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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.30 16:53:00 -
[1] - Quote
Hi. In Dust 514 sadly reloading doesn't take in consideration the "bullet in the chamber". Basically if you have a bullet left in the chamber you reload faster faster but now reload lasts exactly the same every time whether you have emptied the mag or shot just one bullet. IF the weapon you are using uses bullets/rockets and not energy this is sometime that must be added for 2 reasons:
-Weapons with bullets works like this in real life. -Tactically speaking reloading leaving one bullet in the barrel is an advantage.
Now if in EVE this basic reloading principle has been changed then weapons in 20k AD are less practical than now, which frankly is unbelievable.
Please share you thoughts. |
Eirnin Solista
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.06.30 19:47:00 -
[2] - Quote
Taking out a clip and then putting a new one is faster if you shot less bullets? It's fine the way it is. Unless you're talking about weapons that don't have clips and you put in bullets? Even the swarm launchers/rocket launchers (they're the same thing aren't they?) use clips. |
Tempus Paradoxium
Zumari Force Projection Caldari State
33
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Posted - 2012.06.30 19:53:00 -
[3] - Quote
Even at the most basic level, it's all about the details. Some games take chambered bullets into account, even going so far as to increasing your max ammo count by 1 if you reload with a chambered bullet. It's a nice little touch that some players appreciate.
Some games also have a separate reload animation depending on whether a round is in the chamber or not, which can factor slightly into reload time.
I assume this is what the OP means? |
Cryo Max
Circle of Huskarl Minmatar Republic
6
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Posted - 2012.06.30 20:04:00 -
[4] - Quote
Eirnin Solista wrote:Taking out a clip and then putting a new one is faster if you shot less bullets? It's fine the way it is. Unless you're talking about weapons that don't have clips and you put in bullets? Even the swarm launchers/rocket launchers (they're the same thing aren't they?) use clips.
Yes. The reloading mechanism of an automatic rifle relies on the firing of the bullet to push the bolt back, ejecting itself. When the bolt snaps forward again, it pulls up the next bullet out of the clip.
If you fire out last bullet of your magazine, there's no bullet to pull up, so the bolt will actually 'catch', waiting for the magazine to be switched. You drop the old, put in the new, and then you often have to give the bolt a slight kick to chamber the next round. If you'd left a bullet in the chamber, after you switch mags, you pull the trigger to fire the chambered round, and the system doesn't even realize the magazine was changed out.
Older guns didn't have the "catch" to detect when ammunition was empty, so the only way you'd know you were out was because you pulled the trigger and heard a "click". In those cases, the benefit is even greater, because after reloading, you need to re-**** the gun, pulling the bolt back to reset the firing pin and chamber the first round.
...Max
PS> Honestly, I hadn't even thought about representing that difference in reload time in the game. It is an accurate detail, but I'm not sure how critical it is for gameplay. Plus, it's the future, so you could always say the guns are "smart enough to load themselves after a full empty" or whatever, thus making the reload time constant regardless... |
IamGRUB
RestlessSpirits
0
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Posted - 2012.06.30 20:42:00 -
[5] - Quote
Templar Two wrote:Hi. In Dust 514 sadly reloading doesn't take in consideration the "bullet in the barrel". Basically if you have a bullet left in the barrel you reload faster faster but now reload lasts exactly the same every time whether you have emptied the mag or shot just one bullet. IF the weapon you are using uses bullets/rockets and not energy this is sometime that must be added for 2 reasons:
-Weapons with bullets works like this in real life. -Tactically speaking reloading leaving one bullet in the barrel is an advantage.
Now if in EVE this basic reloading principle has been changed then weapons in 20k AD are less practical than now, which frankly is unbelievable.
Please share you thoughts. well if you have a bullet left in your barrel you probably just dont want to shoot the gun at all because that would be very unsafe... now if you had one left in the chamber then yes you should reload faster. |
Raynor Ragna
266
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Posted - 2012.06.30 20:54:00 -
[6] - Quote
Cryo Max wrote:...you need to re-**** the gun...
Dude. Watch your language -smiley face- |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
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Posted - 2012.06.30 22:00:00 -
[7] - Quote
Eirnin Solista wrote:Taking out a clip and then putting a new one is faster if you shot less bullets? It's fine the way it is. Unless you're talking about weapons that don't have clips and you put in bullets? Even the swarm launchers/rocket launchers (they're the same thing aren't they?) use clips.
MAG MAG MAG ITS CALLED A EFFING MAAAAAG!!!!!
sorry i had too |
Blynd Reaper
Bragian Order Amarr Empire
6
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Posted - 2012.06.30 22:23:00 -
[8] - Quote
Cryo max got it bang on, if you wanna go "realistic" to now a days, if the weapon has a round in the chamber, it will not have to be recocked during a mag change. Also the weapon would hold 1 round above its normal limit. I love the feature because, like mentioned before, immersion comes from the tiniest details. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.01 06:15:00 -
[9] - Quote
Thank you for the correction guys. Anyway yes reload should consider bullets in the chamber. |
Cryo Max
Circle of Huskarl Minmatar Republic
6
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Posted - 2012.07.01 18:14:00 -
[10] - Quote
Raynor Ragna wrote:Cryo Max wrote:...you need to re-**** the gun... Dude. Watch your language -smiley face-
HA! I hadn't even noticed they bleeped that. :P Sigh. Perfect example of why simple search & replace "censoring" systems don't work.
...Max
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