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121. Let's discuss The Cloak... - in General Discussions [original thread]
DUST Fiend wrote: Phoenix Archer 128 wrote: The cloak is disrupted by movement (any) and does not block scanning...so yes, a scout cloaked will be hidden better than any other suit...when not moving. Moving, everyone's pretty much the same w...
- by Phoenix Archer 128 - at 2013.04.02 02:31:00
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122. Let's discuss The Cloak... - in General Discussions [original thread]
DUST Fiend wrote: Phoenix Archer 128 wrote: It may have higher CPU/PG, but it will be for ALL suits...until they add Covert-Ops suits (and there will be one for each type of suit, eventually) which are made for this. I hope not, scouts ha...
- by Phoenix Archer 128 - at 2013.04.02 01:37:00
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123. Let's discuss The Cloak... - in General Discussions [original thread]
Th3rdSun wrote: As a person who played some of Killzone 3's,and quite a bit of Crysis 2's multiplayer,all I can say is that cloaks are a bad idea. if you highly restrict them,then what's the use,other than calling in orbitals? If you make them...
- by Phoenix Archer 128 - at 2013.04.02 01:35:00
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124. Let's discuss The Cloak... - in General Discussions [original thread]
Nguruthos IX wrote: Garrett Blacknova wrote: Phoenix Archer 128 wrote: Garrett Blacknova wrote: Scout description makes them out to be a Covert Ops role already. Doesn't mean they will be tech-II (which all the stealth ships are) rig...
- by Phoenix Archer 128 - at 2013.04.02 01:31:00
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125. Let's discuss The Cloak... - in General Discussions [original thread]
Garrett Blacknova wrote: Phoenix Archer 128 wrote: Garrett Blacknova wrote: Scout description makes them out to be a Covert Ops role already. Doesn't mean they will be tech-II (which all the stealth ships are) right away... I think it ...
- by Phoenix Archer 128 - at 2013.04.02 01:09:00
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126. Let's discuss The Cloak... - in General Discussions [original thread]
Garrett Blacknova wrote: Phoenix Archer 128 wrote: DUST Fiend wrote: Whatever it is, it needs to have high CPU/PG, like unreasonably high. Then, scouts get a nice big % off of the CPU/PG cost to equip. Stealth is supposed to be the scout...
- by Phoenix Archer 128 - at 2013.04.02 00:52:00
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127. Let's discuss The Cloak... - in General Discussions [original thread]
DUST Fiend wrote: Whatever it is, it needs to have high CPU/PG, like unreasonably high. Then, scouts get a nice big % off of the CPU/PG cost to equip. Stealth is supposed to be the scouts realm. That doesn't mean that other suits shouldn't hav...
- by Phoenix Archer 128 - at 2013.04.02 00:44:00
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128. Let's discuss The Cloak... - in General Discussions [original thread]
Kushmir Nadian wrote: ... tells us CCP isn't into the cheap kills... I'm waiting for webs to come to Dust...when they do, tankers will cry rivers.
- by Phoenix Archer 128 - at 2013.04.02 00:43:00
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129. so you dust bunnies think you got it tough? - in General Discussions [original thread]
I've made some mistakes in EVE, but I learn from them...kinda like playing Demon's Souls or Dark Souls. As long as you fly a ship you can afford to lose, you can't lose. Most basic part of EVE, and too many people forget about it. Yeah, risk vs ...
- by Phoenix Archer 128 - at 2013.04.02 00:41:00
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130. Let's discuss The Cloak... - in General Discussions [original thread]
Here's what I've heard about the cloak: It must be activated It is distorted when you move (shimmers or something), and running either disables or causes an even greater shimmer (can't remember) Firing your weapon disables it Countered by Scanni...
- by Phoenix Archer 128 - at 2013.04.02 00:31:00
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131. Dust is pointless to play if you fall behind the curve - in General Discussions [original thread]
Laheon wrote: There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. Oddly enough, there are a bunch of people who play EVE everyday, despite the passive-only SP...and what about games witho...
- by Phoenix Archer 128 - at 2013.04.01 01:29:00
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132. Dust is pointless to play if you fall behind the curve - in General Discussions [original thread]
Laheon wrote: If you throw someone new to the game in a protosuit with officer weapons, and throw him against, say, Regnum in a militia suit, I'd put my money on Regnum. Actually, against any of the better players. Remember what happened in ...
- by Phoenix Archer 128 - at 2013.04.01 00:16:00
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133. Dust is pointless to play if you fall behind the curve - in General Discussions [original thread]
Kiro Justice wrote: Phoenix Archer 128 wrote: Kiro Justice wrote: Fix matchmaking. Release PC. (Good players will move onto fighting for planets) Let noobs kill each other in pubs. Problems solved, no more Pubstomping. Except you can...
- by Phoenix Archer 128 - at 2013.04.01 00:03:00
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134. Dust is pointless to play if you fall behind the curve - in General Discussions [original thread]
Kiro Justice wrote: Fix matchmaking. Release PC. (Good players will move onto fighting for planets) Let noobs kill each other in pubs. Problems solved, no more Pubstomping. Except you can only battle in a specific location one specific hou...
- by Phoenix Archer 128 - at 2013.03.31 23:45:00
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135. Dust is pointless to play if you fall behind the curve - in General Discussions [original thread]
A player's skill matters a lot more than SP and gear. Sure, SP and gear do have an influence, but the effect is not as great IMO. This can be harder to see, since the better players do tend to have better gear...but if they had militia crap on, th...
- by Phoenix Archer 128 - at 2013.03.31 23:42:00
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136. CCP Manipulating Their Footage To Make The Game Look Smoother Than It Really Is - in General Discussions [original thread]
Wait...you mean trailers are supposed to look like the game they're advertising?!?! That's news to me... Seriously, most games have trailers that are a ton better-looking than the game. Its called "advertising"...
- by Phoenix Archer 128 - at 2013.03.31 20:02:00
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137. -Legitimate Question- Why does CCP favor Shields and hate Armor? - in General Discussions [original thread]
I personally hate shield-tanking in Dust (shield suits just don't work for me); even when I don't have a logi repping me my armor always lasts a lot longer than my shield. So, yeah...armor-tanking FTW. (BTW, my shield skills are good, so that's no...
- by Phoenix Archer 128 - at 2013.03.31 13:45:00
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138. I've noticed quite a few proto players quitting if they die too much. - in General Discussions [original thread]
SoTa PoP wrote: I can say me and my squads have never left a losing battle. In fact - it's challenging to see how far you can bring back a terrible team and most my corpmates express similar views. I want names!!!! That's not what the OP was ...
- by Phoenix Archer 128 - at 2013.03.31 02:54:00
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139. I've noticed quite a few proto players quitting if they die too much. - in General Discussions [original thread]
General Tiberius1 wrote: Garrett Blacknova wrote: Proto players who quit when they're dying lots aren't doing so because they're losing ISK (if that was their concern, and they're even remotely competent, they'd be switching into lower-grade...
- by Phoenix Archer 128 - at 2013.03.31 02:53:00
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140. GNN: PFBHz Intercepts PRO ISK Shipment - in General Discussions [original thread]
low genius wrote: Dusters Blog wrote: 'Sources are reporting that last night a Planetary Response Organization cruiser shipment carrying between 300-600M ISK to a holding corporation facility, was intercepted by a striketeam of highly traine...
- by Phoenix Archer 128 - at 2013.03.31 02:04:00
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