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41. Request - New Game Mode: "Trench" - in Feedback/Requests [original thread]
hmm. in between the frontline trenches put hackable consoles. think Grit Iron (or American football, i called it what the Brits call it) and at the endzone, put a single odjective which when destoryed, wins the game.
- by Professormohawk - at 2013.03.01 04:29:00
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42. Get rid of the redline - in Feedback/Requests [original thread]
Jack Sharkey42 wrote: Professormohawk wrote: the redline is the only way that you are going to stop spawn camping. trust me, when 2 heavies are sitting below th MCC, you'll cut your arm off to get it back Duck Hunt? pretty much
- by Professormohawk - at 2013.02.28 03:46:00
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43. Get rid of the redline - in Feedback/Requests [original thread]
the redline is the only way that you are going to stop spawn camping. trust me, when 2 heavies are sitting below th MCC, you'll cut your arm off to get it back
- by Professormohawk - at 2013.02.27 15:39:00
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44. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Professormohawk wrote: just for clarity's sake, the Amaar Flamethrower is not limited to Amaar Mercs? Not limited to Amarr mercs, just like the Gallente assault rifle is not only limited to Gallente mercs. ok...
- by Professormohawk - at 2013.02.27 05:29:00
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45. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
SickJ wrote: drake sadani wrote: SickJ wrote: I like the idea of Starter Fits being paid for by the corp. When you start out, the NPC corp helps you out with Starter Fits, but when you leave to join a player corp, the free ride is over....
- by Professormohawk - at 2013.02.27 05:10:00
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46. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
SickJ wrote: Professormohawk wrote: I dont think battles in New Eden have limited to the stars. normal humans have fought on the ground before. and Eve ship crash, right? so dust merc could find said crashes, fight over it and sell eve ship...
- by Professormohawk - at 2013.02.27 04:54:00
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47. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
just for clarity's sake, the Amaar Flamethrower is not limited to Amaar Mercs?
- by Professormohawk - at 2013.02.27 04:34:00
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48. Run and Reloading VOTE - in Feedback/Requests [original thread]
YES dont let heavies run and reload. they arent that dexterity to do it i feel.
- by Professormohawk - at 2013.02.26 17:59:00
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49. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
SickJ wrote: Lonnar wrote: If there was something like a salvage class who could run around a battlefield (either during or after the battle in question) and loot the bodies and wrecks of vehicles for interesting stuff ... the game would h...
- by Professormohawk - at 2013.02.26 17:13:00
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50. Target Range / Vehicle Test Area - in Feedback/Requests [original thread]
i support a vehicle testing ground. your merc maybe skilled for flying DS, but its just book skills, not practical
- by Professormohawk - at 2013.02.26 16:27:00
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51. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
usrevenge2 wrote: RINON114 wrote: usrevenge2 wrote: there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun. the problem I would have with PVP is how would they get to you? look at dust righ...
- by Professormohawk - at 2013.02.26 05:38:00
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52. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
on Salvage mode. two squads. make it up to them if hostlie or not. proxity vioce between the two. lets them work out a deal, 50/50 or we shoot you, type deals. put a CRU far away for each squad. the maps could be large wastelands that had a battle...
- by Professormohawk - at 2013.02.25 16:40:00
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53. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
SickJ wrote: While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an ...
- by Professormohawk - at 2013.02.25 05:00:00
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54. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
RINON114 wrote: Professormohawk wrote: alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like I approve. I personally love preparing for some ki...
- by Professormohawk - at 2013.02.25 04:59:00
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55. We need redline sniping fixed. - in Feedback/Requests [original thread]
you won, right? thats why. 7 redline snipers means the team loses. its already fixed
- by Professormohawk - at 2013.02.25 04:36:00
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56. [Request] Fire Range - in Feedback/Requests [original thread]
in real life, you go to a range to get skill at shooting, so why in the game that has SP?
- by Professormohawk - at 2013.02.24 17:17:00
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57. [Request] Fire Range - in Feedback/Requests [original thread]
On the SP reward, i meant a little bit. and cap it daily
- by Professormohawk - at 2013.02.24 14:50:00
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58. [Request] It would be so cool if there was a jet pack. - in Feedback/Requests [original thread]
jet pack+sniper rifle+high stop=profit
- by Professormohawk - at 2013.02.24 07:46:00
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59. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like
- by Professormohawk - at 2013.02.24 07:06:00
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60. Vehicle alternative small turret - in Feedback/Requests [original thread]
so, a gun that shoots drones with guns? cool, alalkit
- by Professormohawk - at 2013.02.24 06:40:00
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