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1761. Raw mouse input gets you the carrot, ccp. - in General Discussions [original thread]
Blamejudg3s KEQ wrote: trollsroyce wrote: The controllers are inherently out of balance. Trying to equalize it makes them equally bad. Want to make the game equally bad or potentially good? Get rid of KB/M problem solved Get rid of FPS...
- by Rei Shepard - at 2013.05.11 11:25:00
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1762. Raw mouse input gets you the carrot, ccp. - in General Discussions [original thread]
SatBee wrote: Rei Shepard wrote: SatBee wrote: Is it technically possible to use raw input and add turn speed cap on top of that? Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is respon...
- by Rei Shepard - at 2013.05.11 10:50:00
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1763. Sticky:Aiming and control system in general - in General Discussions [original thread]
Snippet from a post i made somewhere else.. how about they do it like this they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware c...
- by Rei Shepard - at 2013.05.11 10:38:00
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1764. Raw mouse input gets you the carrot, ccp. - in General Discussions [original thread]
SatBee wrote: Is it technically possible to use raw input and add turn speed cap on top of that? Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay. they can li...
- by Rei Shepard - at 2013.05.11 10:32:00
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1765. Sticky:Aiming and control system in general - in General Discussions [original thread]
Right now the only scheme i can remotely get kills with is one where i use my Eagle Eye converter to convert my KB/M into a DS3 and run such slow speeds that i need to lift up my mouse 4 times to do a 360 degree turn around. thats 4x 25cm of mous...
- by Rei Shepard - at 2013.05.11 10:25:00
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1766. Sticky:Aiming and control system in general - in General Discussions [original thread]
By the time CCP realizes apples cant be adjusted to taste like oranges with a few tweaked injections, the apples will already have died off. You really cant put a handicap on one control and think that its fine vs the other control scheme. What ...
- by Rei Shepard - at 2013.05.11 10:13:00
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1767. Sticky:Aiming and control system in general - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak5q wrote: That's it, I quit. Dust is dead, good bye. 1. Different suits gives you different speed limit - this is NOT what an fps should behave. This has became a first person MMORPG. With this "mechanism" in place, t...
- by Rei Shepard - at 2013.05.11 08:11:00
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1768. CCP catering TOO much to mouse and keyboard controls - in General Discussions [original thread]
Rurouni Kenshin wrote: total masshole wrote: yea and on top of it all now that they've nerfed nearly all weapons the MKB users have even more of an advantage since the game has become even more circle strafe based.. Doesn't controllers ha...
- by Rei Shepard - at 2013.05.10 18:47:00
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1769. CCP catering TOO much to mouse and keyboard controls - in General Discussions [original thread]
Buster Friently wrote: TheMarkOf22 wrote: Buster Friently wrote: TheMarkOf22 wrote: From what I hear and see you can customize controls on mouse, set faster turn speeds and even move faster in some cases (not sure if it's patched) No...
- by Rei Shepard - at 2013.05.10 18:25:00
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1770. Sticky:Aiming and control system in general - in General Discussions [original thread]
Bones McGavins wrote: Maybe. But lots of players LOVE console shooters. Trying to allow both is a huge mistake, and is likely why they have so much trouble getting the aim down. Its almost impossible to balance correctly. If you just made good ...
- by Rei Shepard - at 2013.05.10 16:38:00
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1771. Sticky:Aiming and control system in general - in General Discussions [original thread]
Bones McGavins wrote: Maybe mouse users shouldnt be playing a game on the PS3 anyway... I have no sympathy for mouse users. If you guys got good controls, the game would be broken and unfair for DS3 users. Console games should be played from th...
- by Rei Shepard - at 2013.05.10 16:26:00
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1772. Sticky:Aiming and control system in general - in General Discussions [original thread]
bolsh lee wrote: @Rei Shepard It seems to be all relative, so why wouldn't DS3 and kb/m users share the same thread.. They want us to be on an even playing field right.. So try to be less of an ass . . K. ? Sorry, 5 days wasted of my vacat...
- by Rei Shepard - at 2013.05.10 16:15:00
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1773. Sticky:Aiming and control system in general - in General Discussions [original thread]
Vrain Matari wrote: CCP Cmdr Wang wrote: Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this ...
- by Rei Shepard - at 2013.05.10 15:56:00
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1774. Sticky:Aiming and control system in general - in General Discussions [original thread]
Quote: As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates. Yeah we noticed .....tried the updat...
- by Rei Shepard - at 2013.05.10 14:06:00
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1775. Sticky:Aiming and control system in general - in General Discussions [original thread]
Quote: The new values are very similar to those in Chromosome (though not identical). Ive got an idea, maybe like make them identical, then they are fixed ? Just tried it, adjusting from 20 ingame sense to 30 is like x200 Ive reset my mou...
- by Rei Shepard - at 2013.05.10 13:07:00
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1776. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Himiko Kuronaga wrote: Rei Shepard wrote: Your Brain at this point climbs out of your skull and beats you to death with said controller. Best explanation I've heard yet. You should consider teaching college. ROFL, i can already ...
- by Rei Shepard - at 2013.05.10 11:08:00
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1777. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
How about we fix the aiming issues before you up the damage by 10%? 10% damage bonus @ 0 percent hit rate = still 0% damage bonus.
- by Rei Shepard - at 2013.05.10 10:55:00
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1778. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak5q wrote: Thanks for explaining Rei, so ideally there should be no deadzone for mouse... the input lag is driving me nuts No problem, i am not sure how a DS3 that is build around Deadzones coope with them but translati...
- by Rei Shepard - at 2013.05.10 10:48:00
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1779. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak5q wrote: actually, what is a deadzone? Ungh...lemme try to answer that one... A deadzone is supposedly the point where the stick doesn't do anything, the bigger the deadzone the more you can yoink on the stick before ...
- by Rei Shepard - at 2013.05.10 10:24:00
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1780. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Quote: #1 Posted: 2013.05.10 09:38 | Report Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT. Server is expected to come back up at 12:00 GMT. Today's hotfix will apply following changes: ...
- by Rei Shepard - at 2013.05.10 09:41:00
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