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Bhor Derri
Legion of Eden
105
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Posted - 2013.03.31 09:11:00 -
[1] - Quote
In the last few weeks I noticed that explosive damage has been buffed and Flux 'nades deal next to no damage at all.
Why? shields are good as they are they are many reasons to shield tank when the armor only has 2-3 reasons.
Let people decide how they want to play CCP don't force players to use something they don't like by utterly bulls***ing the other. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
291
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Posted - 2013.03.31 09:16:00 -
[2] - Quote
I bet CCP are mostly Caldari. Those capitalistic buggers. |
ReGnUM Public Relations
Imperfects Public Relations
81
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Posted - 2013.03.31 09:29:00 -
[3] - Quote
Bhor Derri wrote:In the last few weeks I noticed that explosive damage has been buffed and Flux 'nades deal next to no damage at all.
Why? shields are good as they are they are many reasons to shield tank when the armor only has 2-3 reasons.
Let people decide how they want to play CCP don't force players to use something they don't like by utterly bulls***ing the other.
Have you ever been hit by a FLUX |
Tiluvo
Digital Mercs
43
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Posted - 2013.03.31 09:31:00 -
[4] - Quote
I'm a bit confused that you think flux 'nades do little damage, the standard ones do 1200 points, which is hardly small. I think the preponderance of shield-tankers is due to the fact that the only available assault suit is Caldari-made. Once the new rracial suits are available, there should be more variety; although the speed penalty on armor plates should be made proportionate to the speed of the dropsuit. |
RuckingFetard
Better Hide R Die
44
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Posted - 2013.03.31 09:32:00 -
[5] - Quote
Bhor Derri wrote:In the last few weeks I noticed that explosive damage has been buffed and Flux 'nades deal next to no damage at all.
Why? shields are good as they are they are many reasons to shield tank when the armor only has 2-3 reasons.
Let people decide how they want to play CCP don't force players to use something they don't like by utterly bulls***ing the other. The answer to that question lies with armor tankers |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
294
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Posted - 2013.03.31 10:15:00 -
[6] - Quote
Tiluvo wrote:I'm a bit confused that you think flux 'nades do little damage, the standard ones do 1200 points, which is hardly small. I think the preponderance of shield-tankers is due to the fact that the only available assault suit is Caldari-made. Once the new rracial suits are available, there should be more variety; although the speed penalty on armor plates should be made proportionate to the speed of the dropsuit. I think CCP stealth nerfed Flux nades to be affected by resistances, because it doesn't work as well anymore. |
Beld Errmon
Internal Error. Negative-Feedback
556
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Posted - 2013.03.31 10:45:00 -
[7] - Quote
They always have and they always will, because they know what armor is capable of, the players just fail to live up to their expectations, think of it this way ultimate evil and ultimate good in the eve universe are both armor tankers, good lite and evil lite are both shield tankers. |
Mat Auty
R.I.f.t
2
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Posted - 2013.03.31 10:50:00 -
[8] - Quote
If they loved sheild tanking so much on suits they would make damage mods in low slots like the rest of eve :) |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
118
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Posted - 2013.03.31 11:29:00 -
[9] - Quote
Mat Auty wrote:If they loved sheild tanking so much on suits they would make damage mods in low slots like the rest of eve :)
I did wonder why it's not this way. Because I would love to have my rifter with all damage and speed mods. |
Breakin Stuff
Immobile Infantry
751
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Posted - 2013.03.31 11:39:00 -
[10] - Quote
Damage mods in the high slots is the only advantage armor gets. |
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Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
118
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Posted - 2013.03.31 11:42:00 -
[11] - Quote
Breakin Stuff wrote:Damage mods in the high slots is the only advantage armor gets.
