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61. [Suggestions] & Issues in Dust 514 - in Feedback/Requests [original thread]
Hrray. a real beta tester. +1 for you on each post. The Issue for sniping really needs to be addressed. It's dificult to cover objectives when a structures shield encompases them. PS3 lockup definately needs to be addressed before release. I'd ...
- by Raynor Ragna - at 2012.09.11 15:02:00
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62. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
If two guys can't do it in a timely manner, bring three or four. Why try to barely kill a tank when you can bend the mofo over. Anytime the enemy deploys a tank, a good portion of your team should go to the nearly resupply and get into an AV fit...
- by Raynor Ragna - at 2012.09.11 14:42:00
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63. [Request] Tank limit - in Feedback/Requests [original thread]
Your team can't kill Vehicles. You clearly don't have enough AV. If you are on comms, tell your mates to go to a supply depo, get into a custom built AV suit (militia if they are idiots) and throw a few volleys at a particular tank AT THE SAME tim...
- by Raynor Ragna - at 2012.09.11 14:21:00
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64. Removing "Unsafe" areas - in Feedback/Requests [original thread]
The red zone is also a way for CCP to make sure people don't fly to the edge of the map.
- by Raynor Ragna - at 2012.09.11 14:02:00
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65. Eve has Titans. Dust has........ - in Feedback/Requests [original thread]
No need to increase the powercreep in this game just yet.
- by Raynor Ragna - at 2012.09.11 13:59:00
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66. Request - redesign of swarm launcher missiles - in Feedback/Requests [original thread]
How about launch the missiles individually over 0.25 - 0.5 seconds. All the missiles would initially go where you aim them. I would like it of the missiles would travel some 100m in the dirrection you aim before tracking. Its 100m initial launch p...
- by Raynor Ragna - at 2012.09.09 04:11:00
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67. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
Definately. It'd also be nice if their was some WP awarded for dropping mercs at an objective with a dropship... Very small amount.
- by Raynor Ragna - at 2012.09.09 04:06:00
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68. [map suggestions] crashed eve ships - in Feedback/Requests [original thread]
That'd be great... Though, I remember hearing something about the main material used in Eve ships breaks down in oxygen or something. Still, it'd be great to see that. BTW, a titan is like 10-13km long. It'd take up the whole map.
- by Raynor Ragna - at 2012.09.09 04:05:00
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69. Not everyone uses Move - in Feedback/Requests [original thread]
I wish they'd allow us to turn off the horrible move warning screen at the begining.
- by Raynor Ragna - at 2012.09.09 04:04:00
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70. custumization something id pay money for - in Feedback/Requests [original thread]
So permanent changes so you can spend 10 dollars and be done with it? I like CCP original idea where you can buy disposable side grades. A Breach AR with better range but reduced damage for just a few aurum. Their current 'buy the next upgrade fo...
- by Raynor Ragna - at 2012.09.09 04:03:00
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71. Realistic Combat - in Feedback/Requests [original thread]
1. Slower aiming. When I press the zoom button, my vision immediately snaps to the sight of my weapon. This takes away some of the immersion for me, and is also unrealistic. How about if it took some time (1 second, maybe 2) to look down the sites...
- by Raynor Ragna - at 2012.09.09 03:56:00
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72. Import Eve Online Toon Into Dust (no going back) - in Feedback/Requests [original thread]
Dislike
- by Raynor Ragna - at 2012.09.09 03:51:00
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73. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
I love this idea. It gimps KBM as needed and doesn't effect DS3. I wouldn't mind if KBM was effected slightly more by that mechanic over the DS3
- by Raynor Ragna - at 2012.09.09 00:21:00
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74. [REQUEST] Reduce cost of Dropsuit skills - in Feedback/Requests [original thread]
You do have a point there. I think CCP is trying to emulate the ship progession curve in Eve. Eve: Frigs > Cruisers > Battleships > Capital ships > Super Caps Dust: Militia > Standard > Advanced > Prototype But in dust, its...
- by Raynor Ragna - at 2012.09.08 19:29:00
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75. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
Mallic Urama wrote: i would like to see some kind of reward when someone you are giving armour reps to gets a kill (something like a kill assist for 20 points) there just isn't much incentive to play as logistics There will be when your pla...
- by Raynor Ragna - at 2012.09.08 19:20:00
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76. [Suggestion] Empire - Corporation changer for AUR - in Feedback/Requests [original thread]
Your race and bloodline will never change... BUT your affilation with your corp and alliance (currently the empire) will change freely. You just need to join a new corp/alliance. If you play faction wars, you'll just change sides. You may need t...
- by Raynor Ragna - at 2012.09.08 19:17:00
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77. Request - Increased Urban Environments - in Feedback/Requests [original thread]
When they allow a person to man the MCC and actually drop structures like turrets, we'll have some interesting gameplay due to added cover. I'd also like it if when the turret takes its damage (whatever it currently takes to kill), it shuts down...
- by Raynor Ragna - at 2012.09.08 19:15:00
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78. [Request] UI symbol when on the enemies radar. - in Feedback/Requests [original thread]
Yeah. If they have an active scanner module then it should definately alert the people. Perhaps they could also introduce a module that can detect if you can your nearby teammates are on the enemy radar and transmit. Would be good for those sneaky...
- by Raynor Ragna - at 2012.09.08 19:05:00
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79. Passive sp gain decay over time - in Feedback/Requests [original thread]
The point of passive SP it to make it so you don't need to play the game all the time in order to keep up. I think active SP needs to be dropped to be in line with passive SP.
- by Raynor Ragna - at 2012.09.07 17:41:00
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80. [Request] UI symbol when on the enemies radar. - in Feedback/Requests [original thread]
I'd love to know if I am on the enemies radar or have a chevron (I think thats what we are calling it.). It would be useful for when we want to be a little more stealthy. Perhaps we could have a skill associated with it to get it to work. Its rea...
- by Raynor Ragna - at 2012.09.06 17:46:00
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