
 Amarr and Minmatar vehicle variants.
 
 Commander Mode/flyable MCC
 
 racial variants for pistols, knives, SMG's, HMG. New Heavy weapons for Amarr and Gallente.
 
 
 
 
 Doubles ISK | 
      
      
        |  Mr m4gic
 Forty-Nine Fedayeen
 Minmatar Republic
 
 27
 
 
      | Posted - 2013.11.23 00:22:00 -
          [48] - Quote 
 some magic just happened i wont say where lol
 all these ideas are keeping me awake i got up at 3.am this morning for work ive been stuck on the forums since i got back its now 00.20 lol
 i was thinking about under water lvls earlier in particually for mining but be very interesting to see how a battle works,
 can see lazer rifles exploding.
 
 | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1821
 
 
      | Posted - 2013.11.23 01:29:00 -
          [49] - Quote 
 
 Mr m4gic wrote: can see lazer rifles exploding.
 you truly are matari lol
 
 Gǃwould watering a apple tree with apple juice be forced cannibalism?" - Draxus Prime Closed beta vet | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1822
 
 
      | Posted - 2013.11.23 02:47:00 -
          [50] - Quote 
 bump
 also remember this is all core stuff
 i left some non core/no ETA stuff out
 
 Gǃwould watering a apple tree with apple juice be forced cannibalism?" - Draxus Prime Closed beta vet | 
      
      
        |  Mobius Kaethis
 Molon Labe PC
 RISE of LEGION
 
 1003
 
 
      | Posted - 2013.11.23 03:34:00 -
          [51] - Quote 
 
 Draxus Prime wrote:now that alot of stuff is being added to the game I've made a timeline based on the advancing the core presentation from fanfest. the time frame during fanfest was 1-12 months for near future and 18+ for far future. Now it's been 7 months so near future to get all this stuff out is in the next 4-5 months and the far future ones in 11+ months 
 Near Future
 
 Mechanics
 
 Gameplay controls - Aim assist improvements are in the works. With 'aim friction', the reticle slows down once it hits its target, making finer movements possible. 'Aim adhesion' moves the reticle slightly as the target moves to help with tracking, while 'aim magnetism' rotates your character to keep the target in your view. Gavin assured the audience that aim assist functions will be GÇ£only working when you donGÇÖt notice them.GÇ¥
 
 
 Hacking - Hacking deployable equipment (like infantry-deployed turret like infantry-deployed turret installations) and infantry equipment like nanohives , drop links etc. will be implemented. This adds another layer in strategy concerning where these items are placed.
 
 
 
 Dropsuits
 
 Caldari and Amar light dropsuits and Caldari, Galente, and Minmatar heavy suits will be added.
 
 The Pilot - Weak outside of vehicles but in a vehicle this role increases overall efficiency and gives a real boost to vehicular prowess.
 
 
 Weapons
 
 Caldari and Minmatar assault rifles and Galente and Caldari pistols will be added.
 
 Double grenade slots on some dropsuits.
 
 Equipment
 
 Drop uplinks - Personal and squad-restricted uplinks that give you more control over who can use your strategically placed spawn points.
 
 Nanohives - These will be given different colored bubbles to denote what kind of benefit youGÇÖll get from each.
 
 Bubble shield - A deployable shield that protects you from gunfire, including from snipers.
 
 Cloak field - Cloaking grants you predator-like stealth abilities. However, cloaking breaks if you fire and is disturbed if you move.
 
 Stasis webifier - In EVE Online, this skill slows down ships by 50-60%. We will get the ability to freeze tanks and dropships in their place
 
 Energy drainer - In EVE Online, a similar skill transfers the enemyGÇÖs energy into your ship. We can speculate what that may equate to in the DUST 514 realm.
 
 Modules
 
 done
 
 Vehicles
 
 New Amar and Minmatar vehicle and turret variants.
 
 Improved 1st/3rd person HUDs
 
 Far Future
 
 Mechanics
 
 Electronic Warfare - Electronic warfare gameplay will be the other side of combat. An EW merc contributes with the notion that knowledge is power. The ability to give advanced intel to your squad on the nature of your enemy, as well as manipulating their intel, is at the core of this gameplay style. The coolest example mentioned was the ability to switch off your enemies voice comms.
 
 Dropsuits
 
 War Reporter and Harvester - Not much was said about these, but I presume Harvester could have something to do with salvaging dead mercs. The PvE Rogue Drone game modes are going to offer this industry aspect so it isnGÇÖt unreasonable to think it will be applied to battles too.
 
