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6741. Where's the story interest? - in General Discussions [original thread]
Nomed Deeps wrote: Quote: we're more here for the gameplay than anything else. I'd rather they focus on that, for now, instead of story events. I wasn't meaning to say CCP should do more story events; just that if they were going to do st...
- by Pokey Dravon - at 2013.03.04 20:38:00
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6742. The pilot problem - in General Discussions [original thread]
howard sanchez wrote: Thanks for the feedback, Pokey. I like that idea about hack assists after deploys out of the dropship. Do you think that was a CCP idea or just mentioned by a player? And to the first respondent, if you believe that CCP i...
- by Pokey Dravon - at 2013.03.04 20:34:00
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6743. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Drake435 wrote: Oh, that was a rhetorical question to further clarify my response. I knew what it was. I figured as much but I felt I should further clarify to others that you're specifically talking about the active SP cap, and that the ...
- by Pokey Dravon - at 2013.03.04 20:31:00
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6744. Where's the story interest? - in General Discussions [original thread]
You have to understand that even in EVE, the story is very very player driven. The universe has a background story, but generally speaking very little happens that in NPC controlled. If anything most of the story happens in Low and Nullsec when pl...
- by Pokey Dravon - at 2013.03.04 20:30:00
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6745. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Drake435 wrote: Pokey Dravon wrote: Illuminaughty-696 wrote: I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to...
- by Pokey Dravon - at 2013.03.04 20:26:00
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6746. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Illuminaughty-696 wrote: I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always use...
- by Pokey Dravon - at 2013.03.04 20:21:00
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6747. The pilot problem - in General Discussions [original thread]
Some time ago they were talking about giving pilots (and I assume you mean dropship pilots) ways to earn better SP. One of which is the obvious points for people spawning in their CRU. Another they mentioned is if a player drops from your dropship...
- by Pokey Dravon - at 2013.03.04 20:20:00
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6748. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Drake435 wrote: Based on the previous 3 players' responses, I have concluded that Omega boosters are only worth it if you have that extra AUR to spend and wish to get your SP earlier than people running normal boosters. Now unless it is reall...
- by Pokey Dravon - at 2013.03.04 20:16:00
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6749. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Skihids wrote: The marketing department is going to use the most attractive words to sell this expensive booster. They aren't going to call it a 1x booster, they will call it a "2X BOOSTER!!!!" because it doubles your possible points. If it a...
- by Pokey Dravon - at 2013.03.04 20:11:00
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6750. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Drake435 wrote: Pokey Dravon wrote: If CCP has any sense, it's simple Standard Cap = 190k Standard Cap + Booster = 190k * 1.5 (Which is the same as an additional 50%)= 285k Standard Cap + Omega = 190k * 2 (That's where your x2 comes from) =...
- by Pokey Dravon - at 2013.03.04 20:06:00
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6751. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
If CCP has any sense, it's simple Standard Cap = 190k Standard Cap + Booster = 190k * 1.5 (Which is the same as an additional 50%)= 285k Standard Cap + Omega = 190k * 2 (That's where your x2 comes from) = 380k EDIT: Drake435 wrote: Pokey Dr...
- by Pokey Dravon - at 2013.03.04 20:00:00
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6752. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Gaechti wrote: Pokey Dravon wrote: See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times ...
- by Pokey Dravon - at 2013.03.04 19:55:00
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6753. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Drake435 wrote: Pokey Dravon wrote: Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared to the standard which g...
- by Pokey Dravon - at 2013.03.04 19:51:00
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6754. Has the weekly cap dulled Dust? - in General Discussions [original thread]
Daily cap was the most horrific experience of my Dust career, and the only reason I put up with it was because I knew I needed to in order to keep up with everyone else, and that it would be changing soon. At least now with a weekly cap I can: ...
- by Pokey Dravon - at 2013.03.04 19:45:00
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6755. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%?
- by Pokey Dravon - at 2013.03.04 19:40:00
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6756. Bring Back The Mercenary Battles!!! - in General Discussions [original thread]
I'm not sure why CCP picks that Ambush map for their game shows. It is by far the most brutal and unforgiving map in the game. Basically if you don't have a Laser Rifle, Sniper Rifle, or vehicle, you're going to be absolutely destroyed...especiall...
- by Pokey Dravon - at 2013.03.04 09:00:00
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6757. Best dust montage ever. - in General Discussions [original thread]
IRuby Heart wrote: 1 minute in you made it that long? I closed it at 0:07
- by Pokey Dravon - at 2013.03.04 00:35:00
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6758. Railguns on Tanks - in General Discussions [original thread]
http://www.youtube.com/watch?v=36jbiUmYJ8Y The air behind the projectile literally ignites from all the energy, so badass.
- by Pokey Dravon - at 2013.03.03 22:10:00
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6759. Railguns on Tanks - in General Discussions [original thread]
Heathen Bastard wrote: that is 2.380 kilometers. per. second. it doesn't have enough distance to travel to drop noticeably, and quite frankly, there being any noticeable travel time on those shots is highly unrealistic. Didn't use to be l...
- by Pokey Dravon - at 2013.03.03 21:59:00
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6760. Railguns on Tanks - in General Discussions [original thread]
Drake435 wrote: Icy Tiger wrote: This is a gamebreaking turret on tanks. It promotes camping like a little b**** (cough* chaos mistress and 0tryhard514* cough)and sniping any tanks willing to put up resistance. Railgun tanks do way to much d...
- by Pokey Dravon - at 2013.03.03 21:55:00
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