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1661. Movement ideas - in Feedback/Requests [original thread]
Sliding Thread I'm against diving, and prone btw. doesn't make sense in this game to me.
- by RolyatDerTeufel - at 2012.07.06 18:44:00
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1662. [Request] Aircraft - in Feedback/Requests [original thread]
Zach Shanna wrote: I did mention later that they had to travel under a certain speed and if they used modules or weapons, they would have to decloak. I think that stealth bombers would be a little trial and error to get the right amount of pow...
- by RolyatDerTeufel - at 2012.07.06 18:42:00
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1663. [Request] Aircraft - in Feedback/Requests [original thread]
Zach Shanna wrote: 1. Bomber A plane that can target areas to bomb with a heavy payload, medium speed and relatively high amounts of shield and armor. Can take out tanks, infantry and possibly building if a destructible environment is put into...
- by RolyatDerTeufel - at 2012.07.06 18:35:00
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1664. [Request] Night vision skill - in Feedback/Requests [original thread]
I'd rather see the complete night time battles before saying i agree with this. although does sound smart to have.
- by RolyatDerTeufel - at 2012.07.06 18:32:00
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1665. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
this thread still lives? #sadday
- by RolyatDerTeufel - at 2012.07.06 18:30:00
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1666. [Request] Sliding - in Feedback/Requests [original thread]
Khun-Al wrote: Weather could have an effect on the sliding distance. If it rains the distance could be x1,3 or something similar. That's actually a cool idea, if it's muddy from rain or something make you slide further or faster. Wonder wha...
- by RolyatDerTeufel - at 2012.07.06 18:23:00
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1667. [Request] Choose able ammunition & weapon range - in Feedback/Requests [original thread]
I thought there would be ammo like that, but might be too much for some newer players. let them try eve out after getting interested in dust, and then they'll be mind blown how much different it is..
- by RolyatDerTeufel - at 2012.07.06 18:18:00
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1668. [REQUEST] please bother to read the forums before posting the same ideas over an... - in Feedback/Requests [original thread]
it'll happen no matter what. Wait till OPEN beta or release... >.>
- by RolyatDerTeufel - at 2012.07.06 18:16:00
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1669. forum suggestion - in Feedback/Requests [original thread]
Click you name, go to view posts. and there you go.
- by RolyatDerTeufel - at 2012.07.06 17:35:00
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1670. Request - Money earnings made clearer - in Feedback/Requests [original thread]
At some point we'll have found out the easiest way to get SP and ISK. which i already know. Destroy vehicles.
- by RolyatDerTeufel - at 2012.07.06 17:34:00
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1671. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
New players go in in a few years, stay in highsec for a bit get a nice corp and move out to the nullsec battles. They'll stay, just because how different it is then anything they've ever seen before.
- by RolyatDerTeufel - at 2012.07.06 17:33:00
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1672. I WANT MY OLD MAPS BACK! GIVE'EM CCP! - in Feedback/Requests [original thread]
I did though!!! I want Comms and Bio back also... i know this map needs data though i guess
- by RolyatDerTeufel - at 2012.07.06 17:31:00
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1673. Presistant World Battles - in Feedback/Requests [original thread]
One Universe // One War New Eden World battles? It's going to be on thousands of worlds. Happy yet?
- by RolyatDerTeufel - at 2012.07.06 17:29:00
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1674. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Bubbles, I want bubbles! lol That's a good point but they'll easily see them
- by RolyatDerTeufel - at 2012.07.06 17:24:00
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1675. My Feed back..vehicles vs infantry unbalanced. - in Feedback/Requests [original thread]
it's balanced. make a friend of a swarm or forge gun user and it's fine.
- by RolyatDerTeufel - at 2012.07.06 17:15:00
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1676. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
I think the mine idea would be cool, AoE after they get in range and then the web slows them down by whatever % depending on the lvl of the web. Should look like RE but not be detonated. just a thought from reading the title.
- by RolyatDerTeufel - at 2012.07.06 17:14:00
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1677. [Request] Active Module "Equip" - in Feedback/Requests [original thread]
Umallon Macross wrote: I have to keep mashing R2 and up HOPING my shield booster will activate. Its ridiculous. currently, you hold R2 push up and let go with that still pushed up to have it activated.
- by RolyatDerTeufel - at 2012.07.06 08:15:00
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1678. [Request] Sliding - in Feedback/Requests [original thread]
No more feed back? I know someone's opinion isn't shown here. So don't just read, post up your feedback on sliding, how to balance it or whatever.
- by RolyatDerTeufel - at 2012.07.06 08:06:00
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1679. [Request] Active Module "Equip" - in Feedback/Requests [original thread]
I like that idea, doesn't seem to interfer with anything to my knowledge I wonder how afterburners are going to work (i saw the skill book for using them in market.)
- by RolyatDerTeufel - at 2012.07.06 08:04:00
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1680. So Holding down R2 - in Feedback/Requests [original thread]
xAckie wrote: SILENTSAM 69 wrote: NO! It is great how it works now. I myself would be fine if they got rid of the tap cycle. I love how easy and quick the wheel works. It is quite easy to develop a muscle memory and quickly change between t...
- by RolyatDerTeufel - at 2012.07.06 07:16:00
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