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Squagga
Fatal Absolution Negative-Feedback
843
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Posted - 2015.07.01 19:44:00 -
[1] - Quote
Thank you for at least doing something for shields. I haven't started testing this new threshold, you've implemented. But thank you for at least doing something. I'm certain you know, I'll be reporting my findings here
Shields, the silent killer.
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.07.01 19:49:00 -
[2] - Quote
I noticed it happen once....
It was on a non shield based suit :/
At least I know it exists
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.01 19:54:00 -
[3] - Quote
LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles?
Scouts United
Gk.0s & Quafes all day.
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DR DEESE NUTS
168
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Posted - 2015.07.01 19:59:00 -
[4] - Quote
I think it needs to be buffed to like 40 hp then have a skill that increases it by 25% so it it would be 50hp.
That can stop an ar round and it would take two rounds to stop it.
The threshold should be there to stop a spray of bullets.
The USS m`dick
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Squagga
Fatal Absolution Negative-Feedback
844
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Posted - 2015.07.01 20:01:00 -
[5] - Quote
Joel II X wrote:LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles?
Fuckin better
Shields, the silent killer.
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Songs of Seraphim
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.07.01 20:16:00 -
[6] - Quote
Squagga wrote:Thank you for at least doing something for shields. I haven't started testing this new threshold, you've implemented. But thank you for at least doing something. I'm certain you know, I'll be reporting my findings here
I haven't noticed any difference yet... But I've yet to be in any incident where the shield threshold kicks in though...
Achura Bloodline
Loyalist of the State
Reclaim Caldari Prime!
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Eldest Dragon
Lone--Wolves
532
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Posted - 2015.07.01 21:33:00 -
[7] - Quote
Songs of Seraphim wrote:Squagga wrote:Thank you for at least doing something for shields. I haven't started testing this new threshold, you've implemented. But thank you for at least doing something. I'm certain you know, I'll be reporting my findings here I haven't noticed any difference yet... But I've yet to be in any incident where the shield threshold kicks in though...
Exactly the circumstance where the threshold takes place is basically non-existent ! |
Songs of Seraphim
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.07.01 21:50:00 -
[8] - Quote
Eldest Dragon wrote:Songs of Seraphim wrote:Squagga wrote:Thank you for at least doing something for shields. I haven't started testing this new threshold, you've implemented. But thank you for at least doing something. I'm certain you know, I'll be reporting my findings here I haven't noticed any difference yet... But I've yet to be in any incident where the shield threshold kicks in though... Exactly the circumstance where the threshold takes place is basically non-existent !
Either that or I've gotten accustomed to be without the shield threshold there and stay in "safe" cover till most of my shields are back up.
There's that or the number is so low it makes no difference. :/
Achura Bloodline
Loyalist of the State
Reclaim Caldari Prime!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.07.01 21:53:00 -
[9] - Quote
Joel II X wrote:LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles?
Why? Shield Technology is not exclusively Caldarian. Minmatar use it as well. Caldari simply have thicker/more shielding.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Skullmiser Vulcansu
314
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Posted - 2015.07.01 23:33:00 -
[10] - Quote
I was fighting a sentinel with a heavy machine-gun that was just out of its optimal range. It was hitting me a lot, but my shield regeneration large kept my hit-points static. I was in an Amarr suit.
If this game was fun, I wouldn't be playing it.
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Squagga
Fatal Absolution Negative-Feedback
847
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Posted - 2015.07.01 23:40:00 -
[11] - Quote
True Adamance wrote:Joel II X wrote:LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles? Why? Shield Technology is not exclusively Caldarian. Minmatar use it as well. Caldari simply have thicker/more shielding.
Min use a lot more half n half, whereas the Caldari are almost entirely shield
Shields, the silent killer.
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nelo kazuma
Ecce Initio RLC. RUST415
302
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Posted - 2015.07.02 00:20:00 -
[12] - Quote
Id say a 10 - 15 threshold would be perfect but glad to see shields are finally seeing some attention weve been getting nerf after nerf fpr a long time now
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.02 00:37:00 -
[13] - Quote
True Adamance wrote:Joel II X wrote:LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles? Why? Shield Technology is not exclusively Caldarian. Minmatar use it as well. Caldari simply have thicker/more shielding. Why not? The Minmatar are a bunch of monkeys that dual tank.
Scouts United
Gk.0s & Quafes all day.
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Squagga
Fatal Absolution Negative-Feedback
850
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Posted - 2015.07.02 01:56:00 -
[14] - Quote
Joel II X wrote:True Adamance wrote:Joel II X wrote:LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles? Why? Shield Technology is not exclusively Caldarian. Minmatar use it as well. Caldari simply have thicker/more shielding. Why not? The Minmatar are a bunch of monkeys that dual tank.
And that's when things got really racist
Shields, the silent killer.
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Georgia Xavier
Y.A.M.A.H No Context
770
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Posted - 2015.07.02 02:32:00 -
[15] - Quote
How about something like varying thresholds for for each race? Cal have most, amarr have least. This was suggested long before
Click me
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.07.02 02:44:00 -
[16] - Quote
The shield threshold - while an excellent mechanic to implement - is too low to be noticeable in the vast majority of combat situations. You're not in "combat" if you're taking <6DPS. Personally, I ultimately want the threshold to be a module bonus so that players can modulate it a bit. Off of the top of my head, I would say that the shield threshold needs to be capped at about 15Hp (before damage mods, proficiency, and profiles. Any higher, and whole weapons get blocked out (Like the combat rifle).