 Race specific HUDs - Making the HUD look and feel more in line with the different races and their style of technology fits with making DUST 514 feel more real in the context of EVEGÇÖs lore.
 
 Environment-specific suits - Environment attributes that affect gameplay, such as snow levels that slow the heat build-up in weapons. Suits, weapons, and modules will be released to deal with these positive and negative planetary attributes. If youGÇÖre fighting on a district of a snowy planet, then having your squad dressed in snow-resistant armor and weaponry would give you an advantage over your enemy that they could only negate by doing the same.
 
 Weapons
 
 Tech 3 weapon customisation - This awesome feature will allow players to create their ultimate weapon by switching in various attachments and making alterations that affect its functionality.
 
 Equipment
 
 Nanite injector - Short term effects of using the nanite injector will include increased armor damage bonus for a set time.
 
 Infantry-deployed installation turrets - player owned turrets that are orbitally delivered to the field.
 
 Vehicles
 
 Firing as a passenger in Light Attack Vehicles and Dropships
 
 New vehicle classes - The fighter jet and the hover bike were revealed at FanFest, and also mentioned MTACs which are mechs, but they weren't ready to show them to us. Also the MAV a futuristic IFV was shown in a different presentation.
 
 Wait a minute here CCP said that they were going to actually make a war reporter suit? I suggested that way back when in the Wolfman's Wonderful World Of Weapons thread. If you want details on the suggestion to add to your post look there. I made a more specific request for a battle field photographer later (which I have been able to find) here that is built around a similar theme.
 
 
 Fun > Realism | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 1827
 
 
      | Posted - 2013.11.23 03:39:00 -
          [52] - Quote 
 yes they did at fanfest last April Mobius
 
 Gǃwould watering a apple tree with apple juice be forced cannibalism?" - Draxus Prime Closed beta vet | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 2013
 
 
      | Posted - 2013.11.28 23:27:00 -
          [53] - Quote 
 bump also here's the complete list of everything core/non core because people were asking
 
 whats coming to dust you say? (credit to Kagehoshi HornedWolf)
 Battles
 48 player battles
 MCC commander mode: direct your team RTS-style
 Installation deployment by players
 Gladiator suite of features for entertainment battles: includes spectator camera, and various generic FPS modes like capture the flag, and gambling.
 
 Gameplay
 Reloading while running CHANGED THEIR MINDS
 Hacking nanohives and drop uplinks
 Inertial dampener damaging surrounding enemies
 Different ammo types
 Some form of target painting Active scanner?
 Vault/slide movement options
 Reworking how weapon ranges work: DONE
 
 Dropsuits
 Light (guessing) pilot dropsuit specialization: buffs vehicles, and decreases active module cooldowns
 Heavy commando specialization: lower HP, 2 light weapons: DONE
 Some sort of grenadier specialization: multiple grenades
 Commander/crusader dropsuit (haven't heard about it in a long time, so don't know if still planned): AoE buffs to teammates, and AoE debuffs to enemies.
 Caldari heavy and specializations
 Gallente heavy and specializations
 Minmatar heavy and specializations
 Caldari light and specializations
 Amarr light and specializations
 
 Vehicles
 1st person and 3rd person HUD improvements
 Vehicle looting
 Minmatar LAV
 Amarr LAV
 Minmatar HAV
 Amarr HAV
 Minmatar dropship
 Amarr dropship
 Artillery turrets
 Laser turrets
 Minmatar MCC
 Amarr MCC
 Gallente fighter jets
 Caldari fighter jets
 Gallente MAV
 Caldari MAV
 Gallente RDV
 Speeders: hoverbikes
 MTACs: mechs
 Something similar to gunships
 Vehicle locks
 
 Infantry weapons
 Tech 3 weapon customization system
 Amarr heavy laser
 Gallente heavy plasma weapon
 Minmatar combat rifle: burst AR
 Caldari rail rifle: breach-like AR
 Gallente ion pistol: charge capability
 Caldari bolt pistol: high damage
 Gallente knives
 Minmatar knives
 Amarr knives
 Minmatar precision rifle
 Caldari Magsec SMG
 Some sort of Gallente heavy rifle
 
