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81. [Feedback/Request] CCP, you've a little of my ire now. - in Feedback/Requests [original thread]
Actually Devs and GMs drop in every couple games to see how everything is going. They're really nice and avidly ask for any problems and concerns the players might be having durring the beta. Though the chances of landing in the same team as them ...
- by Ray seveN - at 2012.07.04 20:09:00
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82. Grenade Issues - in Feedback/Requests [original thread]
Ima Leet wrote: my nades appear to not explode at times either I call that situation, "throwing potatos"
- by Ray seveN - at 2012.07.04 09:15:00
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83. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
Would love aim assist with my mass driver...
- by Ray seveN - at 2012.07.04 05:14:00
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84. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
Traynor Youngs wrote: What you see on the battlefield is actually your drop suit's HUD. Not an open view. Look right << there. THat helmet has no eye sockets. The urge to draw a happy face on it is unbearable
- by Ray seveN - at 2012.07.03 21:29:00
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85. [Request] Mass Driver Ammunition/Variants - in Feedback/Requests [original thread]
I've started using the mass driver at the beginning of build 2.0 and I've got to say that it has alot of potential to be one of the most versitile weapon in the game. As I have said in the title, I'm asking if they could add different mass driver...
- by Ray seveN - at 2012.07.03 21:21:00
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86. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
Mike Dobrowney wrote: Jin J'Rayle wrote: Correct me if I'm wrong. But the arrows are NOT always up. They are only up provided someone on your team has that target in their line-of-site. If the entire team loses site of that target, then the ...
- by Ray seveN - at 2012.07.03 20:47:00
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87. [Request] Weapon Fitting - in Feedback/Requests [original thread]
Make it available after weaponry Lv5 and I'm in
- by Ray seveN - at 2012.07.03 02:22:00
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88. Better Looking Dropsuits - in Feedback/Requests [original thread]
That would be awesome, but I like my glass drop suit. It looks like it plated wth platinum
- by Ray seveN - at 2012.07.03 02:20:00
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89. [Request] Forge gun charge visual indicator/vibration - in Feedback/Requests [original thread]
The forge gun used to have a red ring that would fill up to indicate that its ready to fire. No idea why hey took it out, it was very usefull.
- by Ray seveN - at 2012.07.03 02:12:00
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90. [REQUEST] Aiming Reticle on Mass Driver when Aiming Down Sights - in Feedback/Requests [original thread]
I agree that it does use skill to manage and its an all situation weapon (except against tanks, by yourself). The little altimeter thing they give you is pretty useless when you aim its better just to hip fire. Quick tip, dont use the protomass d...
- by Ray seveN - at 2012.07.02 22:33:00
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91. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
V2 ELECTRON wrote: Ray seveN wrote: I've noticed that eve players try to enforce the eve aspect of dust while console fps players just say its too complicated and combersome. I'm a console fps person guy and I like the eve part of dust. It g...
- by Ray seveN - at 2012.07.02 22:24:00
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92. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
I've noticed that eve players try to enforce the eve aspect of dust while console fps players just say its too complicated and combersome. I'm a console fps person guy and I like the eve part of dust. It gives me something to think about before ju...
- by Ray seveN - at 2012.07.02 18:33:00
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93. Artillery turrets suggestions. - in Feedback/Requests [original thread]
I think they are too intimidated to post. Can I suggest that while switching back and forth to turret and tank mode that there will be a small delay/animation in between. For example the tank semi transforms into a stationary turret by sinking fou...
- by Ray seveN - at 2012.07.02 18:26:00
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94. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: I'm assuming artillery makes the game more tactical then. :) Works when I use mass drivers. People stay away from the general vacinity I'm shooting at. it makes defending easier since you cant funnel people in as they...
- by Ray seveN - at 2012.07.02 18:18:00
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95. HEALING - in Feedback/Requests [original thread]
Corban Lahnder wrote: To be honest i think the nanite injectors are bugged. On defense we got pushed back to the back end of the map so I was surrounded by team mates. Thought it might be worth a shot to try out a logistics suit. I moved up a...
- by Ray seveN - at 2012.07.02 18:12:00
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96. OP Forge Gun - in Feedback/Requests [original thread]
I can admit that the forge gun was op the previous build, especially after upgrading to proto but it was nerfed pretty bad This build. Movement speed reduction, splash damage reduction, and reduced splash radius. Now you want the direct damage to ...
- by Ray seveN - at 2012.07.02 17:59:00
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97. Please listen on what can it be done to improve dust ,,, - in Feedback/Requests [original thread]
bebe bubba wrote: y What kind of shooter is dust trying to be a top of the line or something the may be forgotten once the fall releases come out ?? I'm hoping things will turn around and improved ,, it'll be delightful if dust turns into a b...
- by Ray seveN - at 2012.07.02 04:05:00
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98. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
aden slayer wrote: Fadle MerDain wrote: I would rather not have the ability to run up to some guy in my super-speedy scout suit, then one hit kill him with a click of a button. So no, dear god please do not add "finishers" into this game, it...
- by Ray seveN - at 2012.07.01 23:00:00
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99. (Request) the lightning storm i see in the distance - in Feedback/Requests [original thread]
You can also see a gigantic cannon that shoots into orbit in the back ground too. Its the most silent Ground to orbit strike I've ever heard.
- by Ray seveN - at 2012.07.01 22:38:00
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100. [Feedback/Request] Proto Mass Driver - in Feedback/Requests [original thread]
Darkz azurr wrote: the mass driver im using seems very strange someties, the grenades explode , sometimes not, somtimes do dmg, sometmes not, i snook up on a guy and put 4 on his feet and did hardly any dmg, anyone else getting this, feel safer...
- by Ray seveN - at 2012.07.01 22:34:00
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