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.02 17:17:00 -
[17] - Quote
Squagga wrote:Joel II X wrote:True Adamance wrote:Joel II X wrote:LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles? Why? Shield Technology is not exclusively Caldarian. Minmatar use it as well. Caldari simply have thicker/more shielding. Why not? The Minmatar are a bunch of monkeys that dual tank. And that's when things got really racist It's pretty mild, actually.
Scouts United
Gk.0s & Quafes all day.
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Georgia Xavier
Y.A.M.A.H No Context
780
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Posted - 2015.07.02 18:16:00 -
[18] - Quote
Squagga wrote:Joel II X wrote:True Adamance wrote:Joel II X wrote:LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles? Why? Shield Technology is not exclusively Caldarian. Minmatar use it as well. Caldari simply have thicker/more shielding. Why not? The Minmatar are a bunch of monkeys that dual tank. And that's when things got really racist Truth though
Click me
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Michael Epic
Horizons' Edge No Context
994
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Posted - 2015.07.02 18:18:00 -
[19] - Quote
Joel II X wrote:True Adamance wrote:Joel II X wrote:LUGMOS wrote:I noticed it happen once.... It was on a non shield based suit :/ At least I know it exists What if it was a caldari thing only, and it somehow became a skill for one of their roles? Why? Shield Technology is not exclusively Caldarian. Minmatar use it as well. Caldari simply have thicker/more shielding. Why not? The Minmatar are a bunch of monkeys that dual tank.
I dual tank
Michael Epic's "EPIC" Proposal to his girlfriend :D
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Squagga
Fatal Absolution Negative-Feedback
853
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Posted - 2015.07.04 00:40:00 -
[20] - Quote
So two days of gameplay in. I'm honestly not seeing any difference at all
Shields, the silent killer.
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Thokk Nightshade
Montana Militia
988
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Posted - 2015.07.04 00:45:00 -
[21] - Quote
DR DEESE NUTS wrote:I think it needs to be buffed to like 40 hp then have a skill that increases it by 25% so it it would be 50hp.
That can stop an ar round and it would take two rounds to stop it.
The threshold should be there to stop a spray of bullets.
I thought the threshold was for "per round" so this would stop an HMG from a long distance or an SMG from a long distance from landing 1 round and stopping the regen.
There was something mentioned in a different thread I believe about not being able to code this as a "per second" threshold because of the varying weapons and the possibility of multiple weapons hitting at once it would make the computer work too hard to tabulate it all and cause lag. Which we all know we don't need any more of.
Thokk Kill. Thokk Crush. Thokk Smash.
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BARAGAMOS
Kinsho Swords Caldari State
44
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Posted - 2015.07.04 04:02:00 -
[22] - Quote
The biggest thing that can be done for shields is fixing the AScR. It makes them useless..... Love having three shot kills on me after I shoot a guy 4 times..on a 489/189 suit. It happens about 20 times a day. That is when I don't just spawn with 6 guys on the point... |
Squagga
Fatal Absolution Negative-Feedback
855
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Posted - 2015.07.05 06:04:00 -
[23] - Quote
Well, it's hard to say, cause I literally can't see any difference. However I would still like a eHP shield buff and a pg/cpu reduction. In the meantime I would like to see this "threshold" increased. Maybe all of the people who suggested this were correct, and it could help
Shields, the silent killer.
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Russel Mendoza
Klandatu
190
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Posted - 2015.07.05 07:22:00 -
[24] - Quote
nelo kazuma wrote:Id say a 10 - 15 threshold would be perfect but glad to see shields are finally seeing some attention weve been getting nerf after nerf fpr a long time now
this is what should have been implemented.
the 6pts shield treshold was a big joke. think of plasma and laser weapons, useless buff.
i only notice this on hmg and smg, rail weapons not so much.
only useful when your 80 meters or so away from someone trying to kill you, with a hmg or smg.
thanks, but its kind of useless.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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The Eristic
Art.of.Death
1
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Posted - 2015.07.05 07:37:00 -
[25] - Quote
Would like to see a threshold bonus of some sort added to Shield Regs.
Reality is the original Rorschach.
Verily! So much for all that.
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Squagga
Fatal Absolution Negative-Feedback
861
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Posted - 2015.07.05 22:50:00 -
[26] - Quote
I have heard that weapons, from a large distance, that can't do very much damage at all from a large distance, aren't able to stop the shield regen. I haven't experienced this myself. However, it is a very small step in the right direction
Shields, the silent killer.
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Nothing Certain
Bioshock Rejects
1
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Posted - 2015.07.06 00:00:00 -
[27] - Quote
The threshold is obviously way too low to make any difference, even with weapons with a steep fall off at range there is no apparent difference.
Because, that's why.
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killertojo42
KnightKiller's inc.
180
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Posted - 2015.07.06 00:13:00 -
[28] - Quote
I believe that threshold was based on a post I put where I said at least 5 or maybe even 6 or 7 threshold so far away some guy spraying what should be ineffectual rounds don't delay regen because at 80 meters only a sniper or FG should be scary, higher threshold is questionable though because of high ROF low DMG weapons but since it's impleted tweaking to perfection would be nice, it's start so I wouldn't go hard on it
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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