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121. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Take a dropship, and give it a pilot controlled swarm launcher pods, and use the "cockpit" view to lock on. They become the counter to tanks.. without being OP against infantry. Very little coding, little graphics changes, and watch tanks run. ...
- by Rhadiem - at 2012.09.08 23:43:00
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122. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
2 questions to ask: 1: Would CCP consider dropping mobile CRU's from vehicles and compensate them with a slot and PG/CPU resources it would use for that module? - this would give more fitting choices today, as well as open up future CRU options...
- by Rhadiem - at 2012.09.08 23:13:00
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123. Oh men i love my keyboard and mouse.!!!! - in General Discussions [original thread]
Use a POWERED USB Hub to get more ports. Mouse is nice for sniping, but running around as a scout doing shotgun or SMG has been difficult.. even at MAX sensitivity, it takes too much movement of the mouse/trackball to turn. Keeping the turning c...
- by Rhadiem - at 2012.09.08 22:17:00
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124. Any ETA on Fighters or Gunships? - in General Discussions [original thread]
MTACs are dead to me. Fighters too, actually. All I want is a gunship and I'm completely stumped on why they aren't in the game. Mile-long locking range for Swarm Launchers and zero ability for a "chopper" pilot to do combat means I have bet...
- by Rhadiem - at 2012.09.08 22:09:00
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125. Any ETA on Fighters or Gunships? - in General Discussions [original thread]
...
- by Rhadiem - at 2012.09.08 22:05:00
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126. Any ETA on Fighters or Gunships? - in General Discussions [original thread]
I've been busy since last patch and missing out on all the forum and game time, has anyone heard if air combat ships are coming any time soon? I know they had fighters implemented ages ago, why aren't they in the game? Surely they can't be more O...
- by Rhadiem - at 2012.09.07 17:26:00
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127. CCP... guys, much love but...Ambush isn't fun. - in General Discussions [original thread]
Ambush makes ZERO sense in the EVE/Dust universe. Escort.. Abduct.. Destroy.. Capture.. but Kill for no profit? Pointless except for eSports
- by Rhadiem - at 2012.08.28 19:37:00
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128. CCP... guys, much love but...Ambush isn't fun. - in General Discussions [original thread]
Ambush sucks.
- by Rhadiem - at 2012.08.28 18:27:00
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129. to all the hate mail i got from being a dropship pilot - in General Discussions [original thread]
The real issue remains: air pilots can't earn reliable SP themselves, like tank drivers can. Until this changes, "flying artillery stations" are not using it as intended, but a smart way to get reliable SP while focusing on air piloting. CCP: pl...
- by Rhadiem - at 2012.08.28 14:58:00
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130. New Items revealed on Singularity! - in General Discussions [original thread]
A scout filled with smart bombs is one heck of a way to do Anti-Tank duty. no sign of a gunship. >.>
- by Rhadiem - at 2012.08.28 14:42:00
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131. bu bu but but but.... its a beta!! - in General Discussions [original thread]
Bugid E Aiba wrote: Hey guys......it's a beta. It's not your personal demo time, it doesn't matter that your ps3 froze, you got kicked or whatever, report it and move on. you are here to be a server load. Check out the game when it releases and...
- by Rhadiem - at 2012.08.24 17:11:00
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132. What do YOU think of the graphics? - in General Discussions [original thread]
Graphics are pretty good, especially with this update. Gameplay is more important than a shallow pretty game. Kinda like people.
- by Rhadiem - at 2012.08.23 13:33:00
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133. anyone know how to activate a shield booster or armor repair mod using a kb/m? - in General Discussions [original thread]
there's a keyboard map in the support forum. click the middle mouse down to trigger the options
- by Rhadiem - at 2012.08.23 00:12:00
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134. Market down? - in General Discussions [original thread]
Are people able to get into the market item lists, or is it just my client?
- by Rhadiem - at 2012.08.22 21:38:00
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135. Plants - in General Discussions [original thread]
Random encounters with dangerous beasts of various kinds would make this game so much cooler than it already is.
- by Rhadiem - at 2012.08.22 20:44:00
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136. to all pacifist logistics... - in General Discussions [original thread]
STB Vermaak Doe wrote: I just when 17 and 1 as a logi. Just because you aren't meant to fight, doesn't mean you can't but keep in mind the reviving and repping come before kills Support guys, STB guy wants to remind you that you are bad at s...
- by Rhadiem - at 2012.08.22 20:36:00
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137. WHERE'S MY 'SKINWEAVE' LOGI SUIT??!! - in General Discussions [original thread]
Prediction (which I hope isn't true): They're thinking of taking away anything that's unlimited use, which includes changing the rewards, not re-issuing the MAG suits, etc. Even trying to figure out how to take away the dragonfly suit we bought. ...
- by Rhadiem - at 2012.08.22 19:35:00
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138. Salvaging system - in General Discussions [original thread]
5 proto scout suits last game, first big salvage this patch. I didn't do much, just playing with sniping. I sniped a guy out of his dropship gun spot up on a tower, but I'm pretty sure the game couldn't recognize the beauty of it. ;)
- by Rhadiem - at 2012.08.22 19:10:00
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139. OH MY GOD, LAV CONTROLS ARE STILL NOT FIXED?!?!!!! - in General Discussions [original thread]
they just need an alternate config that swaps the up/down stick controls with eachother. this would give separate motion and steering controls without messing up modules/etc. easy fix.
- by Rhadiem - at 2012.08.21 22:47:00
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140. Anyone tried mass drivers since Precursor hit? - in General Discussions [original thread]
I want to use them too, but still don't seem to reliably blow up.
- by Rhadiem - at 2012.08.21 22:22:00
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