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101. Why can't we go prone ? - in Feedback/Requests [original thread]
Spirit Charm wrote: Reno Pechieu wrote: Also agree on the vaulting, but that might be harder to implement I can imagine. Seeing as it might need some instructions on the map to designate what is a viable obstacle to vault over. just auto v...
- by Reno Pechieu - at 2013.07.16 23:03:00
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102. Why can't we go prone ? - in Feedback/Requests [original thread]
Also agree on the vaulting, but that might be harder to implement I can imagine. Seeing as it might need some instructions on the map to designate what is a viable obstacle to vault over.
- by Reno Pechieu - at 2013.07.16 22:37:00
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103. Operating vehicle delay - in Feedback/Requests [original thread]
There should be a slight time delay from getting into a vehicle and the time you can operate it (assuming you are behind the wheels) , and it should also be based on what kind of suit youGÇÖre using: Heavy suit take longer time than Light suit, ...
- by Reno Pechieu - at 2013.07.16 22:33:00
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104. Why can't we go prone ? - in Feedback/Requests [original thread]
Has my support, it could be imitated by holding down Triangle . Different suits should use more time going into or out of prone, Light doing it fairly easy and HeavyGÇÖs taking a bit more time. Also, mobility should be hampered, making someone s...
- by Reno Pechieu - at 2013.07.16 22:21:00
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105. Redline fix proposition. Also could solve AFK issue. - in Feedback/Requests [original thread]
My vote; either make it hard/impossible to easily shot into the main arena of battle and return to the safety of behind the redline and/or give enough space behind so stealthGÇÖs (to come) can sneak behind and cause havoc.
- by Reno Pechieu - at 2013.07.16 22:14:00
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106. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
Would be smart to be able to give this function to a squad, that way there could be designated tank-squads. Reason; I play as a Logi, sometimes riding with tanks as gunman and fixer-crew, and have to admit itGÇÖs irksome when someone jumps in t...
- by Reno Pechieu - at 2013.07.16 22:00:00
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107. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
Master Jaraiya wrote: Reno Pechieu wrote: HeavyGÇÖs not good enough? Really? In what games? Because they are doing pretty good in Instant battle Skirmish IGÇÖm not sure how well they are versus something on their own tech-tier, but they are...
- by Reno Pechieu - at 2013.07.16 20:49:00
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108. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Symbioticforks wrote: Reno Pechieu wrote: Symbioticforks wrote: That's another valid point headshot damage needs a slight increase. And gambling on headshots against assault and scouts that never ever stand still or move in a predictable ...
- by Reno Pechieu - at 2013.07.16 00:06:00
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109. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Symbioticforks wrote: That's another valid point headshot damage needs a slight increase. And gambling on headshots against assault and scouts that never ever stand still or move in a predictable pattern will definitely lower your overall effec...
- by Reno Pechieu - at 2013.07.15 23:43:00
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110. Suggestion: Threat Levels for Players in Matchmaking [THIS IS FOR ALL OF YOU PLA... - in Feedback/Requests [original thread]
Landari Zeta wrote: Well, the biggest problem with that idea Reno is the one I already stated. Even people with prototype weapons often mix and match with other gear, so getting thrown into a high tier game because you only have one prototype w...
- by Reno Pechieu - at 2013.07.15 23:39:00
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111. Suggestion: Threat Levels for Players in Matchmaking [THIS IS FOR ALL OF YOU PLA... - in Feedback/Requests [original thread]
Oso Peresoso wrote: Reno Pechieu wrote: High sec ; Militia and Standard gear only. (This could replace the Academy.) Low sec ; Standard and Advance gear only. Null sec; Advance and Prototype gear only. No, **** off. Gear-...
- by Reno Pechieu - at 2013.07.15 22:39:00
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112. Logi Love - in Feedback/Requests [original thread]
I agree with OP. If you go to the Leaderboards you get to see who has the best K/D ratio, mots kills, most WP and best Win/Loss ratio. But nothing that indicates how good of a support you are, no how many hack attempts / successful hacks. No reviv...
- by Reno Pechieu - at 2013.07.15 22:27:00
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113. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
HeavyGÇÖs not good enough? Really? In what games? Because they are doing pretty good in Instant battle Skirmish IGÇÖm not sure how well they are versus something on their own tech-tier, but they are doing pretty well against stuff at Standard-tie...
- by Reno Pechieu - at 2013.07.15 21:59:00
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114. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
As stated; Headshots The sniper rifle is a precision weapon, not a heavy one. Although, some option to increase zoom would be greatly appreciated. (unless there already is and I missed it completely)
- by Reno Pechieu - at 2013.07.15 19:40:00
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115. [Requests] Scorched earth tactics - in Feedback/Requests [original thread]
Zat Earthshatter wrote: To filter it down, OP calls for "neutral" assets and mini-objectives that are valuable to whoever holds the territory. As the winning team now owns the territory, they want as many installations intact as possible The lo...
- by Reno Pechieu - at 2013.07.15 13:54:00
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116. [Request] Easiest solution for LAVs: nerf the collision damage - in Feedback/Requests [original thread]
I-Shayz-I wrote: The Dev's already posted about this earlier somewhere. Basically, the way they have it set up is that the LAV is the one determining collision damage, not the impact itself. So if you nerfed the collision damage for infantry,...
- by Reno Pechieu - at 2013.07.15 13:26:00
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117. Core Godlock pistol! - in Feedback/Requests [original thread]
In any theater of battle if something works well on a small scale, they will make a bigger version of it. With that in mind; where are the Heavy machineguns that fire Flaylock missiles? It could have a belt-fed supply, and just imagine how a turre...
- by Reno Pechieu - at 2013.07.15 13:03:00
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118. Suggestion: Threat Levels for Players in Matchmaking [THIS IS FOR ALL OF YOU PLA... - in Feedback/Requests [original thread]
While IGÇÖm unsure how much perks (the effects you gain by investing in skills) changes your char, my main impression is that gear has the final word in the matter. So one way could be to have three different matchups with different restrictions...
- by Reno Pechieu - at 2013.07.15 12:47:00
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119. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
First, I hope this doesnGÇÖt end up hurting Scouts. While I primary play Logi, I also enjoy sneaking behind enemy lines and giving my team to option to flank the opposition. So here are some comments on the subject: Points for destroying uplink...
- by Reno Pechieu - at 2013.07.15 12:06:00
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120. [Feedback] Flaylock Pistol - in Feedback/Requests [original thread]
Flawless Mirage wrote: ladwar wrote: rocket vs grenade. you would think the grenade would win because of size and its launched by the gun rather then the ammo but hey something that is as big a marker beats something larger than a softball i...
- by Reno Pechieu - at 2013.07.14 23:11:00
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