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101. As an RPG - in General Discussions [original thread]
I want a rocket propelled grenade. Where's my soldier-carried non-lockon swarm, annoy-players Derpgun? lol
- by Pranekt Tyrvoth - at 2012.11.05 03:48:00
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102. Larger Corp. Battles this build or next? - in General Discussions [original thread]
Should be optional settings for corp match contracts to change how many players participate. 4v4, 8v8, 12v12, 16v16, it can keep going in increments of four until reaching whatever the maximum capacity is on release. This would give corporations b...
- by Pranekt Tyrvoth - at 2012.11.05 03:25:00
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103. Ammo refresh after a kill - in General Discussions [original thread]
ugg reset wrote: Paran Tadec wrote: YEA!!! Nerf logis moar said no one ever. Ugh, you missed the point. I swear you Logibros are Union trash. Paran is right though, adding something like this would take away from the element of relyi...
- by Pranekt Tyrvoth - at 2012.11.05 03:18:00
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104. Comms - in General Discussions [original thread]
I hope you encounter more mouth breathers. lol.
- by Pranekt Tyrvoth - at 2012.11.05 03:13:00
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105. Curious - in General Discussions [original thread]
Daddrobit wrote: You see, the way the salvage works is like this. The game scrutinizes where the majority of where your SP is being allocated. And then it gives you everything you can't use and have no intention of speccing into. I can't te...
- by Pranekt Tyrvoth - at 2012.11.04 12:29:00
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106. AR's need a nerf. - in General Discussions [original thread]
~_~ AR Fix = Add slight recoil, all problems solved. Thank you, next crisis please, I'll be here all week.
- by Pranekt Tyrvoth - at 2012.11.04 12:18:00
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107. Not to sound whiney, but - in General Discussions [original thread]
Baal Roo wrote: Anyone else think it would be cool if SP and ISK earned for each squad was pooled at the end of the match and divvied out evenly between the four players? Only with fellow corpmates, not randoms. No offense but if I'm making...
- by Pranekt Tyrvoth - at 2012.11.04 12:09:00
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108. Not to sound whiney, but - in General Discussions [original thread]
This is an FPS (MMO or not its still an FPS), not having kill death ratio (as suggested by another poster) is unrealistic. Besides, I like seeing how many red dots I've annihilated.
- by Pranekt Tyrvoth - at 2012.11.04 10:09:00
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109. Curious - in General Discussions [original thread]
Confirming I will trade bubblegum for Gastun's HMG. :)
- by Pranekt Tyrvoth - at 2012.11.04 10:04:00
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110. Skirmish - points sliding scale - in General Discussions [original thread]
Random bluedots will play however random bluedots want to play. No competence required to play, only desire to play. Suggest squading up or finding decent squadmates if you want to offset the incompetent bluedot factor with a dose of decent greend...
- by Pranekt Tyrvoth - at 2012.11.04 10:03:00
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111. Imperfects are the most Hated Corp in DUST - in General Discussions [original thread]
I'll trade someone my pimp cup for kpop girls.
- by Pranekt Tyrvoth - at 2012.11.04 09:46:00
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112. my message to the Imperfects - in General Discussions [original thread]
Cyn Bruin wrote: Pranekt Tyrvoth wrote: (Also speaking only for self, not corp). I don't really like QG, I find him to be childish and annoying most of the time and many of his forum posts to be unnecessary, but nevertheless I hope everythin...
- by Pranekt Tyrvoth - at 2012.11.04 02:02:00
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113. my message to the Imperfects - in General Discussions [original thread]
(Also speaking only for self, not corp). I don't really like QG, I find him to be childish and annoying most of the time and many of his forum posts to be unnecessary, but nevertheless I hope everything works out for him and his family. In terms o...
- by Pranekt Tyrvoth - at 2012.11.03 22:29:00
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114. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
Heavy hitpoints right now feel low in comparison for the cost of the dropsuit and the skill investment (for being an effective heavy). No damage resistance right now to speak of, a militia assault rifle can still down you in a split second, LAVs...
- by Pranekt Tyrvoth - at 2012.11.03 07:42:00
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115. SP cap - in General Discussions [original thread]
JACK THE R1PPER wrote: It's the reason the playerbase is now about 30 people. Yup.
- by Pranekt Tyrvoth - at 2012.11.03 07:28:00
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116. What DO you like about Dust? Positive feedback for CCP - in General Discussions [original thread]
I like carrying around a minigun. That's something, I guess.
- by Pranekt Tyrvoth - at 2012.11.03 07:27:00
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117. Complex? - in General Discussions [original thread]
Yeah this is a really "complex" lobby shooter.
- by Pranekt Tyrvoth - at 2012.11.03 07:25:00
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118. Official introduction of the PR head from SI - in General Discussions [original thread]
I think Dark Cloud is an exceptional choice for PR, for two reasons. He's good people and the main reason: he sounds like Arnold Schwarzenegger. I mean how would you not want someone that sounds like Arnold doing PR? "GET TO THE CHOPPA".
- by Pranekt Tyrvoth - at 2012.11.02 11:31:00
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119. Ok, seriously, how do I stop a Gunship? - in General Discussions [original thread]
Nova Knife it if you are beast. Since he was asking I didn't consider that option...
- by Pranekt Tyrvoth - at 2012.11.02 11:27:00
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120. Ok, seriously, how do I stop a Gunship? - in General Discussions [original thread]
Forge Gun is a heavy weapon, must use Heavy dropsuit. Alternative: Turret battery, cheap suicide dropship, swarm launcher + hope it works. GL HF.
- by Pranekt Tyrvoth - at 2012.11.02 11:25:00
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