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61. The Servers - in General Discussions [original thread]
I'm in the war barge. We will see.
- by Royce Kronos - at 2013.07.18 00:47:00
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62. The Servers - in General Discussions [original thread]
Me and my squad can't get in currently.
- by Royce Kronos - at 2013.07.18 00:18:00
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63. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
The problem is that the Flaylock does 90% of it's direct damage as splash damage. For reference, the Mass Driver does 50% of it's direct damage as splash damage. And the mass driver is suppose to be a main weapon, while the flaylock is a sidearm. ...
- by Royce Kronos - at 2013.07.17 03:53:00
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64. Best Class to Logi In? - in General Discussions [original thread]
Poplo Furuya wrote: Minmatar are balanced and fast. 2/2/2, 3/3/3, 4/4/4 from STD to Proto. Actually, the Minmatar has 2/2/3 on the STD suit. I would agree though. Go Minmatar if you want a balanced, all purpose logi suit with speed and hacki...
- by Royce Kronos - at 2013.07.15 19:50:00
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65. Jungian going 52-2 (No gaylock) - in General Discussions [original thread]
Yeah, good job Jungian. I think people don't get that when you don't have a **** squad, you don't need to be reviving/repping/resupplying all the time.
- by Royce Kronos - at 2013.07.10 16:59:00
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66. CCP: Overview Map release? - in General Discussions [original thread]
Dust 514 Map Feedback Example Most of this already exists, it just need better publication.
- by Royce Kronos - at 2013.07.10 16:35:00
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67. Jungian going 52-2 (No gaylock) - in General Discussions [original thread]
Yeah, he stated his fitting in the video comments. Quote: 3 million skill points could be enough. my suit is this Minmatar Logistic M/1, 3x Complex Shield Extenders, 1x Basic Armor Plate, 2x Enhanced Cardiac Regulators, M1 Grenades, Nanite Inje...
- by Royce Kronos - at 2013.07.10 14:59:00
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68. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
I kind of understand what he's saying even though I may not agree with it. I got bored playing logistics and made a militia heavy fit with a militia forge gun. I went 9/1 and 7/2 in the proceeding matches. (Forge gun kills only.) While the forge...
- by Royce Kronos - at 2013.07.10 03:42:00
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69. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Actually, with the charge up skill reduction, it will take less than 2.5 seconds.
- by Royce Kronos - at 2013.07.09 22:38:00
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70. Helping the newbies - A new help channel for new players - in General Discussions [original thread]
I'm down to help. I'm taking a small vaca, but I should be back in full swing Friday. Through me down for EST US. I'm generally on 8-10 probably longer.
- by Royce Kronos - at 2013.07.03 22:17:00
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71. Logis + 1.2 = God Mode - in General Discussions [original thread]
Reiki Jubo wrote: good job CCP, you didnt address the two worst issues while adding 1.2 and now logis can carry ammo, uplinks and remote explosives and logi LAVs are easier to drive so roadkill is now even more ez mode. dont u love it when 1 su...
- by Royce Kronos - at 2013.07.02 20:28:00
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72. Triple SP week? - in General Discussions [original thread]
Sana Rayya wrote: Thanks for the clarification Royce. What happens after you hit cap? Is there going to be a 3x bonus on the 1000 SP maximum earned from WP ( or 1500 SP on boosters)? This, I don't know. It would be awesome, but we'll have to...
- by Royce Kronos - at 2013.07.02 20:13:00
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73. Triple SP week? - in General Discussions [original thread]
5P3CTR3 R1S1NG wrote: Sana Rayya wrote: Will the rate of SP gain be increased as well by 3x? Or is it just the cap extended to 3x? As in, if you normally earn 5000 SP each round, will you now earn 15000 SP when the event kicks in? unfortun...
- by Royce Kronos - at 2013.07.02 18:59:00
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74. out of curiosity how long did the 1.2 update take to dl? - in General Discussions [original thread]
About 18 minutes to download, and probably 10 to install. 11.6 Mps. It was just about done after my shower.
- by Royce Kronos - at 2013.07.02 18:31:00
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75. Triple SP week? - in General Discussions [original thread]
By stacked, I think they mean a 1.5x active booster on top of the 3x active skills. So I think the cap will be 571,200 * 1.5 = 856,800.
- by Royce Kronos - at 2013.07.02 18:26:00
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76. proto tanks and when they should come out - in General Discussions [original thread]
I think this is where the disconnect for new players comes. FPSs are usually a skill based game. You can come in with worse gear, and still come out on top if you have a higher skill level. In Dust, you can have an excellent player come up agains...
- by Royce Kronos - at 2013.06.21 15:08:00
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77. dropships - in General Discussions [original thread]
Ah Taurion, you beat me to it. Do check out that guide for dropships. Also check out this Dropship guide. Dropship Flight School And for any other guide needs, check out my guide compilation .
- by Royce Kronos - at 2013.06.19 17:39:00
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78. Tank Driver calling ALL Vehicle players and ALL AV players together - in General Discussions [original thread]
I see a lot of arguments stemming from infantry using CQC AV nades against tanks. I wonder if answering these questions might help. Is it that tankers job to stay with a squad?
Should infantry have the ability to take out straggling HAV's ...
- by Royce Kronos - at 2013.06.18 20:02:00
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79. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Fox Gaden wrote: Not many people know about the sweat spot. It was found by a guy pointing his weapon at various parts of a friendly tank and looking at the efficacy % that is displayed. The highest if I remember correctly was 200% efficacy whe...
- by Royce Kronos - at 2013.06.18 18:54:00
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80. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Fox Gaden wrote: Royce Kronos wrote: Caeli SineDeo wrote: Problem is what damage mods give right now I am not fully sure on how they are working but between damage mods and then the 20% damage increase on swarms your able to hit insane a...
- by Royce Kronos - at 2013.06.18 17:09:00
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