We are also more resistant to the most over used weapon in the game. And it is quite funny when someone throws a flux at me. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
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Posted - 2013.03.31 12:27:00 -
[12] - Quote
Cpt Murd0ck wrote:Breakin Stuff wrote:Damage mods in the high slots is the only advantage armor gets. We are also more resistant to the most over used weapon in the game. And it is quite funny when someone throws a flux at me. As a shield tanker assault, this scares the crap out of me. |
Cody Sietz
The Tritan Industries
67
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Posted - 2013.03.31 13:20:00 -
[13] - Quote
Cpt Murd0ck wrote:Breakin Stuff wrote:Damage mods in the high slots is the only advantage armor gets. We are also more resistant to the most over used weapon in the game. And it is quite funny when someone throws a flux at me. Is it possible to tank with non-prototype assault suits? If so, is it effective? |
Misses Trickster
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.03.31 13:23:00 -
[14] - Quote
Armor is better than shield IMO Armor is desinged to be a team based tanking method, 1 armor suit + a logibro + 2 armor nanohives and that person will never drop, except if you alpha high enough |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
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Posted - 2013.03.31 13:33:00 -
[15] - Quote
Misses Trickster wrote:Armor is better than shield IMO Armor is desinged to be a team based tanking method, 1 armor suit + a logibro + 2 armor nanohives and that person will never drop, except if you alpha high enough Forge gun says hi. |
Phoenix Archer 128
Better Hide R Die
149
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Posted - 2013.03.31 13:45:00 -
[16] - Quote
I personally hate shield-tanking in Dust (shield suits just don't work for me); even when I don't have a logi repping me my armor always lasts a lot longer than my shield. So, yeah...armor-tanking FTW. (BTW, my shield skills are good, so that's not the problem)
I do think the resistances are working in Dust...the problem is, we can't see what our resistances are, nor what damage types everything is doing (we can guess accurately for some [flux and AV grenades especially], but most is going to be iffy [can guess some, but not exactly what the damage is]). Once we get the resistances stated on suits and vehicles, and damage type for weapons (and get ammo) I think things will be a lot better...oh, and adding resistance mods too. We need those. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
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Posted - 2013.03.31 13:54:00 -
[17] - Quote
Phoenix Archer 128 wrote:I personally hate shield-tanking in Dust (shield suits just don't work for me); even when I don't have a logi repping me my armor always lasts a lot longer than my shield. So, yeah...armor-tanking FTW. (BTW, my shield skills are good, so that's not the problem)
I do think the resistances are working in Dust...the problem is, we can't see what our resistances are, nor what damage types everything is doing (we can guess accurately for some [flux and AV grenades especially], but most is going to be iffy [can guess some, but not exactly what the damage is]). Once we get the resistances stated on suits and vehicles, and damage type for weapons (and get ammo) I think things will be a lot better...oh, and adding resistance mods too. We need those. Armor is a wee bit more resistant to most stuff. Until we get the scrambler rifle, which does 120% damage to armor. |
Garrett Blacknova
Codex Troopers
2271
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Posted - 2013.03.31 14:01:00 -
[18] - Quote
Cat Merc wrote:Misses Trickster wrote:Armor is better than shield IMO Armor is desinged to be a team based tanking method, 1 armor suit + a logibro + 2 armor nanohives and that person will never drop, except if you alpha high enough Forge gun says hi. Pretty sure that was covered here:
Misses Trickster wrote:except if you alpha high enough |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
305
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Posted - 2013.03.31 14:12:00 -
[19] - Quote
Garrett Blacknova wrote:Cat Merc wrote:Misses Trickster wrote:Armor is better than shield IMO Armor is desinged to be a team based tanking method, 1 armor suit + a logibro + 2 armor nanohives and that person will never drop, except if you alpha high enough Forge gun says hi. Pretty sure that was covered here: Misses Trickster wrote:except if you alpha high enough Forge gun still say hi.
Anyway, about the math: A proto logibro can reapir 44 armor HP/s. I am not sure how much armor nanohives repair, but I doubt its more than 44 HP/s, so lets add 88 HP/s. That's a total of 132 HP/s. Not bad. However, even the Militia AR, without any skills or damage mods, does 392.5 DPS. Not quite indestructible, especially with two AR's. Plus if it takes two armor rep nanohives + a logibro to make armor tanking worth considering then you're doing something wrong with the balancing. AND just wait until we have shield transfers for infantry. |
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