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461. Tank Survey - in General Discussions [original thread]
93% of Dust players believe tanks should be nerfed* * Based on a vague memory of a drunken conversation with my friends in which I presented the options in a biassed manner. The other 7% are clearly idiots.
- by R F Gyro - at 2013.12.19 11:26:00
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462. Leadership boards some more love CCP - in General Discussions [original thread]
It is great to be able to see other player's contact lists though (which happens a lot when viewing monthly/weekly contact list leaderboards).
- by R F Gyro - at 2013.12.19 11:22:00
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463. Only Thing currently that merits my opinion. - in General Discussions [original thread]
Six 7 wrote: Tanks shouldn't be paper, nor should AV KO a smart tanker. Things are simply imbalanced. Proto AV can barely scratch militia tanks, making every level below pointless. Since both true tankers and AV have had their asses nerved to h...
- by R F Gyro - at 2013.12.19 11:18:00
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464. How is this possible? - in General Discussions [original thread]
Interesting theory. Well worth keeping on the front page in the hope that someone from CCP sees it. I personally think the faction selection should start off with only the character's own faction (race) selected, but of course that just moves the...
- by R F Gyro - at 2013.12.19 11:11:00
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465. So... why DOES this game's character movement resemble stop animation? - in General Discussions [original thread]
I suspect the original dev team rushed things too much and built up a mountain of technical debt that almost ruined them. However, I think CCP senior management in Iceland recognised the problem earlier this year and have taken steps to sort it ...
- by R F Gyro - at 2013.12.19 10:32:00
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466. The new combat rifle and the assault rifle are almost exactly the same thing..So... - in General Discussions [original thread]
Cornell 77 wrote: So, the new combat rifle is a tube with a stock and a scope. Where, clearly, the assault rifle is a stock with a tube and sometimes a scope. Obviously, if you've spent about 2 million skill points on the assault rifle and that...
- by R F Gyro - at 2013.12.19 10:23:00
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467. A Call to Arms to the True Tankers of Dust - in General Discussions [original thread]
I find it very simple actually... 1. Try to bring in a Soma; if quota already reached then revert to infantry 2. Run Soma for a while, generally as part of a random scrub pack, killing infantry with reckless abandon 3. Kill any scrub tanks on the...
- by R F Gyro - at 2013.12.19 10:20:00
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468. Tankers - in General Discussions [original thread]
I'm logi by choice, I run tanks for 1.7 'cos I'm not an idiot.
- by R F Gyro - at 2013.12.18 20:57:00
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469. Tanks - in General Discussions [original thread]
True Adamance wrote: Killing a tank this build isn't hard, it just requires patience and timing. Something you obviously don't have. I've got no tank skills and I run a militia Soma. In 1.7 I've never been killed by anything other than anothe...
- by R F Gyro - at 2013.12.18 10:40:00
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470. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
BMSTUBBY wrote: I like your approach only issue I see is the whole Tank skill tree issue. Mind you forcing three persons in a tank in order to use highly priced tank skills can also be an issue. Crew mode I like that. It would require yet a...
- by R F Gyro - at 2013.12.17 23:52:00
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471. So let's have you explain this one. - in General Discussions [original thread]
Himiko Kuronaga wrote: Tanks are pretty helpless against AV in the city. The problem boils down to most people choosing one style or the other. They are either a tanker, or infantry. This means that on most maps, one style is completely gimp...
- by R F Gyro - at 2013.12.17 23:40:00
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472. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
BMSTUBBY wrote: It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. This kind of thing has been suggested fairly often, but solo tankers want to solo tank, and solo tankers fe...
- by R F Gyro - at 2013.12.17 23:33:00
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473. Invulnerability module for drop suits - in General Discussions [original thread]
Pvt Numnutz wrote: This is a cute post. Tank QQ with a mustache. Just to let you know, hardeners don't give a lot of HP, they increase resistance to damage for a short time giving the vehicle more EHP or effective hit points. Sorry, I meant ...
- by R F Gyro - at 2013.12.17 20:35:00
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474. [Inquiry] How is salvage calculated? (Team True Grit?) - in General Discussions [original thread]
In the absence of a blue tag response (keep hoping for that, btw) I'd suggest that each suit or module "killed" has a 25% chance of "dropping" into the loot pool. That's purely based on Eve loot drop mechanics though, and there's no reason why Dus...
- by R F Gyro - at 2013.12.17 20:29:00
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475. if a tank should only be killed by a tank..... - in General Discussions [original thread]
No, the basic problem is that solo tankers believe a solo tank should be fundamentally *better* than solo infantry: solo tank should kill infantry easily, solo infantry should not be able to kill tanks. In other words, a game of "scissors vs paper...
- by R F Gyro - at 2013.12.17 20:25:00
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476. if a tank should only be killed by a tank..... - in General Discussions [original thread]
From a game balance perspective I'd support this, but it would look a bit strange. You're strolling along and an enemy tank rolls round the corner. You yawn and continue sauntering past.
- by R F Gyro - at 2013.12.17 18:18:00
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477. LP store.... - in General Discussions [original thread]
I believe there was a dev post somewhere saying that they simply ran out of time before they could get all the other CRs into the LP store. Look for them in an upcoming release.
- by R F Gyro - at 2013.12.17 18:08:00
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478. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Cosgar wrote: I agree with Shion though. Balancing based on ISK is a terrible idea since we don't have the industrial background EVE has. Balancing primarily on ISK is a terrible idea anyway. Even in Eve, with its massive industrial and mark...
- by R F Gyro - at 2013.12.17 08:58:00
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479. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
Smooth Assassin wrote: I wonder how someone can throw a grenade 200m away... Throw it in the air then melee it with your rifle to see how far you can hit it.
- by R F Gyro - at 2013.12.16 23:48:00
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480. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Tanks (+fittings) should cost the same amount as an AV suit (+fittings) that can solo them.
- by R F Gyro - at 2013.12.16 23:41:00
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