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1. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
XBARTX99 wrote: i like how mass driver have a 6 round clip in the model but only 4 are loaded i think mass driver would be better with bigger clip and less reloads It actually has 8 :D
- by Ray seveN - at 2012.07.31 05:39:00
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2. Tanks - in Feedback/Requests [original thread]
Spazzeh BHD wrote: Debacle Nano wrote: Their raising the price next build to 1.4 million. AV weapons are just fine. Tanks are just fine. Per tank!? Thats unreasonable. Well if spilling 1.2mill on a weapon that lasts about 6 matches(un...
- by Ray seveN - at 2012.07.30 16:58:00
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3. So loving the remote rep but it need one thing... - in Feedback/Requests [original thread]
The black stream is probably a place holder till the next build or the one after that
- by Ray seveN - at 2012.07.24 22:54:00
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4. this is what DUST needs: - in Feedback/Requests [original thread]
Garrett Blacknova wrote: As for the "night-times is a MAG sniper god" discussion, I'm absolutely amazing at aerial combat in War for Cybertron, but I can't pilot a Hawk to save myself in Warhawk or Starhawk. Being good at a specific role in one...
- by Ray seveN - at 2012.07.24 19:50:00
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5. Arum Dropsuits - in Feedback/Requests [original thread]
wait wait...... I dont know if I'm reading this right. Are you suggesting BPO paint schemes? or are you suggesting making aurum bought suits BPO? I'm all for the BPO paint jobs but not BPO aurum suits. Why? well having to buy just one aurum proto...
- by Ray seveN - at 2012.07.24 02:01:00
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6. Norbar's Weekend Test 2: SMGs, Turn Speed, and Explosive Projectiles - in Feedback/Requests [original thread]
I dont know if you knew this but mass driver rounds sometimes bounce off wierd objects like tanks or dropships. Also there's a wierd glitch where the round clips the side of crates or walls making the round stay in mid air for a second before laun...
- by Ray seveN - at 2012.07.24 01:50:00
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7. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
Wynn80 wrote: Are we all on the same page about it seems like some of the rounds are duds and not going off? Yes, thats the overall problem for the mass driver. The best strategy I found for the mass driver is to be on high ground always. I...
- by Ray seveN - at 2012.07.24 01:42:00
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8. [REQ] SkillPoints for Shield Reps - in Feedback/Requests [original thread]
I dont think the repair tools repair shields since shields regen by themselves.
- by Ray seveN - at 2012.07.20 23:29:00
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9. Can we get different suit styles not just colors? - in Feedback/Requests [original thread]
SOON(tm)
- by Ray seveN - at 2012.07.20 05:08:00
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10. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
What if it spews weaponized nanites at people? it could look like a flames and damage like fire
- by Ray seveN - at 2012.07.19 06:02:00
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11. Z: Stop freaking spamming. - in Feedback/Requests [original thread]
But spamming it is all I got :(
- by Ray seveN - at 2012.07.17 20:36:00
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12. CCP some bad reviews - in Feedback/Requests [original thread]
lordjnus wrote: Never played MAG , also played the build on fanfest and in may...sorry to dissapoint you, but I still stand on what I said. :) so the improvement from last build (graphically) is very small then? If the trend continues, next b...
- by Ray seveN - at 2012.07.16 19:41:00
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13. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: I've died to REs exactly three times in the new build, just pay attention to where you are going and back up if someone takes out a disk. An ounce of "wait, he is holding an RE" has saved me countless lives. people look...
- by Ray seveN - at 2012.07.16 19:33:00
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14. Tanks are not Over Powered - in Feedback/Requests [original thread]
Ryan Martel wrote: Jack McReady wrote: proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 and after resistance mods on the tank this number shrinks by alot. an...
- by Ray seveN - at 2012.07.16 19:26:00
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15. CCP some bad reviews - in Feedback/Requests [original thread]
Gatsu Scarz wrote: Vetis Cato wrote: finally people very quickly forget when looking at this game. its completly free.... and for standards of pounds pur quality then this has to be the best games of all times. Is it free sub or is the a...
- by Ray seveN - at 2012.07.16 19:21:00
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16. CCP some bad reviews - in Feedback/Requests [original thread]
Lol just imagine if he was in the last build, "why am I playing a ps2 game?" would be the question he would most likely ask.
- by Ray seveN - at 2012.07.16 19:15:00
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17. Simple - in Feedback/Requests [original thread]
We know
- by Ray seveN - at 2012.07.15 18:01:00
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18. Where are all the console gamers? - in Feedback/Requests [original thread]
Geirskoegul wrote: Ray seveN wrote: The recent battle field not so much, I felt it was really dumbed down in terms of team play. All they had to do was put in a class system and off everyone goes to do their own thing. They're probably gonna...
- by Ray seveN - at 2012.07.15 18:00:00
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19. [Request] Increase Draw Distance - in Feedback/Requests [original thread]
King Snuggler wrote: Aeon Amadi wrote: Anyone else hate playing Battleship with an enemy location ticker and not being able to see the model because they're just one meter far of the 200m draw distance? I hate it too but I think its inten...
- by Ray seveN - at 2012.07.15 17:45:00
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20. Where are all the console gamers? - in Feedback/Requests [original thread]
Geirskoegul wrote: Ray seveN wrote: Geirskoegul wrote: Nova Knife wrote: Fuma Centuri wrote: 1. This is not a game for console players :P This is actually not true. CCP is trying to reach out to the console market. It just so h...
- by Ray seveN - at 2012.07.15 17:41:00
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