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341. Why Kin Cats are so messed Up - in General Discussions [original thread]
Sometimes it happens that a mean value gives a skewed picture of the situation as a whole, even if it is mathematically correct. This can be done since, for example, a very large or a very small value in comparison with the other values in the ...
- by Piraten Hovnoret - at 2014.02.16 13:44:00
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342. Why Kin Cats are so messed Up - in General Discussions [original thread]
Toby Flenderson wrote: CRYPT3C W0LF wrote: Ghosts Chance wrote: you forgot a bunch of modules for that average... like the basic kin kat for example or dampeners range extenders range amps stamina mods myrofybril stims... probabl...
- by Piraten Hovnoret - at 2014.02.16 07:43:00
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343. Yet again, infantry deciding the fate of tanks - in General Discussions [original thread]
Spkr4theDead wrote: DeadlyAztec11 wrote: Better than listening to you! The same guy that would get rid of all AV weaponry if he could, the same guy that thinks that we need to make maps more vehicle friendly, the same guy that made a thread ...
- by Piraten Hovnoret - at 2014.02.15 23:44:00
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344. RR Heavies - in General Discussions [original thread]
Wow a bunch if veterans complaing about the noobs doing everything they can to survive against proto/high sp players You al just look dumb conplaning about this. New player = low sp= low isk = doing what it takes to survive = kills a vet = mak...
- by Piraten Hovnoret - at 2014.02.15 11:30:00
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345. Camping in FW - in General Discussions [original thread]
Arkena Wyrnspire wrote: I despise people who do this. If I ever see people shooting people trying to hack the CRU, I kill them and anyone who protests. No exceptions. If you need to do this to pad your KDR and feel good about yourself, I have...
- by Piraten Hovnoret - at 2014.02.15 09:59:00
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346. Why infantry is DESERVE to a respec for 1.8 - in General Discussions [original thread]
I have one more Wy is it okey for tanks get respec and not infantry They TOTALY remade tanks avs now they are TOTALY remaking infantry. So yeah respec on the suits for that sole resone
- by Piraten Hovnoret - at 2014.02.15 09:12:00
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347. Red Line Rail Pro Tips - in General Discussions [original thread]
LOL
- by Piraten Hovnoret - at 2014.02.15 06:31:00
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348. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Increase the range buy 2-3 meters Increase damage slightly on the adv lvl Increase damage a bit more at the proto lvl It's kind of weird that I don't feel any big difference on using a basic or a proto. More than the cost in isk that is
- by Piraten Hovnoret - at 2014.02.14 19:29:00
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349. Does this happen to you? - in General Discussions [original thread]
Yes the time Or it swaps to the sidearm al of the sudden But before they even should looking I this just fix the TANK SPAM
- by Piraten Hovnoret - at 2014.02.14 19:02:00
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350. So CCP, You know there is a problem with tanks. What are you doing ... - in General Discussions [original thread]
As Sherlock Holmes said "When you have eliminated the impossible, whatever remains, however improbable, must be the truth." CCP just don't care that's the truth
- by Piraten Hovnoret - at 2014.02.13 12:03:00
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351. Tank Spam vs Protostomping - in General Discussions [original thread]
Love when I read " get a forge " to kill tanks. Ppl just fail to grasp that the hole game is centred around the ability to kill of tanks and that's the hole problem you are more or less forced to putt a cuple of Miljon sp into "tank buster" as i...
- by Piraten Hovnoret - at 2014.02.13 11:45:00
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352. Hey CCP, remember the AR and RR? - in General Discussions [original thread]
CCP don't listen to the player base that why. Can't w8 until I get my hands on a ps4 then it's bye bye dust 514 sick of this stupid remakes al the times and the same old sane old mistakes over and over. Love this game but I am at a breaking po...
- by Piraten Hovnoret - at 2014.02.13 11:17:00
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353. Tank Spam vs Protostomping - in General Discussions [original thread]
Spkr4theDead wrote: Piraten Hovnoret wrote: PO0KY wrote: Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work. So using one broke game mechanic to count...
- by Piraten Hovnoret - at 2014.02.13 11:08:00
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354. Tank Spam vs Protostomping - in General Discussions [original thread]
Thor Odinson42 wrote: Spkr4theDead wrote: Thor Odinson42 wrote: True Adamance wrote: Thor Odinson42 wrote: Where are all the lists of people who call in 4 or 5 tanks and ruin matches? There hasn't been a time I've played in two or ...
- by Piraten Hovnoret - at 2014.02.13 10:11:00
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355. Tank Spam vs Protostomping - in General Discussions [original thread]
PO0KY wrote: Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work. So using one broke game mechanic to counter a other broke game mechanic solves it ? Is it...
- by Piraten Hovnoret - at 2014.02.13 10:06:00
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356. How do people get hundreds of millions in isk? - in General Discussions [original thread]
No beta player ( started in 1,3 ) 223 Miljon isk 2000 something proto suits fully fitted have done some PC ( very few ), however I use a lot of basic gear
- by Piraten Hovnoret - at 2014.02.12 21:28:00
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357. Remote Explosive Grenades - in General Discussions [original thread]
Sleepy Shadow wrote: I love REGÇÖs they are so much fun BUT I donGÇÖt think you should be able to detonate them on the spawn screen. If youGÇÖre downed, you should not be able to press any buttons (you cannot call OBGÇÖs, vehicles and so on). I...
- by Piraten Hovnoret - at 2014.02.12 10:33:00
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358. Remote Explosive Grenades - in General Discussions [original thread]
Was not you the proto heavy I remoted 4-5 times in my dren scout outfit last night ? Thank you for al the fish
- by Piraten Hovnoret - at 2014.02.12 09:02:00
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359. Question; Payout for the scout/novaknife event? - in General Discussions [original thread]
Hey any dev that can give some intel on when we are getting the payout for the scout/novaknife event? I can't find anything at the forums about this!?! Regards
- by Piraten Hovnoret - at 2014.02.11 11:22:00
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360. New JudgeRhadamanthus Video - Redline Rails - in General Discussions [original thread]
Just remove the redline. Or put a clock on it lets say 30sec to get out and 3-5 min to get back in. The damage and range is not the problem it's the redline mechanics that are flawed
- by Piraten Hovnoret - at 2014.02.10 12:14:00
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