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2521. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Alaika Arbosa wrote: Pokey Dravon wrote: Sounds good, I'm putting together a preliminary proposal we can all use as a starting point for some more concrete discussion about this. I'll hopefully have a link to the spreadsheet up here tonight....
- by Pokey Dravon - at 2014.07.11 07:04:00
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2522. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Sounds good, I'm putting together a preliminary proposal we can all use as a starting point for some more concrete discussion about this. I'll hopefully have a link to the spreadsheet up here tonight.
- by Pokey Dravon - at 2014.07.11 06:44:00
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2523. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Jaysyn Larrisen wrote: You idea is pretty sharp and perhaps the cleaner version. I was trying to maintain some distinct flavor for each logi and keep them distinct from each other...i also didn't want to lean too close to the "OP Line". That ...
- by Pokey Dravon - at 2014.07.11 05:38:00
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2524. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
843-Vika wrote: If they reduced the base cpu/pg of the logi suits then i would agree 100%, that would be a great idea. But since logi's have huge cpu/pg resources especially with the cpu/pg passive skills, giving them even lower equipment reduc...
- by Pokey Dravon - at 2014.07.10 22:23:00
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2525. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
843-Vika wrote: @Pokey Dravon so let me get this straight..... you want logis to have more reduction to equipment pg/cpu bonus? for what reason? so that a logi can now carry 2 different reping hives as well as 2 ammo hives, and on top of ...
- by Pokey Dravon - at 2014.07.10 21:55:00
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2526. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
AngelflamesP wrote: Pokey Dravon wrote: AngelflamesP wrote: Hey here is a proposal! after using small Rail gun turrets i have this to say... just like the Rail Rifle some shots taht you shoot do no register just like the rail rifle at one...
- by Pokey Dravon - at 2014.07.10 19:39:00
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2527. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
SHANN da MAN wrote: CCP Rattati wrote: Any more smart ideas that we can slot in? I have an idea, but I don't know if you can do it server side only ... Fill ONE of each Race's Logi Equipment slots with whatever YELLOW BPO Equipment (Si...
- by Pokey Dravon - at 2014.07.10 17:56:00
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2528. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
AngelflamesP wrote: Hey here is a proposal! after using small Rail gun turrets i have this to say... just like the Rail Rifle some shots taht you shoot do no register just like the rail rifle at one point I propose a fix for that and a new reti...
- by Pokey Dravon - at 2014.07.10 16:55:00
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2529. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Iron Wolf Saber wrote: +1 Though I would hold off on any remote bonuses or proxy mine bonuses for the moment. Agreed, that would be a big much all at once, but it's something I'd like people to start thinking about at the very least.
- by Pokey Dravon - at 2014.07.10 16:18:00
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2530. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Jaysyn Larrisen wrote: One of the concepts I wanted to explore further with you guys is extended bonus beyond the primary racial equipment choice. Several of us have mentioned it and i think it has a lot of merit if handled well. Any thoughts...
- by Pokey Dravon - at 2014.07.10 16:11:00
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2531. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Terram Nenokal wrote: Instead of removing the sidearm from the amarr logi, why not give the gallente a sidearm too? I see both of these logi's in more of a toolbox role compared to the other two, and having a sidearm on them would give each sid...
- by Pokey Dravon - at 2014.07.10 15:38:00
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2532. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Dj grammer wrote: Right, we the logistics players only have the one light weapon. We are back-up not meant for frontline killing. I will ask people to do one thing. Spend all of your skill points into a logistics fit and tell me me how we are ...
- by Pokey Dravon - at 2014.07.10 06:32:00
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2533. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
John Demonsbane wrote: Pre 1.7 logis were the rage because assaults were no good, now scouts and heavies are the rage for the same reason. They do the same job as assaults, but better, and with the additional advantages of the other class. St...
- by Pokey Dravon - at 2014.07.10 06:15:00
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2534. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Equipment Bonuses I think that forcing players to only have bonuses to a single equipment but giving them 3-4 slots is kinda silly. Racial bonuses are sweet, but so are role bonuses. Logi's should be the best at using equipment, period, and even...
- by Pokey Dravon - at 2014.07.10 05:45:00
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2535. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Alright there are a couple things at work here: Role of the Logi I have always considered the Logistics to be the Support and Control class Dust, though not in the sense that many players think. To me, Logistics control the battlefield by provi...
- by Pokey Dravon - at 2014.07.10 05:44:00
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2536. Logic when voting - in General Discussions [original thread]
Hmmm I think I can guess most of them, this is actually kinda fun EDIT: Alright I'll take a shot. Candidate 1) already does the job very well despite the bullsht that is said. Iron Wolf Saber Candidate 2) Does factual videos based on the ga...
- by Pokey Dravon - at 2014.07.08 22:50:00
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2537. Easiest laziest way to add a good game mode - in General Discussions [original thread]
Now the big downside I see with this is that basically the winning attack strategy would be to simply take your 16 guys, blob one objective, take it, move to the next. Since they have no need to defend captured objectives, they never have to split...
- by Pokey Dravon - at 2014.07.07 19:20:00
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2538. Cracking The CCP Code for CPM1 - in General Discussions [original thread]
TINFOILING INTENSIFIES
- by Pokey Dravon - at 2014.07.07 19:08:00
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2539. Easiest laziest way to add a good game mode - in General Discussions [original thread]
Really interesting idea, though I will agree that I'm not sure if that's withing Dust's current development capabilities. Even so, let's assume it is for the sake of discussion. One point Id like to add is that I'd like to see this with a longer ...
- by Pokey Dravon - at 2014.07.07 19:05:00
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2540. Repair Tool Frustration HELP - in General Discussions [original thread]
It takes a little getting used to, but once you do the Repair Tool actually works quite well. Just keep practicing and getting a feel for what works. Also, welcome to Dust! It's glad to see some new people in this sea of salty vets.
- by Pokey Dravon - at 2014.07.07 18:30:00
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