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3021. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: It is odd but its much better than current operation skill which shaves of 15/100ths of a second which is negligible, reloading is the primary drawback to a plc. I will admit that the benefit of the operation bonus fee...
- by Pokey Dravon - at 2015.02.06 22:21:00
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3022. Dropship Future design - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Pokey Dravon wrote: Current plan for HAVs is to rework and balance them so they work properly. Phase 2 of that initiative is to introduce faux racial variants that use the Caldari and Gallente models but have them behave ...
- by Pokey Dravon - at 2015.02.06 22:12:00
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3023. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Standardize plc charge time at .45s, change operation skill to 3% reload per level, up damage by one tier level (so basic does current adv damage, which is +~170 damage per tier upgrade). It puts the plc in a better place...
- by Pokey Dravon - at 2015.02.06 22:05:00
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3024. Dropship Future design - in Feedback/Requests [original thread]
Current plan for HAVs is to rework and balance them so they work properly. Phase 2 of that initiative is to introduce faux racial variants that use the Caldari and Gallente models but have them behave and fit like Minmatar and Amarr HAVs would. So...
- by Pokey Dravon - at 2015.02.06 22:01:00
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3025. Commando Rework - in Feedback/Requests [original thread]
Starlight Burner wrote: I'd like to see the commando remade into a Medium Frame suit instead. It's draw backs would have to make it weak but a good support suit. So basically an Assault with 2 light weapons?
- by Pokey Dravon - at 2015.02.06 19:37:00
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3026. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: they want DHAVs to be able to outrun LAVs loaded with AV gunners. they're being coy about it. LAV's actually having a purpose besides basic transport? *GASP*
- by Pokey Dravon - at 2015.02.06 19:28:00
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3027. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Pokey Dravon wrote: Breakin Stuff wrote: I think we're digging in our asses a little deeply to justify things guys. MBTs are reasonably speedy now. all the UHAVs would need to slow down would be 20-30% speed loss A...
- by Pokey Dravon - at 2015.02.06 19:02:00
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3028. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
The function alone makes it worth the effort. Any performance buff would be gravy.
- by Pokey Dravon - at 2015.02.06 17:57:00
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3029. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think we're digging in our asses a little deeply to justify things guys. MBTs are reasonably speedy now. all the UHAVs would need to slow down would be 20-30% speed loss AT THE ABSOLUTE MOST. Because they NEED a chance ...
- by Pokey Dravon - at 2015.02.06 17:56:00
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3030. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Devadander wrote: Pokey Dravon wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret f...
- by Pokey Dravon - at 2015.02.06 16:35:00
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3031. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Making the UHAV EXTREMELY slow might help this problem. Say the MBT has 100% movement speed. UHAV has 50% movement speed, and the DHAV has 150% movement speed. Now the MBT can basically do what the DHAV does when fighting a UHA...
- by Pokey Dravon - at 2015.02.06 16:25:00
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3032. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
A large part of why the Sentinel Damage Resistance is limited to specific damage types is because a blanket damage resist is because resisting all types of weapons would make them too powerful in all situations. The idea was to create situations w...
- by Pokey Dravon - at 2015.02.06 16:06:00
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3033. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: The way it breaks down: one has to be the hammer, the other the anvil. If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad. Also UHAV being resist...
- by Pokey Dravon - at 2015.02.06 07:07:00
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3034. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: duster 35000 wrote: Pokey Dravon wrote: So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the liste...
- by Pokey Dravon - at 2015.02.06 06:21:00
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3035. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently sho...
- by Pokey Dravon - at 2015.02.06 05:04:00
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3036. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
So.....whats the point of the DHAV if it can't kill a UHAV?
- by Pokey Dravon - at 2015.02.06 03:32:00
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3037. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking a...
- by Pokey Dravon - at 2015.02.06 03:15:00
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3038. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Destroyers with resists to large turrets is not a good idea. They should be glass canons vs other tanks. AV is going to have a field day with low ehp tanks, every uhav will have 3 proto swarmers poised to fire 6000 damage each i...
- by Pokey Dravon - at 2015.02.06 02:12:00
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3039. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Passive regeneration in general needs a nerf, and active reppers/boosters need to make a return.
- by Pokey Dravon - at 2015.02.06 01:44:00
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3040. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Yeah the lower raw HP is important as it makes the vehicle innately weaker to AV and Turrets, but then then the bonus makes it very strong against one or the other. I think something along this line would firmly establish what each variant is we...
- by Pokey Dravon - at 2015.02.06 01:30:00
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