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41. Haven't been in a game all day. - in Feedback/Requests [original thread]
Game worked flawlessly for me today.
- by Raynor Ragna - at 2012.09.14 21:00:00
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42. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
No to a lockon before they are fired. If you let infantry get that close to you, you deserve to die. Lockon time is fine where it's at. Locks break as soon as the target is obscured which is better than a few updates ago where you just need to st...
- by Raynor Ragna - at 2012.09.14 20:59:00
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43. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Ill +1 this. It's a great idea and I love that you backed up your argument with actual data and reasoning.
- by Raynor Ragna - at 2012.09.14 20:10:00
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44. More levels on maps - in Feedback/Requests [original thread]
I'd love this. By the way, what size modules are currently being used on maps anyhow? I'd be sad if they were the large ones.
- by Raynor Ragna - at 2012.09.13 18:12:00
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45. If I am manning a stationary turret, I should not be outside of it. - in Feedback/Requests [original thread]
If anyone gets close enough to kill you in a large turret, you deserve to die.
- by Raynor Ragna - at 2012.09.13 18:11:00
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46. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
Xiree wrote: I also think Tanks should only be first person view, not third person... That way they do not have this omnipresent awareness. +1 on this. That would be a good addition. For 3rd person view they could have the camera bot eve sh...
- by Raynor Ragna - at 2012.09.13 18:04:00
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47. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
DarkShadowFox wrote: I want to see a maximum of two tanks deployed per match, its redic to KILL those tanks BY HAND without another tank, per side I might add. and an unlimited number of LAV's deployed as many times as you want, seriously I've ...
- by Raynor Ragna - at 2012.09.13 18:03:00
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48. [Request] Distance added to syringe icon - in Feedback/Requests [original thread]
For the downed soldier I'd like their minimap to show who the logi is that nearby so they know if help is REALLY on the way..
- by Raynor Ragna - at 2012.09.13 18:01:00
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49. [Feedback] Skills,understanding game - in Feedback/Requests [original thread]
For the past several months we had 4x skill training times. We are now testing the longevity of the game before its release. I love it the way it is. Actually I'd like it slower with a bit of tweaking how the modules unlock with the skill level. ...
- by Raynor Ragna - at 2012.09.13 17:53:00
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50. [Suggestion] Remove Merc Quarters - in Feedback/Requests [original thread]
WHERE IS MY BLASTED DROPSUIT SPINNING!!!! CCP, give it back! I want to spin my dropsuits.
- by Raynor Ragna - at 2012.09.13 17:48:00
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51. Buying blueprints - in Feedback/Requests [original thread]
They have that already. When you buy something, tap down once. And you'll go to 99. Now you have several days worth of that weapon. NO INFINITE WEAPONS/MODULES
- by Raynor Ragna - at 2012.09.12 14:14:00
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52. [feature] Effective range stat for weapons - in Feedback/Requests [original thread]
This would be nice. I'd also like some explanation from a Dev how the range on a weapon actually works. Do the bullets disappear after some time. Does their damage drop to 0 at some point, do they veer off course?
- by Raynor Ragna - at 2012.09.12 14:11:00
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53. Simply terrible - in Feedback/Requests [original thread]
Forlendor Kerr wrote: Eve is a total mystery to me, even after spending 5 hours in it. This really made me laugh. Good job. From what I recall, we are a patch or two behind what the Devs are typically working on. They fix bugs, work on ...
- by Raynor Ragna - at 2012.09.12 14:00:00
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54. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
I think shield recharge rate needs to be nerfed and delay needs to be extended. I do use shields a lot, but the speed at which people get shields is very fast and it removes any guerrilla warfare tactics. Every time I'm in a firefight and I need t...
- by Raynor Ragna - at 2012.09.12 13:45:00
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55. Suggestion: Let me give you more money, and make the chore of fittings go away a... - in Feedback/Requests [original thread]
NO NO NO NO NO. Nothing aside from militia should be unlimited. This game is about RISK, and CONSEQUENCES. Allowing people to have good gear forever will make this game awful. When I kill someone I want to know that they are suffering. When I spaw...
- by Raynor Ragna - at 2012.09.11 17:41:00
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56. More realistic missile tracking, please. - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: Let me get this straight, you want more realistic missile tracking and you propose that in order to facilitate this you propose that missiles made with technology thousands of years more advanced than our own to ha...
- by Raynor Ragna - at 2012.09.11 17:35:00
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57. FEEDBACK : FIX the MAJOR LAGG issues! - in Feedback/Requests [original thread]
Do you know what is involved in 'fixing' lag? It's not just adding a one liner in the code disabling lag. The entire game, hardware, and network needs to be designed to even reduce lag a small fraction. CCP will always be working on improving th...
- by Raynor Ragna - at 2012.09.11 17:31:00
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58. Feedback: Ingame PING indicator!!!!! - in Feedback/Requests [original thread]
I definitely agree.
- by Raynor Ragna - at 2012.09.11 17:26:00
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59. (Request) No HAV'S in Ambush maps!!!! - in Feedback/Requests [original thread]
As an alternative to restricting HAVs. Have more maps where HAVs aren't an ideal option. I'd vote no for restricting HAVs.
- by Raynor Ragna - at 2012.09.11 17:25:00
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60. [Suggestion] "Skill Tree" - in Feedback/Requests [original thread]
Negative vote.
- by Raynor Ragna - at 2012.09.11 17:23:00
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