Pages: 1 2 3 [4] |
61. Any chance we will see Mortars? - in Feedback/Requests [original thread]
I hope so! I've posted about mortors, especially in reference to leadership abilities, but I really hope they incorporate them.
- by Ryan Mauler - at 2012.09.11 00:01:00
|
62. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
[Edit]
- by Ryan Mauler - at 2012.09.10 13:11:00
|
63. Realistic Combat - in Feedback/Requests [original thread]
Yes, the aim thing is obvious that it is a part of your helmets HUD, so they will probably add an electonic sound effect to when scoping to make it more obvious/realistic. I think they can make the jumping more realistic as well. They have the phy...
- by Ryan Mauler - at 2012.09.09 15:46:00
|
64. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
Yeah that would be nice. I think the passive abilities should be part of the "within radius" thing though, because the squad is supposed to move as one unit throughout the battle field. The theoretical regiment leaders (as I like to call them) are...
- by Ryan Mauler - at 2012.09.09 06:26:00
|
65. Realistic Combat - in Feedback/Requests [original thread]
Yeah, the Dev team for Dust is huge. They have departments working on your problems listed in number 3, and they have entire other departments working on things like knockdown physics. In response for your distaste for knockdown, why not? Dust is ...
- by Ryan Mauler - at 2012.09.09 06:22:00
|
66. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
Sweet! It'll be different to see what the Dust Dev team comes up with. I'm especially interested in the OIC (Officer in Charge) dude who sits in the MCC. they say its going to be RTS like, but I hope it gets deeper than that. Being able to pinpoin...
- by Ryan Mauler - at 2012.09.09 05:59:00
|
67. Realistic Combat - in Feedback/Requests [original thread]
1. I think an electronic buzz would give you the same effect. Just a "whirring" sound that sounds like a hi tech screen just turned on (the camera in your helmet) If you wanna know what I'm talkin about, they have that sound when you use the scope...
- by Ryan Mauler - at 2012.09.09 05:55:00
|
68. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
Thats good to know! I definately agree. Someone has gotta lead the squad leaders! Where did you find those plans for more leadership implimentation btw? I would love to see it. :)
- by Ryan Mauler - at 2012.09.09 05:53:00
|
69. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
If you want the shortened and current version, skip to post 9 When I saw the discription for Dust, all I could think of was MAG on steriods. That is partially true, but thankfully not all the way true. MAG had its downfalls and Dust has its...
- by Ryan Mauler - at 2012.09.09 05:34:00
|
70. LEARN TO FLY! - in Feedback/Requests [original thread]
Yeah, I like what CCP has done with the assist xp for kills with a vehicle you purchased, but it is still your vehicle, so I think you should be able to kick people out of the driver seat and take their place if you own the thing.
- by Ryan Mauler - at 2012.09.09 05:16:00
|
71. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
Ah Ha! I found out why my first game experience on Dust was so worthless. I was playing the quickplay mode "battle moons" or whatever, so the gameplay was very unfulfilling, and I guess for a good reason. I did a lot more research on what is going...
- by Ryan Mauler - at 2012.09.09 04:15:00
|
72. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
Yeah, I watched a couple vids before I got the beta, but none of them mentioned anything like this. I still think a lot of these requests and suggestions are valid though.
- by Ryan Mauler - at 2012.09.08 18:54:00
|
73. vertical play - in Feedback/Requests [original thread]
You could purchase the grapple gun as another gear item, but I could see how it would get annoying and op so it would need a limited range. Also, jet packs seem to fit into this whole topic, so I think those would add a nice effect to the game.
- by Ryan Mauler - at 2012.09.08 01:47:00
|
74. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
Another cool feature I would like to see in dust iw weapon customiztion. If you could add suppressors to your assault rifle, or a foregrib for decreased barrel wander, or a bipod for sniper stability. There are a lot of options, and it can definat...
- by Ryan Mauler - at 2012.09.08 00:11:00
|
75. Stability Control when Sniping - in Feedback/Requests [original thread]
It would also be nice to, ontop of those skills, purchase a bipod for prone players to super stabilize the sniper, but it may take a while to pack and deploy, or purchase foregrips to stabilize the gun without forcing you to deploy a bipod.
- by Ryan Mauler - at 2012.09.07 23:47:00
|
76. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
I don't know if they are really related. They both have to do with the battlefield, but #3 has to do with being able to call down structures (turrets, mortors, bunkers, etc.) for your team, and #4 has to do with having a less open map. I agree wit...
- by Ryan Mauler - at 2012.09.07 23:23:00
|
77. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
Jaw Cloud wrote: How many matches did you play before you came to your conclusion? A couple, and they were really slow paced (especially compared to titles like CoD, Warhawk, Starhawk, or MAG) and it was pretty boring actually. Xiree wrot...
- by Ryan Mauler - at 2012.09.07 23:08:00
|
78. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
(Post Continued) There has to be a place for scouts to escape the bloodbath of tanks down below. They have to be able to climb the ladder, walk up the stairs, and perch at the crows nest so they can get some real sniper action! We need buildings ...
- by Ryan Mauler - at 2012.09.07 06:44:00
|
79. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
Alright! Finally got into the closed beta. I was real excited to start playing Dust, but you can tell that its still in closed beta. There are a few things, that everybody knows, need to be fixed, but I don't think anyone is really wanting to ...
- by Ryan Mauler - at 2012.09.07 06:36:00
|
Pages: 1 2 3 [4] |
First page | Previous page | Next page | Last page |