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801. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
ladwar wrote: only thing i want to know is how you plan on players "banking" loot my guess is a hub in fixed locations. which brings me to point two. what are your plans to prevent camping of said places. since some or all of dust weapons are ...
- by Regis Blackbird - at 2014.07.12 08:23:00
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802. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Hmm, after some more thinking I am on the fence on the question about Logi sidearm. I can see both sides point, but there is a lot of talk about shifting bonuses around, which the OP states nothing about: CCP Rattati wrote: * Move all logist...
- by Regis Blackbird - at 2014.07.11 10:48:00
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803. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Sgt Kirk wrote: ratamaq doc wrote: Aeon Amadi wrote: ratamaq doc wrote: I do think giving the Cal Logi a side arm and removing a slot in return is a Great idea. That would make since for the current gap of a type II playstyle that th...
- by Regis Blackbird - at 2014.07.10 19:44:00
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804. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Soraya Xel wrote: CCP Wolfman wrote: Like drop uplinks, the LOD uses a localized wormhole created by a ship in orbit (that you clone jump to). It canGÇÖt get an accurate lock due to planetary interference which accounts for the randomness of...
- by Regis Blackbird - at 2014.07.10 18:12:00
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805. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: CCP Rattati wrote: The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a...
- by Regis Blackbird - at 2014.07.10 15:31:00
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806. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok, a few quick answers to questions IGÇÖve seen come up. Drifting? Not in our first test. Today weGÇÖll have the random picking of points on the map and spawning up in the sky. Drifting will likely become an important ...
- by Regis Blackbird - at 2014.07.10 07:13:00
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807. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman wrote: (...)bases of operation(...) What CCP Wolfman think: link What everyone else think: link But we can dream
- by Regis Blackbird - at 2014.07.09 21:02:00
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808. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. I'm curious about the proposed c...
- by Regis Blackbird - at 2014.07.09 20:55:00
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809. Announcement:Dev Blog: The Council of Planetary Management, Elections a... - in Announcement and Events [original thread]
nicholas73 wrote: Can't log in to vote. If you are using your PS3, check out this thread: https://forums.dust514.com/default.aspx?g=posts&m=2247803#post2247803
- by Regis Blackbird - at 2014.07.09 16:41:00
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810. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Iron Wolf Saber wrote: I say make the sky spawn beacon a new racial equipment to rival the 'covert' drop uplink we currently use. Probably Minmatar. Then make 'passive' versions of both (ie they're always on the person using them) for the las...
- by Regis Blackbird - at 2014.07.09 16:36:00
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811. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ohh, before I forget. Please make it so we can change our direction (point of view) mid air. I like that we can "drift" in Dust, but you are stuck facing the same direction until you hit the ground. In Legion, I guess we drop from higher altitude...
- by Regis Blackbird - at 2014.07.09 16:30:00
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812. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I am all for sky spawns at a random location when entering the district for the first time (session start). To always jump in when you die is probably not a good idea, but could be an available option. I like the concept of setting up some form...
- by Regis Blackbird - at 2014.07.09 16:23:00
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813. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: a) Lore explanation? How are we spawning in the sky? ^ this Also, how are we getting off the planet? (edit: with the loot?)
- by Regis Blackbird - at 2014.07.09 10:15:00
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814. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean sp...
- by Regis Blackbird - at 2014.07.09 10:09:00
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815. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: It's not purely balanced by ISK. That's just a factor. Repeated drops to the same location will increase in cost each time. Right now the unused clones are not refunded. Don't forget we're just at a prototype stage here...
- by Regis Blackbird - at 2014.07.09 09:53:00
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816. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Going to change the topic again in a sec... Don't you change the topic without telling us how the play tests went!
- by Regis Blackbird - at 2014.07.09 09:49:00
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817. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Wolfman wrote: One PK is all it takes to become tagged as a 'threat' in match. If you were to leave a match and rejoin you would get only one PK before everyone who saw you knew you were a danger. Also there is a c...
- by Regis Blackbird - at 2014.07.09 09:45:00
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818. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: One PK is all it takes to become tagged as a 'threat' in match. If you were to leave a match and rejoin you would get only one PK before everyone who saw you knew you were a danger. Also there is a cost to deploy to a salvage...
- by Regis Blackbird - at 2014.07.09 09:39:00
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819. Will map design be done differently in Legion? - in General Discussions [original thread]
I don't really have a problem with the current socket map design, and think it can (and will) be used more effectively in Legion. You complain about the spawn points (I.e one team have an advantage), but the spawn points are not the maps. Sure, t...
- by Regis Blackbird - at 2014.07.08 21:23:00
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820. Whats happened to the communication? - in General Discussions [original thread]
Maken Tosch wrote: It hasn't been that long sing they last spoke with us. As Regis pointed out, it's not even been a single week. Although it is nice to hear from CCP MC Peanut and CCP Wolfman time and again, I would very much prefer to hear f...
- by Regis Blackbird - at 2014.07.08 20:56:00
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