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3781. Tweak the amarr assaul - in Feedback/Requests [original thread]
All Gucci wrote: Pokey Dravon wrote: All Gucci wrote: Sure lets talk around my points hahah I merely stated the supposed "Strengths" of the Amarr and how they are outclassed or under emphasized . are you really telling me you would put o...
- by Pokey Dravon - at 2014.12.18 18:36:00
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3782. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: Pokey Dravon wrote: 2a. *facepalm* whatever. Currently they don't in Dust. 3. Lol I wasn't trying to illustrate a "full proto" fit, I was trying to illustrate that with equal weapons, the Gunnlogi has better fitting capabili...
- by Pokey Dravon - at 2014.12.18 18:19:00
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3783. Tweak the amarr assaul - in Feedback/Requests [original thread]
All Gucci wrote: Sure lets talk around my points hahah I merely stated the supposed "Strengths" of the Amarr and how they are outclassed or under emphasized . are you really telling me you would put on a basic ferroscale that had a 4% speed pe...
- by Pokey Dravon - at 2014.12.18 18:11:00
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3784. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
2a. *facepalm* whatever. Currently they don't in Dust. 3. Lol I wasn't trying to illustrate a "full proto" fit, I was trying to illustrate that with equal weapons, the Gunnlogi has better fitting capabilities than the Madrugar, even without the u...
- by Pokey Dravon - at 2014.12.18 17:59:00
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3785. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 2. Cap stable requires the capacitor which is much more needed - It is the core of balance 2a. While shield regs reduce the delay cannot forget that shield extenders do increase the passive rate of regen 3. The Gunlogi...
- by Pokey Dravon - at 2014.12.18 17:01:00
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3786. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: 1. Consideration of increasing slot layout to 4/2 and 2/4 with a decrease base HP for balancing purposes Why reduce base HP only to have to use a module to make up for what we had? 2. Address di...
- by Pokey Dravon - at 2014.12.18 16:52:00
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3787. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Shadow of War88 wrote: @3. Hardeners are the cheap modules. If you use shield extenders or booster you wont have enough PG for plates. While that may be true, the fitting options for the Madrugar are still far more limited. Not to mention ...
- by Pokey Dravon - at 2014.12.18 16:16:00
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3788. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. I hope thats for the standard HAVs we have 2. All modules from chrome should be brough back, active armor reppers and nerf passive, constant passive shield regen needs to come back along with the modules to boost pa...
- by Pokey Dravon - at 2014.12.18 16:02:00
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3789. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
While the discussion is great, I think we way be getting a little carried away with deeper level ideas. Perhaps we should refocus on a couple core issues that need to be hammered out first. 1. Consideration of increasing slot layout to 4/2 and 2/...
- by Pokey Dravon - at 2014.12.18 15:43:00
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3790. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
RogueTrooper 2000AD wrote: Yes because when someone is blapped wih a shotgun, it does 57 damage in a second. Listed damage values are per pellet ^_^
- by Pokey Dravon - at 2014.12.18 15:29:00
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3791. Devils Advocate - Speed Sentinels - in General Discussions [original thread]
Simply put, HP modules increase HP by a set amount, regardless of role or suit. That is to say the Scout can gain the exact same benefit that a Sentinel does from an armor plate or shield extenders. However KinCats are percentage based, and since...
- by Pokey Dravon - at 2014.12.18 15:24:00
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3792. [Idea] Factional Corporations. - in Feedback/Requests [original thread]
Isn't this just a slight variation of Faction Warfare, but leaking into pubs?
- by Pokey Dravon - at 2014.12.18 07:04:00
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3793. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
-_- is an easy example of a natural counter. If its a direct hit every single time, no probably not, but that's a highly unlikely situation. The point is that there are situations where the weapon or equipment you bring is going to be ineffective...
- by Pokey Dravon - at 2014.12.18 07:01:00
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3794. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: So you're saying that an armor fit designed to counter infantry AV is overpowered against a damage type that it naturally resists? Also a Madrugar can't fit 3 complex reps. Tis impossible. I can u...
- by Pokey Dravon - at 2014.12.18 06:01:00
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3795. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
So you're saying that an armor fit designed to counter infantry AV is overpowered against a damage type that it naturally resists? Also a Madrugar can't fit 3 complex reps. Tis impossible.
- by Pokey Dravon - at 2014.12.18 05:50:00
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3796. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Not attacking your pride, I'm just saying that I struggled a bit to kill vehicles before the damage buff, was able to easily kill them after the damage buff, and the speed buff made them even easier to kill. Just trying to get you to understand wh...
- by Pokey Dravon - at 2014.12.18 05:39:00
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3797. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Ah you made it sound like since it was high damage with a slow travel that it would be too hard to hit something large like a tank. My apologies. Im just saying I never had issues killing ground vehicles with the old speed and current damage val...
- by Pokey Dravon - at 2014.12.18 05:14:00
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3798. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: True Adamance wrote: I'm confused as to why there is even a projectile speed reduction being considered? The slow rate of fire for the high damage is already fitting with the qualities of breach wea...
- by Pokey Dravon - at 2014.12.18 05:00:00
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3799. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
True Adamance wrote: I'm confused as to why there is even a projectile speed reduction being considered? The slow rate of fire for the high damage is already fitting with the qualities of breach weapons..... slower projectile speed is not nece...
- by Pokey Dravon - at 2014.12.18 03:27:00
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3800. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
I guess I didn't have nearly as much trouble as you did. My apologies.
- by Pokey Dravon - at 2014.12.18 02:57:00
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