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41. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
Makledon wrote: Ryan Mauler wrote: Makledon wrote: oh pardon me for not being gramattically correct. and the cons outweigh the pros in MAG have you played EVE? because if you havent obviously you have no room to talk on What Dust can and...
- by Ryan Mauler - at 2012.09.16 22:04:00
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42. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Hmm... Good point. Realisticly that is accurate. I don't think they will be exactly complying with United States Military Code in the future though, so Dust could skew those numbers a little bit.
- by Ryan Mauler - at 2012.09.16 22:03:00
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43. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
I don't think they have 6 months! They said they were going to release Dust in 2012, so they are in the final stages of the Closed beta! They should be moving on to Open beta soon. Once again Makledon. I really am sorry man. I feel like crud.
- by Ryan Mauler - at 2012.09.16 21:57:00
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44. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Right now, I think Dust does not have a very organized approach to their combat. It seems too much like a "drop in and start shooting" kind of game, as opposed to the Organized, Strategic, Military effort that would reflect the depth of EVE, its p...
- by Ryan Mauler - at 2012.09.16 21:34:00
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45. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
ICECREAMK1NG WARRIORS wrote: I know a lot of us were hoping dust would be a step up from mag. Maybe in another 6 months to a year, but right now it's a long way off being any where near it. I don't think we are as far off as you think we are...
- by Ryan Mauler - at 2012.09.16 21:18:00
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46. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
Makledon wrote: oh pardon me for not being gramattically correct. and the cons outweigh the pros in MAG have you played EVE? because if you havent obviously you have no room to talk on What Dust can and will be. and your also dismissing the fa...
- by Ryan Mauler - at 2012.09.16 20:22:00
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47. SVER True Bloods - in Corporation Recruitment [original thread]
Ludvig Enraga wrote: STB is a SVER clan, right? Looking at how well you do in MAG you all are pretty good to great. But I don't remember you in MAG. The big dogs in MAG were KEQ, dark flock, PPH, pink bunnies - clans that either consistently wo...
- by Ryan Mauler - at 2012.09.16 19:06:00
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48. SVER True Bloods - in Corporation Recruitment [original thread]
SVER true bloods? Thats me man! When do I start?
- by Ryan Mauler - at 2012.09.16 19:04:00
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49. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
Makledon wrote: Ryan Mauler wrote: Selinate deux wrote: Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is ...
- by Ryan Mauler - at 2012.09.16 18:46:00
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50. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
zdowgg wrote: zipper closed shop it dont exsist any more cuase there ames where so bad they dident make any money so eat it Zipper closed shop actually because of map inbalance. The SVER maps were way to easy to defend, so all of the best p...
- by Ryan Mauler - at 2012.09.16 18:42:00
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51. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
Selinate deux wrote: Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that dire...
- by Ryan Mauler - at 2012.09.16 18:27:00
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52. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
Wolf Ritter vonKaldari wrote: Lixet wrote: Even though MAG is still playable at the moment :] MAG is broke as **** bro, from people exploiting glitches in every map to the lag which has created the phrase "MAG rhymes with lag for a reason"...
- by Ryan Mauler - at 2012.09.15 15:47:00
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53. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
Too bad this isn't a request thread, because I've got some things to say about Dust reaching its fullest potential. Let me know what you guys think about how dust would be affected by these implimentations. 1) Bigger, and more advanced Leadership...
- by Ryan Mauler - at 2012.09.15 15:32:00
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54. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
The Warbot wrote: MAG is the shiznits. Enjoyed every bit of that game for years. I hope to see Dust have 256 players or more in a battle at once without lag of course. I know CCP can do it. Will take time. Actually, I don't think it will tak...
- by Ryan Mauler - at 2012.09.15 06:24:00
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55. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
As I do more and more research I find that Regiment leaders and Theatre commanders are not always necessary. Ambush is a prime example! Squad leaders are key, in fact, squad leaders train in the Ambush environment. However, I think the battles sho...
- by Ryan Mauler - at 2012.09.14 14:34:00
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56. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
Allright, so I know that this thing is waaay too long, so I am going to try to put in into fewer words, and fewer examples/explanations. Let me know what you think. The New Tier of Leadership I suggest a new teir of leadership between the...
- by Ryan Mauler - at 2012.09.13 22:54:00
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57. [request] calling a taxi - in Feedback/Requests [original thread]
Cephus Stearns wrote: i agree with your logic. but disagree with the only squad leaders can do this part of it. what would happen if the squad leader is killed?Then the rest of the squad would be screwed by the tank cause they cant call for ev...
- by Ryan Mauler - at 2012.09.13 22:16:00
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58. [request] calling a taxi - in Feedback/Requests [original thread]
Cobra of Chulak wrote: Really, I don't know how much worry you'd need to have with the dropship being summoned to the front lines if the pickup calls were optional. The pilot would just see the call, see the area and think, "I can't stop there....
- by Ryan Mauler - at 2012.09.13 15:48:00
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59. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
Typo Name wrote: HAVs aren't the problem- there's just a lack of things to counter them. Occasionally, there's a railgun emplacement that would have no problem with a tank, but they're too easy to avoid. I completely agree with this comment,...
- by Ryan Mauler - at 2012.09.13 15:37:00
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60. [request] calling a taxi - in Feedback/Requests [original thread]
That sounds great! I think with the current leadership structure, however, it would be very unorganized. Newbs would ask for a ride to the front, and then ask for a ride straight back, risking the dropship because they didn't know the map layout a...
- by Ryan Mauler - at 2012.09.13 14:56:00
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