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41. Dear random menu popping-up... it's not me, it's you... - in Technical Support/Bugs [original thread]
i belive its your controllers. wires get crossed in it or something
- by Professormohawk - at 2013.03.08 16:42:00
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42. [Request] Tractor Beams - in Feedback/Requests [original thread]
RINON114 wrote: Professormohawk wrote: or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The be...
- by Professormohawk - at 2013.03.07 04:43:00
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43. Idea to help Scouts - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Night Cloud Breaker wrote: Lots of people have been saying that scouts need some attention as other suits can do everything they do, better. For the most part they are correct. No one says this. they do now...
- by Professormohawk - at 2013.03.07 04:38:00
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44. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Professormohawk wrote: buff the shields is all i want. They actually have amazing shield regen regen means jack^@& when bullets hit you. i rather have 500 shields and a slow regen then 120 with a fast regen
- by Professormohawk - at 2013.03.06 03:54:00
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45. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
buff the shields is all i want.
- by Professormohawk - at 2013.03.04 05:17:00
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46. [Bug] L3 issue - in Technical Support/Bugs [original thread]
it could be the controller. mine did that in BF3. try different games, see if the issue remains
- by Professormohawk - at 2013.03.04 04:54:00
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47. [Request] Tractor Beams - in Feedback/Requests [original thread]
ladwar wrote: its just a lazy way of getting people up without risking themself to leave cover while giving a dead giveway to shoot this person. personally if this was ever allowed i would like it to force the use to bring the body there withou...
- by Professormohawk - at 2013.03.04 04:42:00
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48. [Request] Tractor Beams - in Feedback/Requests [original thread]
Fraceska wrote: Professormohawk wrote: or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadg...
- by Professormohawk - at 2013.03.04 04:21:00
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49. [Request] Tractor Beams - in Feedback/Requests [original thread]
or we could just bend down and drag the body to cover
- by Professormohawk - at 2013.03.03 15:39:00
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50. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Raze galder wrote: Professormohawk wrote: Raze galder wrote: Professormohawk wrote: Raze galder wrote: How about before the match starts there is a video of 3 ships crashing in the distance for both teams carrying vital targeting in...
- by Professormohawk - at 2013.03.03 15:15:00
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51. [Request] Can we get a new game mode? - in Feedback/Requests [original thread]
i too have posted ideas. i'm sure they'll roll out more modes.
- by Professormohawk - at 2013.03.03 04:23:00
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52. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Raze galder wrote: Professormohawk wrote: Raze galder wrote: How about before the match starts there is a video of 3 ships crashing in the distance for both teams carrying vital targeting intel and its up to one team to get the intel from...
- by Professormohawk - at 2013.03.03 03:36:00
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53. REQUEST: Better situational awareness with improved audio cues - in Feedback/Requests [original thread]
dang it, was just going to post about this but this is very important to the game. this could make or break this game.
- by Professormohawk - at 2013.03.03 03:31:00
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54. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Raze galder wrote: How about before the match starts there is a video of 3 ships crashing in the distance for both teams carrying vital targeting intel and its up to one team to get the intel from the bowels of the ship and the other team to tr...
- by Professormohawk - at 2013.03.02 15:34:00
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55. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Val'herik Dorn wrote: I kinda like this idew but it doesnt fit the lore well. Whe the main componenet of ships hits atmosphere... very bad things happens like giant explosions bad. a large ship cannot completely vaporize itself, wreckage wil...
- by Professormohawk - at 2013.03.02 15:33:00
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56. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Kwik Draw wrote: Professormohawk wrote: think king of the hill, but with eve ship crashes. a big capital ships or a small ships crash on a planet, and mercs come and fight over the wreck. the goal is to hold the crash site to fill up a contr...
- by Professormohawk - at 2013.03.02 05:11:00
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57. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Buster Friently wrote: Professormohawk wrote: think king of the hill, but with eve ship crashes. a big capital ships or a small ships crash on a planet, and mercs come and fight over the wreck. the goal is to hold the crash site to fill up a...
- by Professormohawk - at 2013.03.02 05:08:00
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58. [Request] caldari anti-sniper weapon - in Feedback/Requests [original thread]
hmm. lock on, huh? thats dumb. now a dumb fire weapon. yes thats better. but useless for countersniping. now a DMR, that could work
- by Professormohawk - at 2013.03.02 05:06:00
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59. [Request] Crash Site game mode - in Feedback/Requests [original thread]
think king of the hill, but with eve ship crashes. a big capital ships or a small ships crash on a planet, and mercs come and fight over the wreck. the goal is to hold the crash site to fill up a control meter, and hold it for a set amount of time...
- by Professormohawk - at 2013.03.01 19:36:00
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60. Request - New Game Mode: "Trench" - in Feedback/Requests [original thread]
hmm. in between the frontline trenches put hackable consoles. think Grit Iron (or American football, i called it what the Brits call it) and at the endzone, put a single odjective which when destoryed, wins the game.
- by Professormohawk - at 2013.03.01 04:29:00
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