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81. Implement the offensive language filter - in Feedback/Requests [original thread]
I personally do not endorse censorship. It is an ugly denial.
- by RoundEy3 - at 2013.06.12 13:46:00
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82. Immersion - in Feedback/Requests [original thread]
Buwaro Draemon wrote: What's wrong with maintaining the Teen raiting? If more tgis game deserves more Mature audience Oh believe me I wouldn't mind, but I'm guessing since DUST was released with that rating they want to keep it there.
- by RoundEy3 - at 2013.06.10 18:39:00
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83. Immersion - in Feedback/Requests [original thread]
Jathniel wrote: lol I love immersion. +1 One could argue that all those shouts in BF3 are brought on by fear and anxiety from being on a battlefield. People, generally don't like pain, but they don't FEAR it. Pain is a self-preservation mechan...
- by RoundEy3 - at 2013.06.10 16:58:00
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84. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Stuff like this sounds like progress. Maps large and diverse enough to make dropships useful would be a first. Being able to fly the long way around without detection to drop a squad off behind some structures or landmass to attack an objective wo...
- by RoundEy3 - at 2013.06.10 16:29:00
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85. Immersion - in Feedback/Requests [original thread]
If I had my choice of muting the majority of engaging sounds for the sake of lore, or having an immersive game audio-wise where the sound effects are impressive and make the game more enjoyable, then I would vote for better sound. If someone want...
- by RoundEy3 - at 2013.06.10 16:12:00
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86. Jetpacks - in Feedback/Requests [original thread]
I actually would like to see the idea in game. However they should do it by module to suit correlation. Meaning a heavy suit could only fit a heavy jump jet module, medium to medium, scout to scout. That way each "class" of jump jet could be model...
- by RoundEy3 - at 2013.06.10 14:07:00
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87. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
Why these distinctions aren't listed in the weapons attributes tab is pretty lame, considering the fact there are a number of skills that directly affect weapons based on these damage types. Even better some people posting here expect everyone to...
- by RoundEy3 - at 2013.06.10 13:19:00
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88. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I have made a considerable amount of edits to my original post and wanted to put them out there. I'm not trying to spam or get likes, I just want the people taking ideas to read them. Thanks --1. THE INTRO VIDEO-- a. The intro video should be ch...
- by RoundEy3 - at 2013.06.07 16:48:00
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89. Immersion - in Feedback/Requests [original thread]
Deserved bump Please put "making this game sound better" somewhere on the to do list. With the attention the Suns and Moons thread is getting it seems relevant to look into this aspect as well. Sounds combined with visuals are great ingredients f...
- by RoundEy3 - at 2013.06.07 13:18:00
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90. Immersion - in Feedback/Requests [original thread]
Great topic. I thought about putting the discussion of sound effects and environmental sound improvements in the new player experience thread. Yes, the sounds need much revision. The sounds put you even further in the game, they are one of you s...
- by RoundEy3 - at 2013.06.06 14:28:00
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91. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
RoundEy3 wrote: --3.THE MILITIA OFFICE-- a. After your character is created you should be ported to a militia office. This would be a governmental recruitment center that your character would first appear in. (my thinking here is since it is ...
- by RoundEy3 - at 2013.06.06 13:38:00
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92. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Akaruiwrx wrote: The only thing I'm going to say is read some of the dev posts and get an idea of the long ball on this game. In the short term you are absolutely right. But in the long term there is a lot that will change. They have said multi...
- by RoundEy3 - at 2013.06.05 21:05:00
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93. [REQUEST] Move the player info - in Feedback/Requests [original thread]
Found a thread to bring this up again. Please allow us to change what shows up on our overview when we place the reticule over targets. Please, there is a huge block of information that pops up, and it's ridiculous that it often takes up more scr...
- by RoundEy3 - at 2013.06.05 20:24:00
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94. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
This is totally correct. Anyone who knows anything about EVE knows that once they are linked in a more cohesive way between corps, planetary control, and market that a relative few will milk every ISK out of it they can and make sure to put a stra...
- by RoundEy3 - at 2013.06.05 19:56:00
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95. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Ok, I'm going to say what I would have liked to walk into the first time I played this game. In this set of ideals I will try to present principles and points of view more than any actual #'s where they may apply, as the in game numbers and values...
- by RoundEy3 - at 2013.06.05 18:12:00
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96. NEW DROPSUIT TYPE IDEA... - in Feedback/Requests [original thread]
RoundEy3 wrote: I'd like to put my drop suit idea up to while we're on the topic. It should be called LAZOR EY3Z...or something Basically you take an amarr dropsuit and LR fit and it changes the in battle graphics so anytime you fire the be...
- by RoundEy3 - at 2013.06.05 15:03:00
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97. NEW DROPSUIT TYPE IDEA... - in Feedback/Requests [original thread]
This suit would only be complete and fashionable if the codpiece glowed with a multispectrum disco ball effect as you ran around the battle field in your self titled fantasy armor.
- by RoundEy3 - at 2013.06.04 18:42:00
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98. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'll reiterate and modify some points I've made before. In my opinion, the damage increase should be based on the time that the beam is on the target rather than how long you fire it.
In relation to the second point...
- by RoundEy3 - at 2013.06.04 13:19:00
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99. Just add purchasable respecs already - in Feedback/Requests [original thread]
Daedric Lothar wrote: Lol, make it part of the Elite pack. $99.00 for 1 respec. There. Respec all you want. Maybe this whole time 514 has been a projected # in CCP inner circles as to how much the average fanatic will pay over 5 years
- by RoundEy3 - at 2013.05.31 17:07:00
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100. Just add purchasable respecs already - in Feedback/Requests [original thread]
Malkai Inos wrote: [quote=RoundEy3]@ Cross Atu In post 8 I had a quite simple balanced proposal for adding a respec feature that would allow people to occasionally change battlefield roles. My goal here is simple, balance the requests for a res...
- by RoundEy3 - at 2013.05.31 16:01:00
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