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81. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
RINON114 wrote: Professormohawk wrote: alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like I approve. I personally love preparing for some ki...
- by Professormohawk - at 2013.02.25 04:59:00
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82. We need redline sniping fixed. - in Feedback/Requests [original thread]
you won, right? thats why. 7 redline snipers means the team loses. its already fixed
- by Professormohawk - at 2013.02.25 04:36:00
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83. PUG matches - in General Discussions [original thread]
you see, we're merc, that fight over planets. so if corp battles are on the empire boarders, how do i make money or get SP? as of now, i play a PUG matches (it surprises me how few people know what that means.). but when the game go public, what h...
- by Professormohawk - at 2013.02.25 04:31:00
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84. Hmmmmmmmmmm - in The Locker Room [original thread]
Mithridates VI wrote: You, sir, are a genius. . yes, i know
- by Professormohawk - at 2013.02.25 04:00:00
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85. Logistics vs Scout for snipers - in General Discussions [original thread]
scout, cuz logy sniper's suicide
- by Professormohawk - at 2013.02.25 03:48:00
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86. [Request] Fire Range - in Feedback/Requests [original thread]
in real life, you go to a range to get skill at shooting, so why in the game that has SP?
- by Professormohawk - at 2013.02.24 17:17:00
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87. [Request] Fire Range - in Feedback/Requests [original thread]
On the SP reward, i meant a little bit. and cap it daily
- by Professormohawk - at 2013.02.24 14:50:00
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88. [Request] It would be so cool if there was a jet pack. - in Feedback/Requests [original thread]
jet pack+sniper rifle+high stop=profit
- by Professormohawk - at 2013.02.24 07:46:00
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89. Hmmmmmmmmmm - in The Locker Room [original thread]
so if i do this : ddick did it work?
- by Professormohawk - at 2013.02.24 07:26:00
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90. Hmmmmmmmmmm - in The Locker Room [original thread]
hmm. found a work round then
- by Professormohawk - at 2013.02.24 07:26:00
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91. PUG matches - in General Discussions [original thread]
so, when are in eve, how do pug matches happen? are they fights on the front lines or war games?
- by Professormohawk - at 2013.02.24 07:20:00
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92. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like
- by Professormohawk - at 2013.02.24 07:06:00
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93. Vehicle alternative small turret - in Feedback/Requests [original thread]
so, a gun that shoots drones with guns? cool, alalkit
- by Professormohawk - at 2013.02.24 06:40:00
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94. AFK farming in squads, brainstorming - in General Discussions [original thread]
whats funny, is that if you actually play terribly, you'll get more points
- by Professormohawk - at 2013.02.24 06:35:00
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95. [Request] Fire Range - in Feedback/Requests [original thread]
I want a fire range. with paper (or holo) targets. have damage readouts, custom ranges and targets. also put in a vehicle testing ground holodeck. granted the drones are coming, but a controlled environment without them shooting you is better for ...
- by Professormohawk - at 2013.02.24 06:28:00
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96. Tank driver seat lock - in Feedback/Requests [original thread]
i posted about this a day ago. Planetside 2 has it, and it works good in it, no reason it couldnt work
- by Professormohawk - at 2013.02.24 05:58:00
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97. Adding invisible camouflage for Scout class would be awesome - in Feedback/Requests [original thread]
even camos like in BF3 would be ****. if you're on a desert planet, you'll run desert camo. On invisibility, a cloak that uses energy would also ****. maybe a vehicle base one too. a tank decloaking in front ya would be brown pants time
- by Professormohawk - at 2013.02.24 05:44:00
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98. [Bug] Running and ADS glitch - in Technical Support/Bugs [original thread]
no sorry, it does let you run or ADS. its just the animation for both dont change, your merc just holds the gun as if he was standing
- by Professormohawk - at 2013.02.24 05:24:00
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99. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
yo, i watched over a hack after a squad of blueberries got killed. the enemy did not get that letter. they go to try and hack it back, and get a slug through the skull. i single-handily held down a letter, giving my team a spawn. Never say that ...
- by Professormohawk - at 2013.02.24 04:57:00
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100. [Bug] Running and ADS glitch - in Technical Support/Bugs [original thread]
When running or aiming down sight, the animation doesnt change. the gun will be at standing postilion, even while running. the running glitch is not a big deal, but the ads is. like the running glitch, it doesnt change animation.
- by Professormohawk - at 2013.02.24 04:37:00
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