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1. Removeing KBM yea or nay? - in General Discussions [original thread]
This topic make sense as much as "Remove CCP from DUST" one. I've seen people playing on ds3 way much better than majority of kb/m users If they remove KB/M i will probably quit, not like am against DS3 and not like community will miss me or somet...
- by Radioship - at 2013.06.06 08:18:00
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2. CCP are you accepting Applications from people who play FPS games? - in General Discussions [original thread]
Does [Assault Rifle Sharpshooter] skill increases hip-fire accuracy that was nerfed ? Or what does "dispersion" means for TAR ?
- by Radioship - at 2013.06.05 13:12:00
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3. Damage Modifiers Useless? - in General Discussions [original thread]
- Stack 4 modules - Oneshot people - ??? - Complain on forums that snipers are OP
- by Radioship - at 2013.06.05 08:24:00
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4. Can CCP confirm at what ROF they're putting the TAC AR at? - in General Discussions [original thread]
Aero Yassavi wrote: Radioship wrote: If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots ...
- by Radioship - at 2013.06.04 13:48:00
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5. Can CCP confirm at what ROF they're putting the TAC AR at? - in General Discussions [original thread]
Major thing that you can shoot with TAR at close range way more effective than you actualy do with full-auto variants (less recoil, more damage, same aim) IMHO, TAR's non-zoomed crosshair should be removed, like on Sniper rifle. Everything that ha...
- by Radioship - at 2013.06.04 13:00:00
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6. Can CCP confirm at what ROF they're putting the TAC AR at? - in General Discussions [original thread]
If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at op...
- by Radioship - at 2013.06.04 12:52:00
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7. [Suggestion] AUR items with reduced requirements - in Feedback/Requests [original thread]
So right now we have Aurum items with reduced skill requirements, that targeted for people with low sp and people that don't have/want to spend ISK on modules. This items have equal stats with ISK variants which is fair enough, still if you pay re...
- by Radioship - at 2013.05.30 13:34:00
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8. GIVE ME MY ******* ISK - in Feedback/Requests [original thread]
CCP. Ruining your enjoyment since 2003 (c)
- by Radioship - at 2013.05.30 12:08:00
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9. [Scanning] Requesting Dev response - in Feedback/Requests [original thread]
Thank you for reply Ti Joad
- by Radioship - at 2013.05.28 08:23:00
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10. [Request] OPEN PLAYER MARKET - in Feedback/Requests [original thread]
Draco Cerberus wrote: To respec into another suit type or not that is the question. For many people the respec is a way to fix a mistake in choosing a suit or weapon to use for their playstyle. With all the excess gear that will be in player's ...
- by Radioship - at 2013.05.27 14:23:00
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11. [Scanning] Requesting Dev response - in Feedback/Requests [original thread]
CCP said at Fanfest that they will listen and i realy hope they do. Not like CCP Dev post characters costs as much as Hewlet-Packard Ink
- by Radioship - at 2013.05.27 13:50:00
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12. [Scanning] Requesting Dev response - in Feedback/Requests [original thread]
Questions: - Does Active Scanners have vertical axis while scanning ? (x axis) if yes, is it same as horizontal axis angle ? - Does moving scanner actualy change angle (bug?) or starting position is taken and moving does nothing ? - Does Scan stre...
- by Radioship - at 2013.05.27 12:52:00
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13. your respec change? - in General Discussions [original thread]
Been playing Caldari Assault since Codex till Uprising, respecing into Gallente Logibro :)
- by Radioship - at 2013.05.27 08:58:00
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14. Profile dampening in Uprising - in General Discussions [original thread]
rose bustskulls wrote: Can you list what it would be with 1 / 2/ 3 /modules fitted? And then someone should find a list of all the levels of active scanners Lets see how many we need to fit to know we can avoid a module. If considering all s...
- by Radioship - at 2013.05.27 08:43:00
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15. Profile dampening in Uprising - in General Discussions [original thread]
crazy space 1 wrote: Radioship wrote: Profile Signature should be lower on prototype suits. But it's not :( Also, Gallente scout can have up to 12.8dB Profile Signature (if my math is correct) Top Duvolle scanner iirc is 15dB (18?) So its s...
- by Radioship - at 2013.05.27 08:33:00
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16. Profile dampening in Uprising - in General Discussions [original thread]
Profile Signature should be lower on prototype suits. But it's not :(
- by Radioship - at 2013.05.27 07:33:00
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17. Logistic LAV armor and shield repair modules - in Feedback/Requests [original thread]
defo support this, CCP take a look please +1
- by Radioship - at 2013.05.23 09:24:00
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18. [REQUEST] Radial Switch - in Feedback/Requests [original thread]
Using radial weapon / equipment swich on mouse is quite a challenge. After pressing middle mouse button, pointer starts bouncing around with very hight sensivity. While on gamepad sensivity is good and switching is very smooth and fast compared to...
- by Radioship - at 2013.05.23 07:39:00
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19. [BUG] Active Scanner - in Feedback/Requests [original thread]
I'l try to be short since the problem is quite simple. When using active scanner, regarless of modification, when actual scan occurs enemy "dots" appears on lowerest z-index of radar layout (i.e. CRU, Objectives etc are level higher than dots), in...
- by Radioship - at 2013.05.23 07:18:00
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20. Implement a Skill Respec System - in Feedback/Requests [original thread]
No respec. Ever. If you fail at understanding game mechanics - its your own personal fault. Like you do in EVE. This is harsh game that requires you to actualy think what you are doing now and in 6-12-24 months futher. If you want to try somethi...
- by Radioship - at 2013.05.22 13:53:00
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