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181. People are being unreasonable when it comes to scouts. - in General Discussions [original thread]
@OP All you did, was post a bunch of intentions. Just because a suit is intended to play a certain way, doesn't mean that it is the most viable way to play. Yes, all these little "rules" and "quirks" make sense in your head, but when you actually...
- by Protocake JR - at 2014.10.28 00:40:00
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182. My very frustrating experience as a new player. - in General Discussions [original thread]
Hopefully, if Legion goes through, CCP will omit the bonuses that the Core Skill tree give... I think that might be a big part of the problem. It's just creates another barrier between newbies and vets. Lvl 5 armor and shields (and Lvl 5 plates an...
- by Protocake JR - at 2014.10.27 13:40:00
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183. Hurry up with 1.9..... - in General Discussions [original thread]
Hopefully, but don't get too hyped.
- by Protocake JR - at 2014.10.27 13:26:00
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184. Health mods should be percent based - in General Discussions [original thread]
Spectral Clone wrote: Or just implement light, medium and heavy armor plates. This is also doable as a hotfix. That is literally, essentially, the same thing. Well, it at least achieves the same thing. The only thing, though, is that modul...
- by Protocake JR - at 2014.10.26 11:53:00
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185. av + scout is so op - in General Discussions [original thread]
Are plasma cannons viable against tanks? I'm worried about wasting nearing the entire reserve ammo to kill a tank (that doesn't just retreat)
- by Protocake JR - at 2014.10.26 10:43:00
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186. Health mods should be percent based - in General Discussions [original thread]
Cat Merc wrote: Almost impossible to balance, and I would like to see them as a separate module if they do ever happen. ... HOW would it be impossible? Are you joking? It makes things more straightforward; much less convoluted as things are ...
- by Protocake JR - at 2014.10.25 12:42:00
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187. Health mods should be percent based - in General Discussions [original thread]
KEROSIINI-TERO wrote: Several resons why an ADDITIVE bonus should not be a +percentage modifier. wat I'm talking about readjusted percentage modifiers when applied to readjusted base stats. I'm speaking out against additive bonuses compl...
- by Protocake JR - at 2014.10.25 02:25:00
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188. Health mods should be percent based - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Protocake JR wrote: Heavy's will never have scout strafe speed, regen, and ewar (which is flawed) because those modules are percent based. ..well, but he can use LAV instead. Double tanking - there should be ...
- by Protocake JR - at 2014.10.25 01:43:00
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189. Health mods should be percent based - in General Discussions [original thread]
Skullmiser Vulcansu wrote: This affects logistics suits almost as much as scouts, and I don't want the HP of logistics suits to be crippled. It sounds to me like you want heavy frames to have a greater HP advantage than they do now. Overall, It...
- by Protocake JR - at 2014.10.25 01:39:00
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190. EWAR on medium frames??? - in General Discussions [original thread]
Chief-Shotty wrote: I tried an ewar assault on my proto min assault. I had 2 complex precision enhancers and and enhanced range amp. Im full precision skills with level 3 range amplification skill According to proto fits i should have had a ...
- by Protocake JR - at 2014.10.24 06:51:00
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191. Health mods should be percent based - in General Discussions [original thread]
castba wrote: Protocake JR wrote: castba wrote: Native repair, no thanks. Hp mods percentage based? Yes please. Difficult to balance though. I'm curious, why no native repair? Would mean even brick tanking than now. You have to l...
- by Protocake JR - at 2014.10.23 08:23:00
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192. Health mods should be percent based - in General Discussions [original thread]
castba wrote: Native repair, no thanks. Hp mods percentage based? Yes please. Difficult to balance though. I'm curious, why no native repair?
- by Protocake JR - at 2014.10.23 07:31:00
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193. Health mods should be percent based - in General Discussions [original thread]
@CommanderBolt I wonder why as well? If there is a problem with this, then I would suspect it's because of a flaw of the system/mechanic overall. Or maybe it's just a lot of work. Easier said than done. @Imp Smash Thanks for the like. The scout...
- by Protocake JR - at 2014.10.23 07:29:00
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194. Health mods should be percent based - in General Discussions [original thread]
Dropsuit base health should be balanced to better reflect the suits strength depending on frame size and race. Then certain health mods, being percent based, would be better used in a certain dropsuit than another. The same with how ewar/movement/...
- by Protocake JR - at 2014.10.23 06:36:00
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195. Who are the WORST palyers in the game? - in General Discussions [original thread]
General John Ripper wrote: GJR playing sober. Remember, you only THINK you play better when you're drunk.
- by Protocake JR - at 2014.04.18 22:11:00
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196. 4000 active players, are you kidding me!? - in General Discussions [original thread]
Viktor Hadah Jr The point is that 4,000 players online at the same time is not an acceptable number of people active in this game. 4,000 people online indicates that there are a low number of active Dust players in the community. Having 20,000-6...
- by Protocake JR - at 2014.04.18 22:02:00
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197. Hard froze for the second time in an hour - in General Discussions [original thread]
CCP, just scrap the whole FPS idea and turn DUST 514 into a card game or nice turn-based RPG.
- by Protocake JR - at 2014.04.18 01:19:00
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198. People aren't seeing the whole picture here... (AV vs. Vehicles)... - in General Discussions [original thread]
hackerzilla wrote: I see all these threads about how "tanks are OP" and "AV is UP" so "let's buff the **** out of AV". Wut.... It's incredibly easy to take out a dropship with AV (except brokenness of FG and passive skill not working), and same...
- by Protocake JR - at 2014.04.15 17:17:00
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199. 5 Reasons Why Dust 514 Is The Best FPS Out There - in General Discussions [original thread]
Egonz4 wrote: 1. It's free (let's just get that out of the way) 2. It has an economy (you feel somewhat of a connection with your isk) 3. Customization (we can't change the color of stuff but what other games let u do the stuff dust does?) 4. T...
- by Protocake JR - at 2014.04.11 20:50:00
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200. Things that should never be added to Dust 514. - in General Discussions [original thread]
I'm still waiting for a 4-player co-op **** Zombie mode.
- by Protocake JR - at 2014.04.08 23:19:00
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