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481. Invulnerability module for drop suits - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Pokey Dravon wrote: ZeHealingHurts HurtingHeals wrote: We'd have to nerf them first to be in line with Swarm Launcher's effects on vehicles. Im sorry your light anti vehicle weapons isn't very effec...
- by R F Gyro - at 2013.12.16 20:29:00
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482. tanks - the solution - in General Discussions [original thread]
Our Deepest Regret wrote: Better solution: Introduce multi-man tanks that are more powerful than single-user tanks. Sweeps the field clean of Soma piloting scalp hunters. This is the only solution I can see that ends with any kind of agreemen...
- by R F Gyro - at 2013.12.16 20:23:00
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483. Invulnerability module for drop suits - in General Discussions [original thread]
Avinash Decker wrote: R F Gyro wrote: jenza aranda wrote: As for an invulnerability module? No. Why not? Would such a mechanic unbalance the game or something? How many FPS games have you played? Anyway because if a person has it ...
- by R F Gyro - at 2013.12.16 19:24:00
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484. Invulnerability module for drop suits - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Pokey Dravon wrote: Dear CCP, please give my Large Missile turrets the ability to lock onto infantry and track them around corners when they take cover. We'd have to nerf them first to be in line with S...
- by R F Gyro - at 2013.12.15 23:26:00
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485. I just wanted to say something....... - in General Discussions [original thread]
* Seeing everyone's health bars when I've got a repair tool in my hands. * Lower-case names sorted properly in lists. * Mark all mail read. Quality of life stuff. Love it.
- by R F Gyro - at 2013.12.15 23:22:00
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486. Invulnerability module for drop suits - in General Discussions [original thread]
R F Gyro wrote: Is no one able to give a good reason why this shouldn't be implemented? I'll take the silence as evidence that the Dust player community overwhelmingly supports this idea.
- by R F Gyro - at 2013.12.15 22:46:00
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487. Invulnerability module for drop suits - in General Discussions [original thread]
Is no one able to give a good reason why this shouldn't be implemented?
- by R F Gyro - at 2013.12.15 22:17:00
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488. Suicide Squads for Faction Warfare - Search XERg in Chat - in General Discussions [original thread]
Call it the Judean People's Front ?
- by R F Gyro - at 2013.12.15 21:56:00
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489. Invulnerability module for drop suits - in General Discussions [original thread]
Tectonic Fusion wrote: I think it would actually help the game, because people could increase their KDR. How would KDR increase? Everyone would get less kills, 'cos we'd all be really hard to kill.
- by R F Gyro - at 2013.12.15 21:54:00
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490. Invulnerability module for drop suits - in General Discussions [original thread]
jenza aranda wrote: As for an invulnerability module? No. Why not? Would such a mechanic unbalance the game or something?
- by R F Gyro - at 2013.12.15 21:48:00
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491. Tank Warfare - in General Discussions [original thread]
Drifter MAGGOT wrote: How would you feel about tanks being changed to a two man team....meaning a driver and a gunner? IMO it would help out non tank users. If one side brings in 3 tanks that would mean 6 players aren't battling over objectives...
- by R F Gyro - at 2013.12.15 21:46:00
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492. Invulnerability module for drop suits - in General Discussions [original thread]
Pokey Dravon wrote: Dear CCP, please give my Large Missile turrets the ability to lock onto infantry and track them around corners when they take cover. Good idea. Or maybe small turrets in addition to your large one.
- by R F Gyro - at 2013.12.15 21:39:00
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493. Invulnerability module for drop suits - in General Discussions [original thread]
Hi CCP Could we have a dropsuit module that temporarily increases our HP by a massive amount, making us almost invulnerable? It should only last a short time. Could we also have our dropsuit speed increased so that we can get out to safety when ...
- by R F Gyro - at 2013.12.15 21:21:00
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494. Risk vs Reward - in General Discussions [original thread]
DUST Fiend wrote: Roger Cordill wrote: message from Godin: pilots don't use MLT vehicles, we use the Tech 1 or 2 vehicles. Our fits cost anywhere from 280-600k, instead of 790-2.6 mil. Deal with it. So that's why I don't see any militia ta...
- by R F Gyro - at 2013.12.15 21:18:00
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495. Poll about gameplay tactics - in General Discussions [original thread]
General John Ripper wrote: How many skirmishes or fw games have you played where your team has 8 tanks on the field and you have half a team of blue berries barely holding 1 point. Then the second the infantry pushes to a second point, they beg...
- by R F Gyro - at 2013.12.15 21:14:00
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496. Faction Warfare difficulty level assessment - in General Discussions [original thread]
This will balance itself eventually, as better players join the weaker side for the challenge. It will then swing the other way after which the cycle will repeat.
- by R F Gyro - at 2013.12.15 21:12:00
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497. what the hell is with all them tanks?? - in General Discussions [original thread]
Maciej Szambelan wrote: Is ccp going to do something about cheap tanks turning game into war of tanks? I Of course they are. They can see what is happening, not just here in the forums but through the numbers in their own database (which we ...
- by R F Gyro - at 2013.12.15 20:16:00
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498. How to Balance Tanks and AV - in General Discussions [original thread]
stlcarlos989 wrote: Since tankers want to it to take a coordinated 3-man team of AV to take destroy their tank, Then it should take a coordinated 3-man team to operate a tank to its fullest potential. +1 I've been saying this for months , b...
- by R F Gyro - at 2013.12.14 22:01:00
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499. MY GIRLFRIEND FLUX KICKED. - in General Discussions [original thread]
I thought this was a post about indigestion
- by R F Gyro - at 2013.12.14 21:42:00
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500. can't we all just get along? - in General Discussions [original thread]
TheBLAZZED wrote: But one tanker and one av guy were able to destroy an entire team of tank spammers. If I didn't have my av buddy, I would have been toast. If any av guys want to team up, I for one am offering the olive branch of teamwork and...
- by R F Gyro - at 2013.12.14 21:11:00
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