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821. Video showing exactly how to vote for the CPM - in General Discussions [original thread]
Great Video Judge Bumptidebumped
- by Regis Blackbird - at 2014.07.08 20:45:00
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822. To Log in to Vote from your PS3 - in General Discussions [original thread]
Great post (bump) +1 Sadly any touch devices are not working properly. (Login works, but you can't drag and drop) Tried iPad with Safari and Crome + PS VITA. Luckily I have a PC...
- by Regis Blackbird - at 2014.07.08 19:43:00
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823. Whats happened to the communication? - in General Discussions [original thread]
+1 I agree that I am hungry for some more videos from CCP MC Peanut Although, CCP Wolfman's last posting spree was only 4 days ago, so it's not completely quiet. (Some interesting discussions there, but hard to find in the dev search due to CC...
- by Regis Blackbird - at 2014.07.08 17:37:00
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824. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Kincate wrote: CCP Wolfman wrote: True Adamance wrote: Will modifiers such as standing or Milita status be visually present during these kinds of actions. E.G- Can I down rep someone who has killed me before and see that bad standing whi...
- by Regis Blackbird - at 2014.07.08 14:49:00
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825. Adding incentive to PC, without creating a ISK facet. - in General Discussions [original thread]
Very good idea To clarify; not the naming part (which I find a little silly ), but the notion there are some benefits to controlling the entire planet. It's called Planetary Conquest after all, not District Conquest... Regardless of the rew...
- by Regis Blackbird - at 2014.07.08 04:35:00
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826. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: Regis Blackbird wrote: Hmmm. I think I have to crawl to the cross and retract my statements of FF OFF within squads After thinking some more about it; this system would (indirectly) also mean that "self FF" (i.e self ...
- by Regis Blackbird - at 2014.07.07 16:21:00
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827. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Hmmm. I think I have to crawl to the cross and retract my statements of FF OFF within squads After thinking some more about it; this system would (indirectly) also mean that "self FF" (i.e self inflicted) damage is also reduced, which I am not ...
- by Regis Blackbird - at 2014.07.07 14:41:00
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828. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: There is no invisible protection in high sec, that will save your ship from suicide-gank(thats trigger a few nice story in my head ). You can die everywhere except those places/situations that I mentioned. I think ...
- by Regis Blackbird - at 2014.07.05 14:17:00
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829. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: The CRU's in salvage are going to be going away soon (at least as a test). I'll talk more about that soon to get your opinion Please let it involve Internet Spaceships Pretty please with sugar on top?
- by Regis Blackbird - at 2014.07.04 10:47:00
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830. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Regis Blackbird wrote: - What if FF where always OFF within squads? (And I mean always , in all security space) This would actually take care of a number of problems: it gives a huge plus to running squ...
- by Regis Blackbird - at 2014.07.04 10:05:00
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831. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I would also like to highlight a thought that popped up during my reply to Severus. - What if FF where always OFF within squads? (And I mean always , in all security space) This would actually take care of a number of problems: it gives...
- by Regis Blackbird - at 2014.07.04 05:41:00
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832. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. ...
- by Regis Blackbird - at 2014.07.04 05:20:00
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833. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: CCP Wolfman wrote: Personally whilst I don't think the IFF module is a bad idea, I prefer a reactive system over a proactive one in this case because of the uncertainty it creates. I think it's a shame to lose that aspec...
- by Regis Blackbird - at 2014.07.03 20:05:00
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834. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Emo Skellington wrote: Maybe what we could do is make like a low sec mining operation. The drones that come out and "loot" will be the npcs of the faction in that system "blood raiders guristas. etc.. These drones will attack you making the s...
- by Regis Blackbird - at 2014.07.03 17:22:00
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835. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: I don't really understand what you're conveying here, could you possibly re-word it? Sorry if I was vague in my statement I see the proposed system as primarily information sharing of potential intent, for the benefit...
- by Regis Blackbird - at 2014.07.03 14:13:00
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836. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: the thing that I don't quite like about varying FF damage is that it makes the weapons feel very weak. I agree, weapons needs to do consistent damage when FF is ON. However, I also agree with Syever that FF OFF in highsec...
- by Regis Blackbird - at 2014.07.03 11:56:00
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837. CPM Elections: Who Is and Isn't Voting? - in General Discussions [original thread]
Beld Errmon wrote: Not voting, CPM is irrelevant and a waste of CCPs resources and time, all we are really voting for is which social butterflies will get a free trip to iceland. No, they will get a free trip to Shanghai (for work), not Fanf...
- by Regis Blackbird - at 2014.07.02 17:05:00
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838. I'm back, what's up? - in General Discussions [original thread]
pagl1u M wrote: shaman oga wrote: Lag, terribad lag, japanese on the EU server, cal scout bugged hitbox, nothing new. Looks Like nothing has changed... I would suggest you try it out yourself. There are some of us that very rarely have...
- by Regis Blackbird - at 2014.07.02 16:50:00
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839. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I thought of another one. Will the timers reset upon going back to merc quaters, including the neutral-marked status? If so, it would be a problem if it takes less time than 270 seconds to redeploy. (Not that I'm asking for longer deploy times )...
- by Regis Blackbird - at 2014.07.02 16:34:00
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840. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Lots of very good stuff The only problem I can see with the proposed system is the two edge cases that I tried to address in my suggestion. Deliberate vs accidental kill : Since the timer always starts from full the...
- by Regis Blackbird - at 2014.07.02 16:09:00
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