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141. Saved Dropsuit List / Changing the order of the list - in Feedback/Requests [original thread]
hey CCP Flame, any idea if the amount of fits you have contribute to the loading time of the fit list. It takes me about 5 seconds with 10-15 builds every time I want to re-clone.
- by Raynor Ragna - at 2012.07.10 08:31:00
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142. [REQUEST] Neuts/Nosferatus - in Feedback/Requests [original thread]
As I understand it, a players stamina is their capacitor. Its the energy of the dropsuit that allows them to move. Currently there is nothing on vehicles, but there should be.
- by Raynor Ragna - at 2012.07.09 19:01:00
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143. [REQUEST] Neuts/Nosferatus - in Feedback/Requests [original thread]
I'd love to see these in the game sometime soon. Though, Im not sure if they'd slow down vehicles after being applied for so long or even reduce their firing ability. If they work on players I'd definitely strap a nos onto my scout. Sap the sta...
- by Raynor Ragna - at 2012.07.09 18:57:00
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144. [Request] DO NOT add mandatory knife finishing animations! - in Feedback/Requests [original thread]
Im against finishing animations. If I manage to get a kill with a knife, I don't want to watch it happen for more than a fraction of a second, I want to go on to killing other people.
- by Raynor Ragna - at 2012.07.09 18:53:00
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145. [Request] Restock invalid fittings at respawn. - in Feedback/Requests [original thread]
+1
- by Raynor Ragna - at 2012.07.09 03:13:00
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146. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
to be honest, I would like the Indicators removed completely, It does take some fun out of the game.
- by Raynor Ragna - at 2012.07.04 02:51:00
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147. Red Triangle Alternative - in Feedback/Requests [original thread]
The more skills in this game, the better. But remember that these indicators should only be active if a team mate is also making the appropriate sighting. Additionally we should be able to know when the enemy has an indicator on us (Given a skill...
- by Raynor Ragna - at 2012.07.03 05:01:00
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148. [REQUEST] Bolt action sniper - in Feedback/Requests [original thread]
Well in eve Lore I believe that they are tens of thousands of years in the future but everyone who was stranged in new eden lost tall their tech and got sent back to the stone age...
- by Raynor Ragna - at 2012.07.02 07:18:00
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149. [Request] Visual Skill Tree - in Feedback/Requests [original thread]
It would be more like skill grass. In eve Its rare when there are 4 or more pre-requisites. And skills don't really branch out too much. Dust so far barely has anything.
- by Raynor Ragna - at 2012.07.02 07:16:00
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150. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
I'm actually confused on fitting for armor. When you add tank to your lows, what do you do with your mids? Theres nothing but shield tanking mods that are worth anything.
- by Raynor Ragna - at 2012.07.02 07:14:00
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151. A better presicion with the sniper please!!! - in Feedback/Requests [original thread]
I'd like a skill and a mod to help steady the sniper rifle... Also reduce the time it takes to steady. Model viewing range needs to be increased.
- by Raynor Ragna - at 2012.07.02 07:11:00
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152. OP Forge Gun - in Feedback/Requests [original thread]
The forge gun actually needs a boost (The speed penalty when moving needs to be removed). Its typically weaker than the Swarm launcher. Its harder to hit dropships. It requires a heavy suit. Militia tanks require 3 hits to kill. Marauders are n...
- by Raynor Ragna - at 2012.07.02 07:08:00
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153. Marauders - in Feedback/Requests [original thread]
Nope. He was moving around point A trying to hit me. (I was ontop of one of the buildings. Could be partially a damage penalty to range (But I still take out militia takes in 3 hits)
- by Raynor Ragna - at 2012.07.02 07:03:00
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154. Request - Petitoin ? - For the love of god end the air ship ramming - in Feedback/Requests [original thread]
I love teabagging people with a dropship but I'd also like to see it harder to use a dropship.
- by Raynor Ragna - at 2012.07.02 07:01:00
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155. Marauders - in Feedback/Requests [original thread]
In the last patch it took about 6 hits from my forge gun to kill a marauder... In this, I belted one with all 16 rounds of my forge gun and I got it only a fraction into armor. So far from the few I've seen deployed, they trample the whole map. T...
- by Raynor Ragna - at 2012.07.02 05:35:00
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156. [Feedback] Reloading doesn't take in consideration the bullet in the chamber. - in Feedback/Requests [original thread]
Cryo Max wrote: ...you need to re-**** the gun... Dude. Watch your language -smiley face-
- by Raynor Ragna - at 2012.06.30 20:54:00
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157. Another KBM Thread - in Feedback/Requests [original thread]
I want the KBM too but it might be best if only one new input method is tested at a time. CCP probably added Move first because of some agreement with Sony. Hopefully we will get KBM soon though.
- by Raynor Ragna - at 2012.06.30 19:52:00
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158. Targeting Distance for GUI too short - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Devboi wrote: I have just been shooting 1 bullet off at them - if it goes red = enemy Not so. I spent several minutes laying into a friendly with a missile turret earlier today because he had no indicator above his...
- by Raynor Ragna - at 2012.06.30 19:50:00
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159. second seat in hav bug? - in Feedback/Requests [original thread]
yeah. I believe its a known issue though
- by Raynor Ragna - at 2012.06.30 19:45:00
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160. [Feedback] Dropship Spires of Doom - in Feedback/Requests [original thread]
I do that constantly. Its a pretty overpowered tactic. Its actually about the only thing I do now. >.< It needs fixing. Would it be possible to angle the tops of those so vehicles are exposed or just too steep to stay on? Extra viewing rang...
- by Raynor Ragna - at 2012.06.30 19:41:00
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