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41. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
I would like to someday see this suit concept be worth something. Right now it's neat to think about how it could be decent, but nothing more. It a needs grenade slot, no doubt EDIT: What kind of commando doesn't carry grenades and explosives in ...
- by RoundEy3 - at 2013.07.10 13:41:00
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42. Core Godlock pistol! - in Feedback/Requests [original thread]
I think the gun is really cool. It's just kind of sad how many people use it. I would hate to see an inventive weapon be nerfed to oblivion. I would hope that PG/CPU values are increased before any other stat changes hit the weapon. Making it hard...
- by RoundEy3 - at 2013.07.10 13:36:00
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43. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Maybe applying the handling charateristics of a space ship to running around on foot isn't the best approach?
- by RoundEy3 - at 2013.07.05 20:30:00
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44. Reward Player Aim [lower splash damage] - in Feedback/Requests [original thread]
I like the rewards of being accurate, but I don't like playing games where explosives feel toned down or laughable just to make them not do what they should. A respectful no to this
- by RoundEy3 - at 2013.07.05 14:00:00
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45. [1.2 Feedback] Couldn't find a decent one to post in - in Feedback/Requests [original thread]
Eris Ernaga wrote: God no I hate waiting on a vehicle ecspecially when dropping out of the MCC and seing everyone sprint ahead of me or calling one in and having to wait while im in the open. I wouldn't mind having them take just a few seconds ...
- by RoundEy3 - at 2013.07.05 13:08:00
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46. [1.2 Feedback] Couldn't find a decent one to post in - in Feedback/Requests [original thread]
So, I got to play a decent # of matches now and I wanted to try to construct a decent and honest 1.2 assessment. First off my opinions on some of the mentioned dev blog improvements and general gameplay. I do like playing the game, it's fun most...
- by RoundEy3 - at 2013.07.05 01:45:00
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47. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Sigh... Faster movement, funky aiming 90% of the time, sniper rifles doing less damage than they did before. It's game design to either get you behind an AR or in a LAV. The sniper rifles felt just fine in uprising. One of the few weapons that re...
- by RoundEy3 - at 2013.07.03 20:02:00
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48. Request: fix this endurance nerf for the love of god what did you do to my scout - in Feedback/Requests [original thread]
OZAROW wrote: Fix ten things in 2 months only to to make 50 more problems that get put off for months only to do it all over again! Ccp do you even have 50 people playing every suit an weapon in this game to test things out before you break th...
- by RoundEy3 - at 2013.07.03 18:49:00
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49. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I can say the mass driver is much more of a threat now. Before 1.2 I didn't take being shot at by a mass driver seriosuly, I knew I had little chance of being hit by much of anything. Now I'm like "oh crap, that thing is actually hurting me!" Bes...
- by RoundEy3 - at 2013.07.03 18:04:00
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50. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
Didn't you know? Future genetically enhanced combat clones have impaired physical abilities. They can jump 6-8 inches high, can run full speed for less than a minute, throw like they some wussy arms. Just making fun, but no, the inability to jump...
- by RoundEy3 - at 2013.07.03 16:37:00
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51. Aiming is still like swimming in molasses - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I never understood why people hate sensitivity Some eve-playing friends of mine tried dust (they love it) and the first comment was that the controls were way more sensitive than halo. I just don't get it in this g...
- by RoundEy3 - at 2013.07.03 16:00:00
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52. What happend To aiming? - in Feedback/Requests [original thread]
N1ck Comeau wrote: it improved quite a bit, and i didn't get the hang to the smoothness of the game until about 10 matches in. I feel ya, but you'll get used to it Yeah I'd like to believe that, then I can play just about any other shooter...
- by RoundEy3 - at 2013.07.03 15:20:00
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53. [FEEDBACK] People run through solid objects now - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: It's actaully very annoying, on top of the fact, we got a nice stealth nerf to sniper damage. Really!? What are some # examples please? Oh WTH, if that's the case it was totally uncalled for. Good call on making care...
- by RoundEy3 - at 2013.07.03 13:42:00
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54. Aiming is still like swimming in molasses - in Feedback/Requests [original thread]
Playing with a M/KB is still highly frustrating. Being able to adjust ADS settings separately from hip fire would help fix most of this. I have finally found a slower setting that is tolerable for hip firing but mid range sight aiming is so slow w...
- by RoundEy3 - at 2013.07.03 13:19:00
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55. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
Tosh Tearg wrote: Oso Peresoso wrote: Meeko Fent wrote: Shield Extenders should increase Sig radius making extender users more visible This would require sig radius to actually make you more visible first. Here's an idea that's pr...
- by RoundEy3 - at 2013.07.02 20:56:00
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56. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
It seems the bonuses of each defense system is where most of the imbalance lies. In most situations armor is supposed to have a larger EHP with a slower or more reliant restoration method, the self reppers and logi support. Where as shields have a...
- by RoundEy3 - at 2013.07.02 19:34:00
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57. Respec System - in Feedback/Requests [original thread]
Oh this topic will never die. You know if you're proposing spending large sums of AUR on a respec so you can use other equipment, you could instead buy the AUR variants for much less probably while you skill into them.
- by RoundEy3 - at 2013.06.26 19:49:00
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58. LOST INTEREST! - in Feedback/Requests [original thread]
Danny Las Piedras wrote: MCEINSTEIN08 wrote: So can someone with some kind of sounded information, explain to me why having a Re-spec @ some point time in the game is a bad thing!?! No need to write a book just in few words. Thank you. I...
- by RoundEy3 - at 2013.06.21 14:06:00
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59. Laying in the prone position - in Feedback/Requests [original thread]
I really would like if we could go prone and lean left or right in light and medium suits, more mobility options in general. However I think if you tried to apply this to the unreal engine a singularity event would open up in the depths of the PS3...
- by RoundEy3 - at 2013.06.18 21:26:00
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60. nanite gun - in Feedback/Requests [original thread]
Wanted to stir this thread back up. I think this is a very good idea. EDIT:I think this tool should have a fairly short range about 10m. or so. Maybe better variants have better ranges with different grade nanite rounds in them. Seems like a gre...
- by RoundEy3 - at 2013.06.18 18:33:00
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