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241. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Sloth9230 wrote: Prius Vecht wrote: Jack McReady wrote: if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. the question is, is it easier to buff all the o...
- by Prius Vecht - at 2013.04.13 17:59:00
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242. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Jack McReady wrote: if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. +1 to someone who gets it. I didnt know about it before now, but its a huge class dispari...
- by Prius Vecht - at 2013.04.13 12:47:00
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243. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
some of you either assault suit users or suck at math.
- by Prius Vecht - at 2013.04.12 22:42:00
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244. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Kira Lannister wrote: You are drunk duster blog, go home. 413 shields on a maxed type-11. It takes 13 bullets from a militia ar to drop them, 1 flux, or a laser looking at your wrong. Not to mention a shotgun is a ohk. ur missing the point ...
- by Prius Vecht - at 2013.04.12 21:48:00
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245. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
WyrmHero1945 wrote: Sometimes armor is just better than shields (flux, lasers, ARs) lolololololol youre serious with this?
- by Prius Vecht - at 2013.04.12 21:04:00
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246. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
+1 we wont have a reason to wear anything but caldari suits if they dominate shields this much. 500 shields too high for anything but heavies.
- by Prius Vecht - at 2013.04.12 20:34:00
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247. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Bones McGavins wrote: I could see this being a possibility if the cooldown for an orbital was very long, like 15 minutes +. So yeah you can just bring in 10 ships and call in 10 orbitals. But one ship shouldnt be able to rain down orbitals at a...
- by Prius Vecht - at 2013.04.12 18:29:00
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248. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
good topic I have wondered about the planet & space interaction as well.
- by Prius Vecht - at 2013.04.12 13:51:00
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249. New Blog: Dont be seduced by CoD - in General Discussions [original thread]
Aighun wrote: lllIIIlI IIIlIl wrote: Obviously if a casual, boring, no-skill game like COD can have $100,000+ prize pool tournaments multiple times a year then a super innovative, amazingly immersive FPS masterpiece like DUST514 should have ...
- by Prius Vecht - at 2013.04.10 16:51:00
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250. New Blog: AWOL! Deserter! - in General Discussions [original thread]
tracking them like that is simple and a good way to do it. too many AWOL and Deserters and ur marked for life.
- by Prius Vecht - at 2013.04.10 16:28:00
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251. New Blog: Dont be seduced by CoD - in General Discussions [original thread]
very good piece. I agree that player accountability at an all time low. CoD compressing player skill makes sense as well.
- by Prius Vecht - at 2013.04.08 19:40:00
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252. Let's talk Command Structure... - in General Discussions [original thread]
Tolen Rosas wrote: great point. its a bad idea if this game plays completely diff on lower and higher levels. its confusing. some stuff needs 2 be uniform even u veterans who got in first have never been mcc cmdr? nope. no one has even seen...
- by Prius Vecht - at 2013.04.07 21:12:00
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253. Let's talk Command Structure... - in General Discussions [original thread]
Logi Bro wrote: The "command" suit, which I believe has been renamed to Crusader, will likely have a roll in directing communications, etc. but unfortunately this will likely not be introduced ANYTIME SOONGäó. The dreaded soon....all is lost.
- by Prius Vecht - at 2013.04.07 18:25:00
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254. New Blog: The return of one death in multiplayer? - in General Discussions [original thread]
SickJ wrote: Single-death games are a lot more personal. Instead of 'that camping b*tch just killed me AGAIN!', it's 'aww, Vrain Matari just killed me, stay away from that hallway' more like "Vrain Matari just killed my teammates, i better s...
- by Prius Vecht - at 2013.04.07 02:22:00
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255. Will the Scrambler Rifle get a 450% HS Bonus too? - in General Discussions [original thread]
pretty sure thats the effect of a railgun round powered by powerful magnets firing into your skull at faster then the speed of sound. has nothing to do with it being a rifle. its called physics. so now ur about to tell me scramblers pistols do th...
- by Prius Vecht - at 2013.04.06 20:57:00
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256. Will the Scrambler Rifle get a 450% HS Bonus too? - in General Discussions [original thread]
theres absolutely no question its too high. a pistol bonus the craziest utter madness.......no other weapon get a bonus simply for being a specific type of gun.
- by Prius Vecht - at 2013.04.06 19:35:00
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257. Will the Scrambler Rifle get a 450% HS Bonus too? - in General Discussions [original thread]
tis madness. nothing should exceed sniper rifle 200% for headshot.
- by Prius Vecht - at 2013.04.06 19:10:00
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258. Will the Scrambler Rifle get a 450% HS Bonus too? - in General Discussions [original thread]
why are we even entertaining this? pistol 450% had to have been a typo. no way CCP doesnt fix that!
- by Prius Vecht - at 2013.04.06 16:00:00
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259. Will the Scrambler Rifle get a 450% HS Bonus too? - in General Discussions [original thread]
sure hope not. the pistol doesnt need some super high modifier since it outdamages the SMG easy without one. If the SCR gets that crap it breaks the game. the people crying were the ones that cant shoot. pistol kicks like a mule does 80-115 damag...
- by Prius Vecht - at 2013.04.06 12:43:00
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260. New Blog: The return of one death in multiplayer? - in General Discussions [original thread]
didnt know CoD had modes like that. these would be very good in New Eden.
- by Prius Vecht - at 2013.04.06 12:38:00
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