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21. Are small rails gonna get fixed? - in Feedback/Requests [original thread]
Doc DDD wrote: The incubus is already insanely powerful vs any vehicle, pythons are a joke in comparison, ESPECIALLY with a skill stacked gunner, let's not break it even further by making this flying brick even stronger. Pythons have the advant...
- by Ralden Caster - at 2014.07.28 15:12:00
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22. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
CommanderBolt wrote: You are slightly nerfing swarms and are buffing the Python? Ok that's pretty awesome but totally undeeded to be quite honest.~ The only problem I see currently is the small rails on an Incubus but they are working as their...
- by Ralden Caster - at 2014.07.24 23:14:00
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23. armor assault dropship blaster can a dev answer this please - in Feedback/Requests [original thread]
Boot Booter wrote: Alena Ventrallis wrote: CCP Logibro wrote: At the moment the small blaster is a bit messed up as it's got the dispersion of a HMG, but without the inverse dispersion. You can imagine how well that works. It should be g...
- by Ralden Caster - at 2014.07.24 22:58:00
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24. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEE...
- by Ralden Caster - at 2014.07.24 02:15:00
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25. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
Meee One wrote: Ralden Caster wrote: Just as the scout has its own "exclusive" module, the cloak, assaults should have their own modules that only they would have the fitting capabilities for. These modules would be put in the equipment slot...
- by Ralden Caster - at 2014.07.24 02:07:00
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26. Cal heavy super dress up - in Feedback/Requests [original thread]
They said they're fixing the incorrect colors on them in Charlie. Way to forum.
- by Ralden Caster - at 2014.07.24 01:42:00
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27. armor assault dropship blaster can a dev answer this please - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Vulpes Dolosus wrote: You do realize the blaster is a close-range, anti-infantry weapon, right? this You do realize that an HMG has less dispersion than that blaster would at 40 meters away, right?
- by Ralden Caster - at 2014.07.24 01:39:00
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28. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
I hope we get a reply from a dev to tell us whether or not this is possible server-side.
- by Ralden Caster - at 2014.07.24 01:35:00
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29. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Logibro wrote: X7 lion wrote: it probably cant be chancged server side, but the color of the scope needs to be adressed it blends so much with the majority of levels it can make it harder for those who has color issu...
- by Ralden Caster - at 2014.07.23 15:03:00
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30. Hotfix Charlie - Update - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Updated OP. See slot layout feedback thread for details. There really is no need to buff large blaster accuracy, I hope you reconsider. I think what they mean is more amongst the line of f...
- by Ralden Caster - at 2014.07.23 01:20:00
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31. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Somewhat off-topic but I just realized a fix to the lack of a proper suicide option before someone rezzes you; Make it so you only are revived upon injection if you are holding down the "call for help" button. While on this topic, is it possible...
- by Ralden Caster - at 2014.07.23 01:19:00
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32. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
I-Shayz-I wrote: [quote=Aeon Amadi]I have witnessed a tank kill with a flaylock, but I'd love to use my breach MD as a viable AV weapon for armor tanks compared to the PLC for shield tanks. The PLC is not effective against infantry the same ...
- by Ralden Caster - at 2014.07.23 00:53:00
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33. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
Remember, things need to be possible without client-side updates. The active modules would be possible server-side by recycling vehicle active modules.
- by Ralden Caster - at 2014.07.23 00:47:00
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34. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
starmadillo wrote: I think that a good but powerful weapon that assaults could wield is a shield and/or armor hardener. Like the tank hardeners, it would reduce the amount of damage to incoming weapons for a short period of time. Like a tank yo...
- by Ralden Caster - at 2014.07.22 02:13:00
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35. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
Hmm, was hoping for more brainstorming.
- by Ralden Caster - at 2014.07.20 17:09:00
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36. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
Boot Booter wrote: Could you present some simple prototypes of what these modules would do, numbers, length, recharge times, etc? Oh hey, boot! anyways, as seeing how the hotfixes are all server-side for the most part, you could just port th...
- by Ralden Caster - at 2014.07.19 01:40:00
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37. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Ralden Caster wrote: Just as the scout has its own "exclusive" module, the cloak, assaults should have their own modules that only they would have the fitting capabilities for. These modules would be put in the equipme...
- by Ralden Caster - at 2014.07.19 01:34:00
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38. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
Just as the scout has its own ""exclusive" module, the cloak, assaults should have their own modules that only they would have the fitting capabilities for. These modules would be put in the equipment slots and act similar to how vehicle active mo...
- by Ralden Caster - at 2014.07.18 21:17:00
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39. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
I think the ion pistol should work as a trishot pistol, firing 3 bullets at once and having spread to make it a bad choice at a range, but more reliable at close quarters due to the spread and quantity of bullets. Shots should be capable of being ...
- by Ralden Caster - at 2014.07.18 21:05:00
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40. Assaults and Scouts - in Feedback/Requests [original thread]
Kinda random, but give the assault a buff to weapon range.
- by Ralden Caster - at 2014.07.03 18:23:00
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