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41. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
I'm not a fan of the Swarm Launcher on the whole, simply because of how it works. Effectively it's an All-or-Nothing weapon, which frankly is impossible to use near any sort of obsticle; be it a building, or even just a small knee-high hill as the...
- by Raven Tesio - at 2012.10.12 02:27:00
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42. Squad leader notification - in Feedback/Requests [original thread]
I actually think like Battlefield it should show your Squad on-screen somewhere. I mean it really is kinda vital information: [Squad Leader] [Squad Member] [Squad Member] [Squad Member] It also has icons next to the names showing what bonus they'...
- by Raven Tesio - at 2012.10.12 02:07:00
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43. {feedback} with the destruction of the tactical rifle - in Feedback/Requests [original thread]
I've yet to use it since they "fixed" it, recall half the time it refused to fire so it was definately bugged. Still if it is Fully Automatic, that wouldn't really be a good fix. My concept of a Tactical Rifle would be one that fires in Burst Mod...
- by Raven Tesio - at 2012.10.12 02:02:00
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44. [Request] Omnidirectional Spawn Emergence & Dynamic Spawn Entry - in Feedback/Requests [original thread]
Umbat Boki wrote: Good ideas, but not the top priority in my list . If we talk about skirmish, you can always safely spawn in MCC or take a risk and spawn at point/CRU. You have a choice at least. As for ambush, it's spawning system needs to b...
- by Raven Tesio - at 2012.10.12 01:45:00
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45. armor and shield balancing - in Feedback/Requests [original thread]
Well if you see how the balancing has been done, Shields have no resists; where-as Armour does. This means that even if you have the same Armour as Shields, the Shield disappear ALOT quicker under fire. Effectively speaking, with Shields it's all...
- by Raven Tesio - at 2012.10.12 01:26:00
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46. Forge Gun range/damage - in Feedback/Requests [original thread]
Jason Pearson wrote: Kain Spero wrote: The don't need to decrease the range of the forge gun. They need to buff the flight ceiling of the Dropship. You're trying to fix the wrong thing. They do need to increase the height, but I still fee...
- by Raven Tesio - at 2012.10.12 01:18:00
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47. LAV Missile Turrets - in Feedback/Requests [original thread]
Patches The Hyena wrote: Missile turrets are fine imo. Unlimited ammo for vehicles is not. Require vehicles to have to worry about ammo and remove the free LAVs and we're good. True, I have actually been wondering why Vehicles have unlimited...
- by Raven Tesio - at 2012.10.12 01:09:00
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48. why the h3ll do people act like this is okay? - in Feedback/Requests [original thread]
DTsoy Smith wrote: i put up a thread earlier that asked if the LAV controls were changed from the previous build's screwed up mix of steerig and accelerating both bound to LS, and got people saying **** like "adapt or die" and"just get used to ...
- by Raven Tesio - at 2012.10.12 01:02:00
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49. LAV Missile Turrets - in Feedback/Requests [original thread]
I'm not a fan of the LAVs starting with a Missile Turret by default. To be honest I think the turret could do with being sped up a little bit and getting swapped out to a Blaster (Slow-Machine Gun) Turret. Same goes for the one on the HAV as well...
- by Raven Tesio - at 2012.10.12 00:53:00
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50. possible sniper improvements - in Feedback/Requests [original thread]
While there are a number of mentions about this often... I would say that having a variable Zoom (L2 would be the perfect button for this), in my opinion would be nice to have. Something else I would say would be nice is the ability to go prone w...
- by Raven Tesio - at 2012.07.17 15:30:00
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51. [Idea] Drones - in Feedback/Requests [original thread]
While in terms of Lore, allowing Gallente Suits to have a Drone available to them would be pretty cool... the problem I have is it will end up like EVE Online. Where right now I am currently trying to get Drones on the whole removed from most shi...
- by Raven Tesio - at 2012.07.17 15:09:00
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52. sheild generators - in Feedback/Requests [original thread]
Nu11u5 wrote: michael McG wrote: module that allows the heavy to provide a shield around there men. Shield Transfer modules. Not saying that area shields are not going to be in Dust, but Eve doesn't have them either (unless you count Star...
- by Raven Tesio - at 2012.07.17 14:55:00
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53. [Feedback] Effective communication for players without microphones - in Feedback/Requests [original thread]
The issue at play here really is that the PlayStation 3 doesn't come with a Microphone. Add to that that the voice chat system on the PlayStation 3 is not what I'd call "intuative" to use ... it ends up being far too much hassle to be worth it (im...
- by Raven Tesio - at 2012.07.17 14:50:00
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54. CCP some bad reviews - in Feedback/Requests [original thread]
As someone who has been involved in developing First Person Shooters in the past, I can actually tell you that Graphics actually have a considerable effect on the gameplay. In-fact there have been times where "balancing" a weapon often has less t...
- by Raven Tesio - at 2012.07.17 13:36:00
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55. [request]-SDTV support - in Feedback/Requests [original thread]
TEXKO wrote: Ya but I like my SDTV because it has a fast 0ms response time LOL SDTVs don't have 0ms response time, in-fact the way they works is an interlace effect for seperate frames. So you're only actually getting half a frame every 1/6...
- by Raven Tesio - at 2012.07.03 00:22:00
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56. A very long list of [REQUEST]s - in Feedback/Requests [original thread]
GÇó Tutorial - No the game shouldn't have a Tutorial, it should simply be more user-friendly. Look at EVE the tutorial has been improved several times (wasn't even there when I started playing), but it still barely helps players understand how the...
- by Raven Tesio - at 2012.07.03 00:12:00
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57. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Lephis Phoenix wrote: Can anyone explain me please why strafing is such a big thing in this forum? Have no idea, get the feeling no-one here has ever played an FPS on a Console before. Something I have noticed is most players have difficulty...
- by Raven Tesio - at 2012.07.02 22:53:00
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