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501. Adding Kill Assist - in Feedback/Requests [original thread]
You will see kill assists in new battle report tab after Uprising patch. So i guess it will be added to character sheet aswell...
- by Robert JD Niewiadomski - at 2013.04.29 07:27:00
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502. [Request] Can we get a wipe of the forums come May 14th? - in Feedback/Requests [original thread]
+1
- by Robert JD Niewiadomski - at 2013.04.28 14:34:00
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503. [Request] Grenades explode after death. - in Feedback/Requests [original thread]
Last night i'v tossed a grenade in ambush, before dropping out. Nade turned yellow and after a while went off... Do you think CCP Devs fixed this so fast?
- by Robert JD Niewiadomski - at 2013.04.25 07:30:00
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504. [Request] Balance the kill-rezz loop... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Would you feel better if they changed "Deaths" to "Incapacitations"? And kills be changed to "stuns"? I would
- by Robert JD Niewiadomski - at 2013.04.24 11:44:00
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505. [Top Priority] Reject Nanite Injector - in Feedback/Requests [original thread]
It was requested several times from CCP Devs that rezzing be possible only if downed merc "Requests help" with a square button. Syringe icon on nanite holders' HUD should appear only after someone requests help...
- by Robert JD Niewiadomski - at 2013.04.24 11:40:00
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506. [Request] Balance the kill-rezz loop... - in Feedback/Requests [original thread]
Case: Any battle where rezzing happened... Symptoms: Number of kills/deaths at the battle end outnumbers number of clone limit at the battle start. Problem: When you die first time in the loop you score a death and the other party scores a kill....
- by Robert JD Niewiadomski - at 2013.04.24 11:36:00
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507. [Top Priority] Reject Nanite Injector - in Feedback/Requests [original thread]
There is a POWER SLIDE for such occasions and more... https://forums.dust514.com/default.aspx?g=posts&t=49887 Quote: (...)When you are in bleed out. When you hear the stab from your local logi bro. Hold in on L3 and push in the direction...
- by Robert JD Niewiadomski - at 2013.04.24 07:52:00
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508. Suicide tactics - in Feedback/Requests [original thread]
Mobius Wyvern wrote: slypie11 wrote: Seeing as we're immortal mercs, would we be using more suicide tactics besides holding live grenades? Here are a few ideas. 1. Bomb vests. This would go in the light weapon slot. When equipped, the left h...
- by Robert JD Niewiadomski - at 2013.04.23 07:39:00
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509. Suicide tactics - in Feedback/Requests [original thread]
ladwar wrote: 3. hmm.. a merc inside the missile controlling it from there.. I like it. A VERY explosive module for dropship? 2000HP damage in 40m radius? You know DS have more room and thrust than LAV... Should be even more ISK hungry than L...
- by Robert JD Niewiadomski - at 2013.04.22 21:53:00
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510. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread]
I would rather like to see passive SP accumulation for allocating later in EVE. You allways have to watch after your queue... If you forget to extend your subscription it stops accumulating... Now it stops training... Yeah i know it is blasphemy, ...
- by Robert JD Niewiadomski - at 2013.04.22 21:47:00
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511. Suicide tactics - in Feedback/Requests [original thread]
+1 Sure, why not? #4 Explosive (VERY explosive) module for LAV so explosively bulky that you can not fit anything else and it deals 1000HP of damage in 20m radius when it blows off... Could be cooked like a grenade, activated immediately at the p...
- by Robert JD Niewiadomski - at 2013.04.22 21:38:00
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512. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Robert JD Niewiadomski wrote: A passive module that would reveal it's presence upon hacking. Self destruct: explodes and kills the red hacker after succesful hack. Different model could wait for more reds taking seats bef...
- by Robert JD Niewiadomski - at 2013.04.17 21:47:00
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513. Idea/request for the flash from being shot - in Feedback/Requests [original thread]
+1 Green for squad shots Blue for non squad team shots Yellow for friendly fire Red for red fire/environment damage (just like it is now) ?
- by Robert JD Niewiadomski - at 2013.04.16 19:07:00
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514. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Wp for mobile cru. Seriously its a year that people tell you that DROPSHIPS NEED WP FOR THE CRU and you did nothing. No, wait you did nerf dropships hp and cpupowergrid With the current pace dust will enter commerc...
- by Robert JD Niewiadomski - at 2013.04.16 10:12:00
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515. [Request] Skyboxes: moons, stars, nebulae, and aurora lights - in Feedback/Requests [original thread]
Bird flocks... We are going to temperate planets first right? They are alive you know... And there are reports of life in New Eden: http://wiki.eveonline.com/en/wiki/Flora_and_fauna_ (NPCs) Some animals could rat out your position if you scare t...
- by Robert JD Niewiadomski - at 2013.04.16 10:04:00
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516. Corporation Tax - in Feedback/Requests [original thread]
Yes x3
- by Robert JD Niewiadomski - at 2013.04.16 08:30:00
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517. carrying fallen comrades - in Feedback/Requests [original thread]
There is shield generator coming in Uprising. Don't know if it has capacity to contain a logi and his patient but if so you could bring up this shield next to your patient then get inside and do rezz/repp. Don't know if you can deactivate this s...
- by Robert JD Niewiadomski - at 2013.04.16 08:28:00
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518. New kind of Alliance for little corps - in Feedback/Requests [original thread]
EVElopedia article on Alliance mechanics: http://wiki.eveonline.com/en/wiki/Alliance Quote: Forming an Alliance costs 1,000,000,000 ISK. Maintenance costs are 2,000,000 ISK per month for every corporation in the alliance. So for example an a...
- by Robert JD Niewiadomski - at 2013.04.16 08:10:00
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519. [Request] Keep vehicles when leaving a match. - in Feedback/Requests [original thread]
I once called my DS at the end of the battle. It ended while i flew the DS. It went back into my inventory after inspecting battle stats and returning to MQ. I think if you leave your vehicle and leave the battle or match ends you loose your toy....
- by Robert JD Niewiadomski - at 2013.04.16 08:01:00
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520. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
Make it a vertical farming facility producing boozters for mercs defending districts. https://forums.dust514.com/default.aspx?g=posts&m=695082#post695082
- by Robert JD Niewiadomski - at 2013.04.16 07:50:00
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