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3761. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Indeed. I'm totally fine with hulls being non-tiered, but if that's the case the modules have to have a strong impact in determining how good a fit is. I mean basically what happened with the "rework": Removed many of the bonuses associate with ...
- by Pokey Dravon - at 2014.12.19 16:11:00
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3762. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 3. Problem is if you make the hull base HP too low it just means you will have to use a slot for a HP module anyways That's kind of the idea. It makes the tank as good as what tier you fit on it, rather than innately g...
- by Pokey Dravon - at 2014.12.19 15:41:00
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3763. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: no because that defeats the purpose. they are meant to be cheap unskilled versions of assaults. Where did you see that stated? I'm curious to see how you came to that conclusion.
- by Pokey Dravon - at 2014.12.19 01:23:00
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3764. Tweak the amarr assaul - in Feedback/Requests [original thread]
All Gucci wrote: It is so I can dumb it down for people....think logically would you put on a basic ferroscale with -4% to speed? I would if it gave me better stamina and recovery
- by Pokey Dravon - at 2014.12.19 01:21:00
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3765. Tweak the amarr assaul - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Fizzer XCIV wrote: I'd like to know where it is located on the TacAR... Is it somewhere on the barrel? Meh let the Gallente have their EZ mode. We're better than them a...
- by Pokey Dravon - at 2014.12.18 23:28:00
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3766. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I agree True, current shield regen rate on an armor vehicle would be....insane if it was repping constantly against incoming fire. It would basically be negating the first 100dps of incoming damage constantly. That being said, if you want to go wi...
- by Pokey Dravon - at 2014.12.18 23:20:00
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3767. Tweak the amarr assaul - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: I'd like to know where it is located on the TacAR... Is it somewhere on the barrel? Meh let the Gallente have their EZ mode. We're better than them anyway. To be fair, TacAR can't charge shot e...
- by Pokey Dravon - at 2014.12.18 22:23:00
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3768. Tweak the amarr assaul - in Feedback/Requests [original thread]
I only ask on an entirely unrelated note. Thinking of ways to make Assaults and Commandos a little more interesting, specifically weapon bonuses for commandos that help the racial weapons but in a way that is different from the Assaults. But that'...
- by Pokey Dravon - at 2014.12.18 22:09:00
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3769. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: duster 35000 wrote: Pokey Dravon wrote: While the discussion is great, I think we way be getting a little carried away with deeper level ideas. Perhaps we should refocus on a couple core issues that need to be hammered...
- by Pokey Dravon - at 2014.12.18 22:06:00
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3770. Tweak the amarr assaul - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: EDIT: Random thought, would increased cooldown rate be of value? Not as much as you might think. You see, cooldown speed is pretty much irrelevant. There is the regular cooldown speed that would ta...
- by Pokey Dravon - at 2014.12.18 21:46:00
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3771. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
wrote: 168 reps per second with a 4 second delay is pathetically slow...and once hardener stacking is fixed shields will never be able to win cqc vs a blaster, atleast blaster vs blaster, more damage to shields and shields can't rep... Act...
- by Pokey Dravon - at 2014.12.18 19:59:00
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3772. Tweak the amarr assaul - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: 3 Proto heat sinks to gain 6 total shots? Do you think people would even bother if it took that many to only gain 6 shots? Sure why not. In those really close quarters fights those 6 shots might...
- by Pokey Dravon - at 2014.12.18 19:53:00
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3773. Tweak the amarr assaul - in Feedback/Requests [original thread]
3 Proto heat sinks to gain 6 total shots? Do you think people would even bother if it took that many to only gain 6 shots?
- by Pokey Dravon - at 2014.12.18 19:41:00
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3774. Tweak the amarr assaul - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: Yeah that's not bad, though I'm curious if that would make the Amarr assault OP by having even better heat reduction on top of its Racial Bonus? With the recently reduced ScR mag? I doubt it. The redu...
- by Pokey Dravon - at 2014.12.18 19:36:00
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3775. Tweak the amarr assaul - in Feedback/Requests [original thread]
Yeah that's not bad, though I'm curious if that would make the Amarr assault OP by having even better heat reduction on top of its Racial Bonus?
- by Pokey Dravon - at 2014.12.18 19:10:00
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3776. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: Spkr4theDead wrote: DarthJT5 wrote: Pokey Dravon wrote: 2a. *facepalm* whatever. Currently they don't in Dust. 3. Lol I wasn't trying to illustrate a "full proto" fit, I was trying to illustrate that with equal weapons...
- by Pokey Dravon - at 2014.12.18 19:01:00
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3777. Tweak the amarr assaul - in Feedback/Requests [original thread]
Boot Booter wrote: I do agree with the latter part of what Fizzer said. They are very similar. Unfortunately there's no good high slot modules for armor tankers other than damage mods. In a perfect world I would create a module to affect armor ...
- by Pokey Dravon - at 2014.12.18 18:54:00
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3778. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: 2. Active Armor reps would be good, though I'm not opposed to the idea of lighter passive reps for a "cap stable" fit in addition to active reps. React...
- by Pokey Dravon - at 2014.12.18 18:47:00
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3779. Tweak the amarr assaul - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I'm going to have to agree as well. Amarr and Gallassaults are balanced, and the tradeoffs are equivalent. The only issue I have with them is that they are too similar. I wish the Amassault had more armor and less shields. ...
- by Pokey Dravon - at 2014.12.18 18:43:00
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3780. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: 2. Active Armor reps would be good, though I'm not opposed to the idea of lighter passive reps for a "cap stable" fit in addition to active reps. Reactive Plates maybe? You could make shields consta...
- by Pokey Dravon - at 2014.12.18 18:38:00
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