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2821. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Iron Wolf Saber wrote: After conversing with a few folks I think the 10% per level fitting for engineering and electronics on the upgrades is far too generous, 1% Why do you think 1% is enough an 10% too much? Please sho...
- by Pokey Dravon - at 2015.02.19 06:58:00
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2822. Rattati, regarding SKINs - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Thanks for the answer Pokey! Now one last question. Will that compatible suit means, for example, a medium frame suit? Or a suit within the same class. Let's say my 'FoxFour' suit got dismantled and turned into a Skin....
- by Pokey Dravon - at 2015.02.19 06:36:00
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2823. Rattati, regarding SKINs - in Feedback/Requests [original thread]
Well I'm obviously not Rattati, but speaking to the CPM, they've basically said that if the whole Skins thing actually works out, what you'll likely see is your BPO being 'split' you'll maintain your BPO suit but it will just be a generic color. Y...
- by Pokey Dravon - at 2015.02.19 04:56:00
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2824. Large Missile Turret Fitting - in Feedback/Requests [original thread]
DarthJT5 wrote: I'm fine with that, hell, I'm fine with anything as long as it's viable. It's the only turret I've used since Chrome, I'll always use it. I just need it to be competitive. I hear ya brother, I love missiles too, use them al...
- by Pokey Dravon - at 2015.02.19 04:50:00
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2825. Large Missile Turret Fitting - in Feedback/Requests [original thread]
DarthJT5 wrote: Harpyja wrote: DarthJT5 wrote: Pokey Dravon wrote: Well I was speaking more on my personal opinion, I haven't really dissected what he's doing with the missiles. I just want to be able to run armor without being instaga...
- by Pokey Dravon - at 2015.02.19 04:27:00
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2826. Large Missile Turret Fitting - in Feedback/Requests [original thread]
DarthJT5 wrote: I get you. But, in all honesty the current missiles would be fine against the next armor tanks with a Rof nerf don't you agree? Everything else should have been kept the same I'll crunch some numbers later and give my though...
- by Pokey Dravon - at 2015.02.19 03:46:00
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2827. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: After conversing with a few folks I think the 10% per level fitting for engineering and electronics on the upgrades is far too generous, 1% 1% doesn't really feel rewarding in terms of a skill, particularly when the In...
- by Pokey Dravon - at 2015.02.19 03:20:00
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2828. Large Missile Turret Fitting - in Feedback/Requests [original thread]
DarthJT5 wrote: Pokey Dravon wrote: Harpyja wrote: Pokey Dravon wrote: If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG) But...
- by Pokey Dravon - at 2015.02.19 01:58:00
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2829. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Harpyja wrote: Pokey Dravon wrote: If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG) But after they made Missiles into Death Spewe...
- by Pokey Dravon - at 2015.02.19 00:57:00
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2830. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
501st Headstrong wrote: Please do not buff AV until after the tanks are out. Madrugars.and Gunnlogis costing half a mil already get outclassed when up against two AV if they are any good and coordinated. A proto tank costing millions should be ...
- by Pokey Dravon - at 2015.02.18 23:49:00
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2831. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
Id rather just have a proper vehicle lock than dive into ejection mechanics that could be abused.
- by Pokey Dravon - at 2015.02.18 23:43:00
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2832. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
tal mrak-thanl wrote: Pokey Dravon wrote: And instantly people will start kicking friendlies deep into the redline for the lulz. I see that as much less of a problem than having your vehicle taken, but you are right, it would be trading o...
- by Pokey Dravon - at 2015.02.18 23:36:00
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2833. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
Nothing Certain wrote: tal mrak-thanl wrote: It would be really cool if there were a function to kick everybody out of your vehicle (excluding yourself). It could be located in the module selector's top ring. Great for when you are in a turr...
- by Pokey Dravon - at 2015.02.18 22:08:00
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2834. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
And instantly people will start kicking friendlies deep into the redline for the lulz.
- by Pokey Dravon - at 2015.02.18 20:44:00
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2835. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: This is both directed towards rattati and Pokey, where do the Assault dropships fit into this? Are they going to have the same modifications as tanks, in regards to shield/armor reps? Could we see dropships being given the s...
- by Pokey Dravon - at 2015.02.18 18:59:00
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2836. Large Missile Turret Fitting - in Feedback/Requests [original thread]
If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG) But after they made Missiles into Death Spewers, they ramped up the PG to make them th...
- by Pokey Dravon - at 2015.02.18 08:27:00
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2837. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Well back on topic, my general feel on the Madrugar. i wont get into the nitty gritty with the numbers, as I've made it pretty clear my thoughts on regen, hardeners, and the sort...so I'll focus on general fitting concepts. I really like how t...
- by Pokey Dravon - at 2015.02.18 08:23:00
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2838. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making what we have now fair on both sides. ie, armor always has the adva...
- by Pokey Dravon - at 2015.02.18 06:11:00
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2839. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey: So when you are done advocating all the vehicles being nerfed to behave like those in EVE, will you move on to nerfing all the infantry to behave like the ships in eve? Get rid of passive infantry armor and shield reps ...
- by Pokey Dravon - at 2015.02.18 04:23:00
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2840. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Um no, I cite EVE because it works in EVE, and it's not working right in Dust.
- by Pokey Dravon - at 2015.02.18 03:24:00
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