 Equipment and modules
 Cloaking
 Bubble shields
 Infantry active modules
 Stasis webifiers as infantry equipment and vehicle modules
 Energy drainers as infantry equipment and vehicle modules
 Ferroscale armor plates: less HP, but no speed penalty: DONE
 Reflexive armor plates: less HP, but repair automatically: DONE
 Short term bonuses for nanite injectors.
 Shield energizer: reduce total shield, but gives much larger boost of shield recharge: DONE
 Power diagnostic unit: Gives PG, and decreases time until shield recharge.
 Repair tool lockon refinement
 per-type nanohive VFX
 
 Game modes
 Rogue drone PVE
 Skirmish 1.0: multi-stage attack/defend mode
 Conquest: unknown
 EVE titan ship-boarding "penetration"
 Generic FPS game modes like "capture the flag" included in the Gladiator Arena set of features.
 
 Maps
 Surface command centers infrastructures (1 per planet): very important in planetary control
 Planetary artillery surface infrastructures: shoot EVE ships
 Amarr outpost seen in concept art
 Gallente research lab outpost DONE
 Caldari production facility outpost
 Minmatar cargo hub outpost
 Titan interior
 Icy environment
 Lava environment
 Other exotic planetary environments
 Floating platforms over gas giants (won't happen on PS3)
 Alien trees
 (Possible) 0 gravity evironments
 
 EVE/DUST link
 Ability to shoot back at EVE ships with planetary artillery
 Ability to board titans in "penetration" mode
 Eventual merging of the economies
 EVE production of Dust items for sale
 LP store
 
 Rewards
 WP rewards for MCRU spawns
 Scan assists
 More granular assist WP rewards
 Higher WP rewards based on meta level of healing equipment
 Squad action bonuses
 WP for cancelling enemy null cannon hacks
 
 Social
 Squad advertisement
 Corporation roles/titles
 CEO and director can kick players players from PC battles: DONE
 Corp armories
 Corp taxes DONE
 Corp hubs
 Corp training
 
 Other
 Queue up for next match end game option
 Bringing back restocking options from E3 build
 Dropsuit signature profile in the fitting stats
 Testing a weapon before buying it: this feature will then be expanded as a gameplay tutorial
 Racial HUDs based on dropsuit race
 HUD transparency options DONE
 Showing commas when displaying amount of ISK to be transferred
 Better and more end of match stats
 
 GǃNothing worth remembering was ever written on a apron" - Draxus Prime Closed beta vet Scout | 
      
      
        |  Necandi Brasil
 DUST BRASIL S.A
 Covert Intervention
 
 494
 
 
      | Posted - 2013.11.29 02:59:00 -
          [54] - Quote 
 My eyes are watering seeing the potential of this game ....
 
 A DUST BRASIL S.A precisa de você ! Junte-se a nós ! Hey CCP, give me PvE! | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 2016
 
 
      | Posted - 2013.11.29 03:24:00 -
          [55] - Quote 
 bump
 
 GǃHow come you can drink a drink but can't food a food?" - Draxus Prime Closed beta vet Scout | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 2250
 
 
      | Posted - 2013.12.30 01:45:00 -
          [56] - Quote 
 Near Future is now between now and April
 o7
 
 "Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime Closed Beta Vet Scout/Logi/Dropship//Sniper | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 2250
 
 
      | Posted - 2013.12.30 02:52:00 -
          [57] - Quote 
 bump
 
 "Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime Closed Beta Vet Scout/Logi/Dropship//Sniper | 
      
      
        |  THE GREY CARDINAL
 PSU GHOST SYNDICATE
 DARKSTAR ARMY
 
 304
 
 
      | Posted - 2013.12.30 03:32:00 -
          [58] - Quote 
 
 Draxus Prime wrote:now that alot of stuff is being added to the game I've made a timeline based on the advancing the core presentation from fanfest.  
 Thanks for giving me credit brah.
  
 It's cool to see some of the stuff finally manifest, but we need moar!
 | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 2250
 
 
      | Posted - 2013.12.30 03:42:00 -
          [59] - Quote 
 
 THE GREY CARDINAL wrote:Draxus Prime wrote:Thanks for giving me credit brah.now that alot of stuff is being added to the game I've made a timeline based on the advancing the core presentation from fanfest.   It's cool to see some of the stuff finally manifest, but we need moar! just realized I only rememberd to give kagehoshi credit for the 2nd list
 sorry dude
 
 "Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime Closed Beta Vet Scout/Logi/Dropship//Sniper | 
      
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